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Superluminal Gremlin

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Everything posted by Superluminal Gremlin

  1. okkkkk.... Thats a massive question. Most decent part mods which are updated for 1.12.3 have some CTT compatibility, and oh my lord are their alot of these. Its not that hard to write your own patches though. Most mods tell you if they are compatible or not Ill give you a little list All of the Near Future Suite (Made by the myth, the man, the legend, Nertea (Who is now part of the KSP 2 team)) Far Future Technologies (Also Nertea) Heat Control (Needed if you want to use FFT, made by Nertea) Stock alike Station Parts expansion Redux (again Nertea) HabTech 2 (ISS Parts) BDB (Bluedog Design Bereau, American Parts) The Tantares Set (Russian parts) Modular Kolonization System (MKS) OPT spaceplane continued Tundra Exploration Airplane Plus Mk2 Stockaike Expansion Mk3 Stockalike Expansion reDIRECT Feline Utility Rovers These next mods are NOT part mods, but much are loved and if you mod your game, you really should always use them Restock Restock+ Waterfall Waterfall for Restock Parallax 2.0 Scatter AVP, SVE, or Spectra Any planet pack (FFT has engines with an Isp of 600x more efficient than the nuke engines in stock KSP). I recommend Strange New Worlds, Sauwel System, Kcalbeloh System, Before Kerbin, After Kerbin, Beyond Home, The World Beyond, or even RSS if you are feeling adventurous. BUT A WARNING. ONLY USE 1 AT A TIME OR YOU WILL HAVE HORRIBLE PROBLEMS. Pick one and use it. I hope this helps And happy KSP-ing
  2. Ah ok Yeah it really shod have gone in there I'll do that next time Thanks
  3. Difference between DDR4 and DDR5? Would having DDR5 allow me to run more mods than if i had the same amount of ram but with DDR4?
  4. https://spacedock.info/mod/3136/QuackPack
  5. Ok let's keep it polite people. I am neither for nor against. It doesn't really change what KSP 2 is. I'm all for having analogues of famous space people (Ride, Valentina, so on so on), and people from the LGBTQI+ (I think that's it?) community, it would be a great addition and add some much-needed diversity to the stock 4 kerbonaughts.. But remember that this is just a space game. Sure, it would be cool to have some more new and famous people, but I'm not to fussed. Thats my opinion.
  6. Trying to run all the NF suite with that much Ram aint gonna work out? Did you recently add any more mods? Change anything? If not, then im not going to be able to help you
  7. Banned for having an unlucky amount of numbers in post
  8. Alright so 125 mods you say... Hmmm Yeah, took me like 2 seconds Ram. You have 8 gigs, correct? Thats not enough. I have 8, and can't run many mods at all:( And if i am wrong, which may be you are getting a lot of Null Reference Exceptions among other things did you install your mods correctly?
  9. lets do the math... Assuming a KERBAL lightyear (Based of Kebins orbital period and day length) 1 KLY = 613472 minutes * 60 seconds = 36,808,320 36,808,320* 299,792,458 = 11,034,856,727,650,560 or 11 quadrillion 34 trillion, 856 billion, 727 million, 650 thousand and 560 meters in 1 KLY Now the KSP 1 altimeter went up in - (correct me if i am wrong) Million meters Billion Trillion meters Tera meters Peta meter Exa Meters Now that means one KLY is in the Tera meters??? Im rusty on these numbers because ive never been out that far Correct me if i am wrong
  10. 1. Spend at least 30 mins admiring all the planets 2. Spend 30 mins driving around the KSC in a rover 3. Go to every single planet, plant a flag, and admire. 4. How fast and how far can we go? When will KSP 2 start to break, and a that point ill will draw the line of where the max distance a different solar system will be.
  11. Ok now im really scared about manuals. In a few months i am legally allowed to drive, but that doesn't mean that i will. Im screwed
  12. If you follow the link the KSP 2 banner has on the main page of the forums, one of the photos showing a rocket in the VAB shows 2 new command pods... Also the parachute in that photo on the rocket? ugghhhh ima need restock for that... Also, we can see new fuel parts, new engines, radiators and other unknown objects. (This photo was taken from VAB interface components by @Vl3d
  13. NOT AGAIN Ok i have an observation and a question 1. In the roadmap, on the card which is almost completely obscured, there IS something drawn on it. Dont know what it is, but i hope its good 2. How many more stock parts do you reckon we will have on the very first early access release? The same? more? less?
  14. We need the logs from the game. And maybe screenshots as well Im not a computer whiz either, but if you put those up then other smarter people should be able to help you
  15. Woops Wrong person Similar names though They both contributed alot to KSP Sorry @linuxgurugamer and @Gameslinx
  16. At least the kraken is finally slain R.I.P (Will kraken drives exist even?)
  17. Hello fellow kerbonaughts As you will have seen (Yes, everyone has seen the trailer), the UI for KSP 2 is... slightly confusing. Alot of people are used to where things are in ksp one. So the request is, even if the game isnt out, but is it feasibly possible to re-shuffle them so it is at least somewhat reminiscent of KSP 1 UI layout Thanks (In about 4 months advance) The superluminal Gremlin. Arriving at your system before you have even realized
  18. Ill be getting it Ill be reviewing it Ill be playing it Sure it early access. But i think Intercept can pull it off. But look at KSP 1. Its graphics are not the greatest lets be honest. And then look at linuxgurugamer. He made us Parallax. The 2.0. Many, many planet mods. If people feel like they want earlier, then people are going to mod it. People can save the game though mods people. It wont be easy, but it might be worth it.
  19. And more parts, more color, more adjustability. More STOCK parts ta very much Sure, there's no extra content (Planets and star systems) But who's to stop modders from doing what they do best?
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