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Everything posted by Mister Dilsby
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'Safegame' is a great word for a simulator file I also have one real one and one sandbox for testing. The test one flies a "Bill Space Program" flag, and is of course where Engineer Bill simtests crewed designs before he or any of his friends launch for "real".
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Is there an official name for the kerbal currency?
Mister Dilsby replied to Temstar's topic in KSP1 Discussion
Kerbucks. It just sounds right. Also, kercents. -
I really appreciate the faith you all have in Our Heroes to think their way out of any danger, even the bloaked and murderous kind. May they never disappoint! Thank you! Why yes, I think i might have seen that thread before Honestly I don't think the ascent would have been possible without the new Vector engine. I'm seeing thrust offsets fluctuate from 1 to 6 degrees as fuel mass shifts and various aero forces come into play. Even with ridiculous thrust vectoring and four large reaction wheels in the cargo bay, I have to manually throttle the dorsal engine (the one immediately abaft the bridge) in certain phases of the flight. Yep, Kerbfleet is like that. If you're curious to know all the details of how this works, click the Kerbfleet link in my sig for the Canon page. If it's any consolation, remember that every first officer of every obscure, off-camera ship in Starfleet outranked the entire Enterprise bridge crew, excepting Kirk and Spock of course. Well, I'm working on an alternate design for Tylo, but otherwise WYSIWYG. I just came back from boxing so I'm going to agree with you on at least one thing--it takes some courage to be aggressive when you know you're going to get counter-punched! Worked out with a couple of younger guys, both with a bit of a reach advantage on me. Was thinking about what you said while trying to get inside on them. Didn't always work, and more than once I lost my nerve in the middle of a combination, but you'll be pleased to know this old guy still knows a couple of tricks.
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Lots of holiday prep going on, so just one new page today...\
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Yes, he certainly was both--but surely certainly you've known cowards who bullied the weak, and folks who were brave enough NOT to fight. I suppose 'often contrarily paired' might have been a better choice than 'often mutually exclusive'.
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Appreciate the tip. Very tempting! I really just need to tweak it in the transverse direction, to get the wings in... hm... Quite so. Of course, those "bread eaters" often won by force of arms--the citizen phalanx defeating the garishly-painted tribesmen longing for single combat. We'll have to see whether Kerbfleet can even go in that direction. Most likely not. I really like the challenge of trying to do this with stock parts. The one part I'm thinking of modding is... well, i want to disable one of its features so it works better in the off-label role I intend to use it in. Cryptic enough? All will be revealed when I get around to posting the next section
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Yeah, I was also surprised at just how much dV difference there was between Gilly orbit and LEO. I actually started out in LEO with the intent of mining Gilly and almost didn't have enough to make it--fortunately I had enough different ships involved that I was able to change plans and find something that worked.
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Three cheers for Captain Bob! Love what you're doing with him, good thing he has such a fine crew to take care of him,
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Poor Dman. Always First!, but also Blind! and seeing references to "space doors" and "OMG look at the size of that thing!" until he gets home to unrestricted access Thanks! Just a note... you may notice that the hangar is six segments long, and the Longboat needed TWO full-sized cargo bays totaling eight segments. So the actual [REDACTED] is going to have to be even BIGGER than this hangar concept ship! It is indeed a fun exercise to try and use stock parts to internally carry something wider than any stock cargo bay. I may end up modding some parts myself to make the concept work--or I may throw the whole thing out and re-design the big landers to fit inside a Mk3. Whelp, that's why we test first!
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OK folks, here's a better look at the current ship concept... Right on. Aggression does not necessarily imply courage, nor vice versa. In fact, quite often the two are mutually exclusive. Hooray for our 'lovable fools'!
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Yes... a warrior cares not for 'long term health risks'. I'll have to make sure the Kerbulans can still function whenever they're in the same install, I don't intend to have them 'need' NOMS. Right, I considered that too--but I don't know if I want that much complexity in this go. I might mod ISRU to be able to create fertilizer from ore + mulch (hey, if Watney could do it, why not Bill?) or just carry enough supplies to stay out for a really long time. If you find it to be funny, then I did my job And I hope you and other German speakers don't mind me poking a little fun at compound nouns. A far greater American humorist than myself wrote extensively on the subject in 1880, I'm tempted to post a quote here but it's maybe better not to
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Thanks for posting that one, it's one of my favorite Jeb moments And it's quietly awesome, whereas most CMOAs involve exploding rocket stages and dramatic speeches. I looked for other tropes that might be even more appropriate than CMOA, and didn't find any. It might be an inversion of the Seemingly Profound Fool -- Jeb seems to be a fool, but he's actually profound... or else this is a non-warrior example of the warrior poet. Taken along with his flagpole Hamlet speech, Jeb could in fact be a cultured badS! Hm, going through all those links is getting me closer. There are certainly elements of obfuscating insanity here, as well as cloudcuckoolander. But if I had to name the trope I was going for when I did that bit, it would be called something like "Crouching BadS, Hidden Poet." For Bill, I think it has to be either the launch from KSC2 punctuated by his "The Reason You Suck" speech to Mort, or the "Ride of the Billmobile" atmospheric entry/air deployment over Eve.
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Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
Mister Dilsby replied to Endersmens's topic in Kerbal Network
Also, I'm finding that rep comes in a lot more frequently in the new forum for certain kinds of content... namely, mine. Whereas before when a new reader found my comic and liked it, they'd rep the first page for 1-5 points, read the whole thing in one go, leave me a nice note, and then maybe rep me again on another day if they were still following the comic and saw something they liked. Now a new reader will scroll through the thread and 'replike' several comic pages in a row--and continuing readers can more or less rep anything they like, as opposed to repping just the pages they REALLY like, IF they've seen at least four other posts on the Forum they really liked since the last one of mine they repped. (i.e. "You must spread some Reputation around...") So overall, I think I'm getting as much or more rep in the new system for the same posting rate and quality of content.- 929 replies
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So yes, I'll be installing USI Life Support by the great @RoverDude! This is going to add some challenges, and it's the real reason (explained in the comic by Mort's cancellation of crewed flights) that I pulled everyone back to LKO during the return trip from Eve. I'll probably have a couple of large NOMS tanks, greenhouses and some fertilizer aboard the [REDACTED] to make sure everyone is happy for the whole trip to and from Jool: at some point I'll also have to get some NOMS up to Micarooni Station as well. ETA: You just tried to click on all the links in the image, admit it.
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Better plane navigation
Mister Dilsby replied to Engineering101's topic in KSP1 Suggestions & Development Discussion
Oh how I would love this. Pretty much all my spaceplane steering inputs are to hold 5-20 degrees above horizon depending on available thrust. -
Thanks! Yeah, a few stills of the various expressions would work best for me. No hurry--actually it's kind of fun to use the same shot for Mort almost every time, never changing expression. As with most things in this comic, there's a trope for that. (and if you like tropes, head to the Canon page--link is in the sig on the word 'Kerbfleet'--I am working on a list and could use reader input ) Hm. Well, if things get unfairly buggy/krakenny maybe I will have to do this. I have had issues in the past with Micarooni Station shaking itself apart as the active ship gets into physics range (always recovered with F9, of course). If I'm trying to operate a velt-- I mean, ein weltraum-- that is to say, a spacecraft carrier with multiple landers/ support craft all docked in various bays I don't think I am going to want to put up with any errors not of my own making Not if you take the entire flotilla, and rather than send them to Jool on their own engines (which, by the way, I am pretty sure each lander is capable of doing) pack them all into a multi-million fund capital ship and send them in that!
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Added a couple Tropes and updated the KSMC entry now that Sarge has been to the Mun. Also, inviting readers to nominate their favorite "crowning moments of awesome" for the major characters who have had them--I have my ideas, but really it's not up to me what was awesome, it's up to you Link to the Forum post where the CMOA occurred is helpful, but don't worry I know it can be difficult to wade through all those pages.
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I like the 'no wacky physics load' feature of KJR, but not the 'make the joints always stronger' part. For me, making heavy stuff stable with stock parts and physics is just part of the challenge. I don't think it necessarily should take a graduate degree in mechanical engineering to be able do design a launch-able 1000 ton stock ship for a video game, but I've got one and I may as well use it (and yes, I know I could probably configure KJR to give me one without the other, I still don't want to play with it. ) As to the submarine idea... ooh, that could be fun! It might need to be a single-pilot craft that stays behind. I'll have to think about it. I haven't even played with subs on Kerbin yet.
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Good stuff! Really enjoying the mission patches.
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Killing your Kerbals: does it make you feel bad?
Mister Dilsby replied to Boris_T_Roach's topic in KSP1 Discussion
Agreed. I have a couple of sandbox saves to test new designs. In my head (and in my comic) these are simulators Bill Kerman created, and test designs running in those carry the "Bill Space Program" flag. In that save I freely use hyperedit and various other cheats, edit files to get crews back, or just start over fresh with a new roster. But in the main career save (Kerbfleet) which I've been running since v0.90, whatever happens happens. So far (year 6) we are still at zero kerbals killed, and "no one left behind" -
Killing your Kerbals: does it make you feel bad?
Mister Dilsby replied to Boris_T_Roach's topic in KSP1 Discussion
So far, so good... ETA: Whoops, did not realize how old this thread was prior to the previous reply. -
That's a good call--I noticed this when I tested the Longboat Mk1 on the launchpad. If you look carefully on the Mk2 you can see that I reinforced the connection with a pair of I-beams. They extend towards each other from the two ore holding tanks, meet over the ISRU and are joined with struts. That structure also provided the attachment point for the shielded docking port. Without those beams and struts, the whole thing flexes like crazy whenever the engines fire.
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