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AstroWolfie

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Everything posted by AstroWolfie

  1. I am now aware that if you have an iPhone, you can translate the little laundry symbols using the camera.
  2. Bad Batch Season 3 (Spoilers for Season 2's ending if you haven't watched it yet)
  3. Bonus Feature 1 Mod List I will be playing with mods, because they will make the gameplay more interesting and varied. I am using this video for most of it, but also some extra mods. Here's the video: This is the additional mod list: Structure Mods KSC Extended Kerbal Konstructs Tundra's Space Center KerbinSide Remastered Omega's Stockalike Structures Parts Mods Planetside Exploration Technologies HabTech2 Tundra Exploration BlueDog Design Bureau Cormorant Aeronology Artemis Construction Kit (this and a few others are already in there, I just put them in because I like 'em so much ) Airplane Plus G.R.A.P.E.F.R.U.I.T. (shout-out to @Don0303 for making this amazing mod) Stockalike Station Parts Redux
  4. Thanks for taking my suggestions! I noticed that the interiors seemed sparse, so adding a darker floor will help vary it up.
  5. No. I don't have my PC yet, so I don't have any mods, I just asked ChatGPT to write it. (EDIT: Fixed earth typo)
  6. This is an amazing mod, I'll have to download it once I get my PC! I have a suggestion: If you haven't already, create a horizontal command deck, along with a nose cone version. One thing you can do is also add a central tube down the middle of some modules if they don't need all that extra space. A few more could be some wall accessories, such as experiments, laptops, snacks, and the like, along with creating a slightly darker floor texture, which provides contrast to the design
  7. "Ladies and gentlemen, esteemed guests, and fellow enthusiasts of the cosmos, Today marks a momentous occasion as we gather here to witness the founding of Exo Aeronautical Innovations, a visionary venture set to advance Kerbals into the next frontier of space exploration. It is with great pride and excitement that I stand before you to introduce this groundbreaking enterprise that will redefine our understanding of aerospace technology. Exo Aeronautical Innovations is born out of a relentless passion for the cosmos and a commitment to advancing the boundaries of space exploration. In a world where the skies are no longer the limit, we have come together to chart a course towards the stars, unlocking the mysteries of the universe and ushering in a new era of possibilities. Our focus at Exo Aeronautical Innovations is threefold – spacecraft, rockets, and spaceplanes. We envision a future where these marvels of engineering seamlessly navigate the vast expanse of space, serving both scientific exploration and commercial ventures. From the intricacies of spacecraft design to the raw power of rockets propelling us beyond Kerbin's atmosphere, and the versatility of spaceplanes bridging the realms of air and space – Exo Aeronautical Innovations is at the forefront of it all. It brings me immense joy to announce our collaboration with KASA, the space program that lifted us to where we are now. Together, we will forge a partnership that not only harmonizes our efforts but also ensures a collective approach to the challenges that lie ahead. Working hand in hand with KASA, we will contribute to the advancement of space exploration, aligning our goals with the broader vision of pushing the boundaries of Kerbal achievement. As we embark on this journey, let us not forget the spirit of curiosity and innovation that has driven us to this moment. The cosmos has always beckoned us with its mysteries, and Exo Aeronautical Innovations is poised to be the key that unlocks those mysteries. We invite dreamers, engineers, and pioneers to join us in this quest, for it is through collaboration and ingenuity that we will propel Kerbals towards the stars. In conclusion, I extend my heartfelt gratitude to all those who have contributed to the realization of Exo Aeronautical Innovations. Together, let us embrace the challenges, celebrate the victories, and reach for the stars as we embark on this incredible journey into the cosmos. Thank you." - Cave Kerman, CEO of Exo Aeronautical Innovations, July 17th, 2011, at the Kerbal Space Center in Orbit Beach. This is my sandbox/fan fiction playthrough of KSP. I am pretty much a noob, so I will take your advice and mission ideas. I am very excited to get this started and will be sharing mission reports soon. See you there!
  8. Wow, this is amazing. You should add a "snacks" button that dispenses some snacks into a bowl or something.
  9. You guys remember snapshot 23w13a_or_b? It had an achievement for going to a cheese moon, titled, The View From Up Here or something like that. I didn't play it
  10. I assume that they eat peanuts, because that's what JPL does for good luck at their launches/landings
  11. I read the article and this is my reaction to the guys who want the usa to go to the moon for "freedom/territory"
  12. Usually an hour or two, mostly building, and then its usually a 30 minute mission with timewarp if it's interplanetary. If it's within the Kerbin system, it takes about 5 minutes to get into LKO, add an extra 20 if I'm docking (very badly), and it's 10 minutes round-trip to the Mun, 15 minutes round-trip to Minmus. If it's landing, add about 5 more to that.
  13. I know Cooper was using morse code to communicate to Murph while he was in the Tesseract, but what way did Cooper use the morse code? did he hit the books off the shelf, using the gaps as morse code, or did he do something else?
  14. when you randomly arrange books in your school's library to read out as S T A Y in morse code, where the thin books are dashes and wide books are dots, and hope that someone notices
  15. Sarcosuchus eat Deinonychus on sandy wiches that are herbivorous, meanwhile Banthas
  16. Floor 4501: Dance practice for the 501st Legion, all the clones are making a giant number 4 and doing the Mannrobics taunt from TF2
  17. This is a thread for discussing board game design. Come and discuss your board games, and we can help refine it together! I'll start with two: So, me and @BA-Forums are designing a board game based around these tiny little paper military models that he makes. We want it to play in a similar way to Star Wars: Legion, but with a real-time aspect to it. I'll get to putting rules on here, but it's pretty interesting. Here's my second one: I have been designing a space board game based around rolling dice to determine planet characteristics, and then gaining resources and selling/crafting them for money or to create parts. I do have the rules for it though, so I'll put them here: I also need a name, so put suggestions for both games in there.
  18. one of the sets that I got on a whim a year or two ago were these NASA themed ones, looked pretty cool. I also tried to make the rover in KSP, but cause I'm on PS5, it had some rare kraken strike it.
  19. I should have been able to tell from your mousepad and monitor! Reminds me of the Ace Combat model kits they make.
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