Jeffery Kerman
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[1.12.x] Near Future Technologies (September 6)
Jeffery Kerman replied to Nertea's topic in KSP1 Mod Releases
I'm not sure, but my guess is just for more flexibility for designs -
[1.12.x] Near Future Technologies (September 6)
Jeffery Kerman replied to Nertea's topic in KSP1 Mod Releases
they both are based of the dragon capsule -
[1.12.x] Near Future Technologies (September 6)
Jeffery Kerman replied to Nertea's topic in KSP1 Mod Releases
its only soft-deprecated, so craft with them won't break, but you won't be able to make new craft using those parts -
discord attachments dont last very long
- 184 replies
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- kopernicus
- interstellar
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Alternative to Persistent Thrust
Jeffery Kerman replied to Jeffery Kerman's topic in KSP1 Mods Discussions
maybe i could also just entrust mechjeb to cut it off if it finishes while I go to school lol -
Congrats on the release of 1.2! I wonder what this update would have been if I hadn't asked about this on reddit...
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I've peen playing with FFT recently, but i've been having issues with the low thrust of the engines. While the concept behind PT is good, the mod itself is a buggy mess. Better Time Warp does work alright, but I can't use its higher time warp on larger vessels without them getting destroyed by the kraken. Is there any alternates to these mods without the kraken of BTW and the bugs of PT?
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Goos sounds like venus
- 195 replies
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- mod
- star system mods
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Jeffery Kerman replied to Gameslinx's topic in KSP1 Mod Releases
I know this doesn't support mac, but I don't see this mentioned anywhere on the page. A little heads up could be nice for those who don't know it doesn't work for the os- 3,158 replies
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[1.12.5] The Xopak System (0.2.0) [19 November 2024)
Jeffery Kerman replied to Aerospace Gamer's topic in KSP1 Mod Releases
will there be support for space dust later down the line