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Do you have deferred rendering by blackrack ? If yes make sure you have the very last version of both deferred and of conformal decal CD making part black was a bug that has been solved
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Seems like I fixed it. It was just some weird Normal Map bug (with the baked red NRM the reflections are weird but with the blue NRM it worked perfectly).
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Hi ! Ty for that mod that is beatiful Quick question. Resurfaced is not very compatible with KK Statics ? I've done a Static and implemented the shader directly in unity (without config file, just via the basic material list of unity and resurfaced for modders) But it seems that the shader didn't really like that doingg weird reflections that are static (don't move with the camera). Here's some screenshots:
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[WIP] Boring Crew Services - Stockalike Starliner Mod
BlackDinoShadows replied to DylanSemrau's topic in KSP1 Mod Development
Nope, he's not adopting it. He just pulled an update to BCS and Dylan accepted it so UCTech is just annoucing it- 497 replies
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[KSP 1.8+] Kerbal Konstructs (Continued)
BlackDinoShadows replied to NathanKell's topic in KSP1 Mod Releases
Hi ! Does anyone had that problem where you place a universal spawn point, make it a launchsite and when you try to launch to it, the game just send you back to the KSC (where you choose in which building you wanna go) ? It's happening to me and everytime I try to launch it also adds in my stock toolbar a KSPedia and the green mission list (even if I'm in sandbox) Thanks in advance for the help -
Did you made all those Parts or Statics by yourself ? They are impressive
- 22,678 replies
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- totm march 2020
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There is if you didn't touch anything with the docking mode you should try dock the two starships butt to butt
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What do you use or how do you do your to do textures because I really like them and I would like to have a such high quality level on my models
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- totm march 2020
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KatnisssCapeCanaveral for KSRSS v1.0
BlackDinoShadows replied to TruthfulGnome's topic in KSP1 Mod Releases
Just what combination of mods did you use to do a terran ? (except modular launch pad) But that's a really great work ! Good job- 124 replies
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- kerbal konstructs
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Copying the SEP server bot: For textures unlimited to correctly apply the shader, your graphical settings should be: Reflection Texture Resolution: at least 256 Reflection Refresh Rate: at least Medium Render Quality: at least Good
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It's a part of the mix between the BuranWIP extra on github and the SOCK Repainted, there's already some part like the cockpit or the engine mount but for the cargo bay you will have to get SOCK repainted. here's the links of the two if you want: https://github.com/benjee10/Shuttle-Orbiter-Construction-Kit/tree/master/Extras/Buran WIP (on the github for the buran textures)