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Everything posted by Kimera Industries
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Really Really Really Tall Building
Kimera Industries replied to The Jedi Master's topic in Forum Games!
Floor 4502: The DLC robotics parts, but they just work. -
I realized that CERES station has no way of scanning for the anomaly once it arrives at Dres, so I threw together a quick attachment to put on before the lander, which would take up all the docking space if it was launched first. The extension has two small detachable probes with the rover core as it has a 100% chance of finding anomalies. They don't have reaction wheels, though, so getting them to dock was hard. I don't think it'll be as hard as getting them into polar orbits, though. Once the probes are gone, I'll have the lander deorbit the extension because at that point it will just drive up the parts count. Also, CERES had some phantom wobble from its centrifuge, but quicksaving and quickloading fixed the issue. Some of the parts seem to have shifted, however. This is annoying. KSP is biased against stock centrifuges, which is sad because it's one of the best uses for the DLC rotors.
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Things that NASA never said at a press conference.
Kimera Industries replied to FlamedSteak's topic in Forum Games!
"Unfortunately, we are going to have to cancel all planned missions for the next few months as our employees are all busy with KSP2 after For Science! came out." -
If you were the first person on mars, what would you say?
Kimera Industries replied to KleptoKat's topic in Forum Games!
"Hey, be careful with the soundstage! This has gotta look convincing!" -
"What's that sound? Is that a jet overhead, or, NO WAIT IT'S MY PC-" Forgetting to have a scenario for the next user to create a famous last word for.
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- famous last words
- games
- do i need a life?
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -12- 29,898 replies
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- going off the rails!
- non-stop!
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My friend explaning Lethal Company to me: "So it's an organization whose jobs are really dangerous to their employees and they keep dying. Oh, and it's in space." Me: "Sooo... Kerbal Space Program?"
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Here's the template if you want it:
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -14- 29,898 replies
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- going off the rails!
- non-stop!
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(and 3 more)
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Really Really Really Tall Building
Kimera Industries replied to The Jedi Master's topic in Forum Games!
Floor 4495: My "Hardcore" science save. Before the new USC 13 is launched, there is a brief moment of silence for Jeb. Everyone regrets not attaching a heat shield even though those parts were available. -
The Sky is Not the Limit - UPDATE: NEW THREAD OUT!
Kimera Industries replied to TwoCalories's topic in KSP1 Mission Reports
I've found a neat hack to getting back in the kerbal mood: I made a new science save at max difficulty. So far only Jeb has died, but we replaced him with Jedteb. It's really satisfying to get more science, upgrade the preexisting craft, and go get more science.- 217 replies
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- career
- Waiting for the real KSP 2
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Things that NASA never said at a press conference.
Kimera Industries replied to FlamedSteak's topic in Forum Games!
"Thanks to a recent study, we can safely conclude that the sound from the Chicxulub asteroid impact sounded like this: Psheeew crrshshhh KBMmmMMmm cpeeewgh-" -
Build a Sentence... One Word at a Time!
Kimera Industries replied to Kimera Industries's topic in Forum Games!
Who wouldn't know all about crocodylomorphs?- 765 replies
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- directionless
- Word games
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If you were the first person on mars, what would you say?
Kimera Industries replied to KleptoKat's topic in Forum Games!
"Hey, wait, why are the robotics parts wobbling like that-" -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -16 This isn't going well, is it...- 29,898 replies
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- going off the rails!
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KerbalX.com - Craft & Mission Sharing
Kimera Industries replied to katateochi's topic in KSP1 The Spacecraft Exchange
Had the same issue. It seems like the kind of thing that takes a while to load, so give it a minute or two and see if it changes. -
The Sky is Not the Limit - UPDATE: NEW THREAD OUT!
Kimera Industries replied to TwoCalories's topic in KSP1 Mission Reports
I feel ya. After that Jool 5, I've had trouble motivating myself to do anything in KSP as well. I've just sort of been aimlessly building half-working ICBMs as usual.- 217 replies
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- Waiting for the real KSP 2
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The pan-galactic gargle blaster defeats One, Two, and ThreeCalories with its searing sense of wit and satire. @Deddly wins! Rock-paper-scissors-shoot, anything you want to do!
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KSP2 EA Grand Discussion Thread.
Kimera Industries replied to James Kerman's topic in KSP2 Discussion
It seems to me that for smallish ships methalox works fine, but then, they don't stay small as soon as you want to go farther than the Mun, don't they? -
Really Really Really Tall Building
Kimera Industries replied to The Jedi Master's topic in Forum Games!
Floor 4482: The Internet. You gag in horror but quickly become distracted by Bradley Whistance's new KSP2 content. -
When this is your search history. This is more sad than anything else, actually.
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Build a Sentence... One Word at a Time!
Kimera Industries replied to Kimera Industries's topic in Forum Games!
@AlamoVampire, my bad for not resolving the issue earlier, I'm not usually active on weekends. It seems as if the issue resolved itself. Shamrocks sold- 765 replies
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- directionless
- Word games
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I experimented with overclocking NERVs and ions to replicate some interstellar engines. With infinite fuel and electricity, an overclocked ion (I can push them way higher than a NERV because NERVs overheat fast) got me away from Kerbin at 30km/s in just a few minutes. Realistically, in any sort of usable design I'd have to use the NERVs anyway and just suck it up about the heating problems because ions would take massive amounts of EC.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 32- 29,898 replies
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- going off the rails!
- non-stop!
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Beyond: Kerbalkind's History of Space Exploration
Kimera Industries replied to Kerbalsaurus's topic in KSP1 Mission Reports
I like that idea! Maybe when I finally launch some crew to Salyut I should do the same thing.