Puggonaut
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Puggonaut replied to sDaZe's topic in KSP1 Mod Development
Wanna know how good this mod is . Here you go , added Reshade 3.05 , just to spice it up a touch- 2,401 replies
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Decided to cut the strings from Mr Tracy
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Puggonaut replied to sDaZe's topic in KSP1 Mod Development
Thanks for Updating this to 1.2.1 , got it working fine and am so happy to see the Moon again and the other planets in there full glory .- 2,401 replies
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Astronomer's Visual Pack: BEYOND KERBAL
Puggonaut replied to Astronomer's topic in KSP1 Mod Development
Subbed , I can't wait to abuse my new ksp PC Build with this 4 200mm Cooler Master MegaFlow Fans Red LED 1 NZXT H630 TOWER CASE BLACK 1 Artic Cooler Fre11i intel UCACO-FI11001 1 CORSAIR CP-9020073-UK HX850i PSU 1 SAMSUNG 500GB 850 EVO MZ-75E500B/EU 1 Intel Core i7 6700K s1151 4.0GB Retail 2 x 8GB Corsair VENGENCE LPX DDR4-2133 1 ASUS B150 PRO GAMING DDR4 1 6gb Asus Matrix GTX980Ti GAMING Should give it a good run on this rig -
[WIP] Kosmodrome - Space Center (v0.9, 1.10.2014)
Puggonaut replied to Divico's topic in KSP1 Mod Development
Anyone got an idea as to how i can impliement this into SSRSS ? -
Finally got 1.1.3 ,SSRSS and GemFX to my personnel liking, looking forward to more of the same or better in 1.2.............eventually , coz its taken ages an lots of tweaks to get the config to my liking . not everyones taste , but i love it .
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Puggonaut replied to sDaZe's topic in KSP1 Mod Development
So after few months of tweaking stuff , here is SSRSS and GemFX playing together , All II need to do now is try an spot my house from orbit- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Puggonaut replied to sDaZe's topic in KSP1 Mod Development
Sorry if this as been asked before , i've tried looking through the thread , but will this work with KerbalKonstructs ?- 2,401 replies
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Saturn V (Reincarnation). Release in last page
Puggonaut replied to DECQ's topic in KSP1 Mod Development
Subscribed , this is amazing work , can't wait to take her to the moon . -
Please for gods sake share the craft file on Kerbal X for this craft it's amazing .
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Finally got GemFX settings the way i like them , still using 1.1.3
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Did this after getting pointed in the right direction to download Kosmodrome , love the new lauch sites . Visuals GEMFX , EVE , SVE , EngineLight , Realplume , Scatterer , Smokescreen , TextureReplacer . PC Spec is i7 3770k GTX 970 4gb , 16gb Ram 2tb 7,500 rpm hard drive all stock running Windows 7 .
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Heres how I setup my Saturn5's ,. Have done this setup on every version of FASA , Have well over 250 Launches with a Average of about 82% yehaa an 18% were gonna need a few more kerbals.
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Okidoki not a problem , but........if you could give me some tips on how to do it , i may try myself for my own personnel use an not a general release ,
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pm me your email address please , zip formatt ok ?
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Thank you , what would you require ? I have your Xcom Mod and its fantastic ,
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Today an a few days before I have been playing with GemFX , almost there now , still a few tweaks needed
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Yes this is the JJ Abrahms vesrion , i've got the SciFi Mod with the Original Enterprise and I am using some of that information to help me , the hard part is trying to add the textures to the acual mesh , I have Unity 5 and Part -tools and have imported them all into the Unity 5 programme , that's as far as I have got though .
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They are , first thing I checked .
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This is me mucking about in FSX , Now I have the model in obj , Blender , Max formatts complete with Textures , i'd love someone to help me add this to KSP . Anyone fancy a go at it ?
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So erm today I did this , why coz I do silly things................only sometrimes honest
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How did you get the launch pad lights to work in 1.1.3 ? have they been updated
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Managed to get the ship from my 1.05 game imported into my 1.13 Current game , had to delte the landing gear an engines before I did the import , but now it flies again . By pure luck when doing a video an uuing Camera Tools I got these two pics .