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Everything posted by Kimera Industries
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -3- 30,276 replies
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- going off the rails!
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USC 16 is our newest, bestest rocket to ever yet fly. Well, not quite. It uses the Apollo command pod, so I can hold all 3 kerbal job types, but I just use the SAS hub for SAS and pack it with whichever kerbals are inexperienced. On our first flight, I discovered a major flaw with its asparagus-staged boosters. If you do it properly, the booster's fuel lines all lead to the next one, until the last pair of boosters leads into the main tank. In a silly little mistake, I forgot this and they were all leading directly into the main tank. The reason it took me this long to detect it, (the same problems showed up in USC 15, which used the same core stage) is that the fuel priorities were still correctly set up for proper asparagus staging, so it looked like everything was going normally. However, the side boosters would be partially drained when they were supposed to be full. *inhales deeply* Anyway, what I learned from this is that my new rocket's setup wasn't flawed, it just needs new fuel lines. As for USC 15 itself, I tried a new trick to launch directly into Minmus' inclination. It worked great, except for the amount of time warping involved to get the target or anti-target node on the navball at the same time the rocket was at an ascending or descending node. And the fact that I forgot I was looking at target info and not my orbit info, so I had an apoapsis of 200km by accident. However, to offset my stupidity, I deploy a tactic known as "MOAR:" Much mOre thAn is Really needed. This strategy, which if a mission goes well leaves me with almost 2k dv to slow down for Kerbin reentry, also compensates for accidental staging, inefficient gravity turning, or bad maneuver execution in a save with no reverting or quicksaves. As you can imagine, after killing Jebediah in a highly avoidable accident, I've followed the principle of MOAR pretty well. *inhales deeply again*
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@OrdinaryKerman, you judge the previous two players before adding your own.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -5- 30,276 replies
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Rock-paper-scissors-shoot, anything you want do to!
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -7- 30,276 replies
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When you played the SNES emulator on the Switch so much that you keep wanting to press non-existent bumper buttons and rewind time to do it better.
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The #1 reason that happens to my rockets is because the center of pressure is above the center of mass. Add some big fins on the bottom and it will be much, much more stable. If they prevent you from landing on Laythe right side up, then add some detachable fins on top with a larger surface area, so that on the descent you can point retrograde just fine, and on the ascent, you can ditch them and point prograde just fine.
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Really Really Really Tall Building
Kimera Industries replied to The Jedi Master's topic in Forum Games!
Floor 4520: Logarithmic functions. In the middle of it all is a math nerd who insists on writing 2 as log base 2 of 4. This allows him to nest the log within itself since it defines and contains the number 2 at the same time. -
If I understand correctly, (I don't have KSP2) there are stock parts that provide Starship-like cargo bays, including the hinging nosecone. I don't think KAC is in stock KSP2, as KSP2 has no robotics parts yet. The "grabber" arms are just immobile structural panels for show.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -8 Maybe I should go neutralist too...- 30,276 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -8- 30,276 replies
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Leave Nothing behind - Eve SSTS
Kimera Industries replied to Tony Swallow's topic in KSP1 Challenges & Mission ideas
Engine alternator could help out too for a bit. They're pretty powerful. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -6- 30,276 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -6- 30,276 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -6- 30,276 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -6 Yuh huh!- 30,276 replies
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USC 13 and 14 were launched on my new hardcore science save. For now, I'm alternating Mun and Minmus missions until I work up to a Duna return. So far, I have yet to see any diminishing returns, since my new science parts and capabilities unlocked for each launch outweigh the science losses from doing the same thing every time. Next up will be USC 15, which will go to Minmus. This will be quite an overkill mission as the 1.8m core has been upgraded to 2.5m, and I went full asparagus on the side boosters. USC stands for Untitled Space Craft. I've used the same naming pattern on several other saves, but never so prominently before. It's because all these rockets are direct modifications from the previous model, traceable back to USC 1, your basic first-launch hopper. What's unique about this save was that my second launch got me into orbit.
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Things that NASA never said at a press conference.
Kimera Industries replied to FlamedSteak's topic in Forum Games!
"We have been forced to admit that we used the JWST for cool selfies before it was launched." -
KSP2 EA Grand Discussion Thread.
Kimera Industries replied to James Kerman's topic in KSP2 Discussion
Compared to the size of the spherical hydrogen fuel tank, the scaffolding required isn't really that big. And besides, it looks like a cool bacteriophage when you do. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -6 @TwoCalories we need ya- 30,276 replies
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Really Really Really Tall Building
Kimera Industries replied to The Jedi Master's topic in Forum Games!
Floor 4513: Every YouTube video claiming to showcase a "Non-Euclidean" game that is really just a regular game using some fancy tricks your computer can do. -
If you were the first person on mars, what would you say?
Kimera Industries replied to KleptoKat's topic in Forum Games!
"Dr Mann, can you tell us about your planet?" -
Woah, I like how the entire nosecone goes up to reveal the docking port! I'm not sure I've ever seen anything quite like it. Looks awesome!
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Leave Nothing behind - Eve SSTS
Kimera Industries replied to Tony Swallow's topic in KSP1 Challenges & Mission ideas
That makes a lot of sense for your goals, I can see that. I didn't think about the fact that a suborbital catch with no spent stages would let you reuse the lander.