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KSP2 Release Notes
Everything posted by Kimera Industries
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*Spoiler Alert* @TwoCalories 10/10, just launched a new rocket and groundwork for a DSN.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 24- 29,902 replies
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- going off the rails!
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If you were the first person on mars, what would you say?
Kimera Industries replied to KleptoKat's topic in Forum Games!
"That's one small- um- guys, why is the ground grey-" *looks up and sees Duna* "Um, I am proud to be the first kerbal on Ike, I guess. If anyone asks, this was definitely on purpose." -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 21- 29,902 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 19 Did somebody say Progress?- 29,902 replies
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Beyond: Kerbalkind's History of Space Exploration
Kimera Industries replied to Kerbalsaurus's topic in KSP1 Mission Reports
That moment when what you want is a size comparison and you get two. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 16- 29,902 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 14- 29,902 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 13- 29,902 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 12- 29,902 replies
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Just be warned... it's harder than you think. (Worth it, though.)
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KSP2 EA Grand Discussion Thread.
Kimera Industries replied to James Kerman's topic in KSP2 Discussion
What finally pushed me over the edge on KSP1 was a 75% sale... Best deal I've ever bought. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 10- 29,902 replies
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For Science! - My Thoughts (And Yours Too!)
Kimera Industries replied to Scarecrow71's topic in KSP2 Discussion
Well, when you're struggling to find out which action groups will save your crew before they plummet onto the runway, reflexes are, shall we say, helpful. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 15- 29,902 replies
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If you were the first person on mars, what would you say?
Kimera Industries replied to KleptoKat's topic in Forum Games!
"Ow-hey-umph-Moooooom Greg pushed meeeee-" -
Make a wish... and have it horribly corrupted!
Kimera Industries replied to vexx32's topic in Forum Games!
Granted, but the game crashes mid-revert and you are stuck in the great loading void forever. I wish I had another wish. -
Great job! It's way better than I could have done, so don't feel bad about it.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 14- 29,902 replies
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For Science! - My Thoughts (And Yours Too!)
Kimera Industries replied to Scarecrow71's topic in KSP2 Discussion
There is a delicate balance to strike with the transparency of the effects, because too much and it's a little less fun, but they've definetely overdone it with the transparency. These are all problems that will get fixed, I'm sure- this is only day 1, after all. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 11- 29,902 replies
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For Science! - My Thoughts (And Yours Too!)
Kimera Industries replied to Scarecrow71's topic in KSP2 Discussion
So far as I can see from several YouTuber's videos, the game looks much better, but I agree with the many who say that the reentry effects look too static. I think it should not just be the stereotypical red-n'-orange-flamey-stuff but also some purple and blue plasma, I have seen that in several renders and also in footage of a SpaceX fairing reentry. Now that is what it should look like. If you watch the video you'll see that the KSP2 reentry FX does a pretty good job with the shape of the plume and stuff, it's just the textures and color that could use work. Also, it looked like there was some buggy stuff with parts randomly exploding from heat (and inflatable heatshields either being underpowered or Eve's atmosphere being overpowered.) Wobbly rockets no longer being a thing is really awesome and that's already a huge step forward. I think this update really does make the game, a game. -
Beyond: Kerbalkind's History of Space Exploration
Kimera Industries replied to Kerbalsaurus's topic in KSP1 Mission Reports
Woah, that's awesome! I'm getting a New Glenn vibe here in a really good way. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 9- 29,902 replies
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Build a Sentence... One Word at a Time!
Kimera Industries replied to Kimera Industries's topic in Forum Games!
Aquariums inflate- 765 replies
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- Word games
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