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Mister Dilsby

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Everything posted by Mister Dilsby

  1. FWIW, in Bill's simtest on Tylo, I was able to operate the large drill and small ISRU at full capacity using 5-6 Gigantors.... hm, if the longboat/capital ship combo are going to do large-scale ISRU as originally planned, we're going to have to 'crowd on a lot of sail', as it were.
  2. Hmm, where could the idea for this challenge have possibly come from? Well, I'm in! The Laythe X5.1 (or whatever I end up calling it) should be able to do this, with some margin. However due to long-standing Kerbfleet policy I will be unable to post a craft file until any comics that craft appear in are complete. (sorry, but it limits my dramatic possibilities if I let people know exactly what my ships can do ) So, just for fun, and I understand if I'm not on the leaderboard. But in any case, tally-ho, ahoy!
  3. Ah, excellent point! I was recalling my days of flitting about Minmus in an ion-powered jumprover. Well, I could always use a tiny LFO engine or RCS instead. Or I could make another ship do double/triple duty--I'll have to land the 'longboat' on at least one of those moons anyway to refuel the [REDACTED]. Bill's been running some additional sims in the background while various floatplanes splash around in the water. I may or may not show more of that development, but the quick summary is I've been able to reliably land a craft very similar to the one from the prelude, except with a full-size drill attached. Trick was part technique, part having enough dV margin to let that technique work Doing my best to give you just enough for dramatic effect, as always. You will probably see some designs for the longboat next--should be pretty straightforward. Craft has to be able to mine ore from a moon surface or asteroid, carry at least two full containers to orbit/docking, and fit inside a Mk3 bay. Also, high crew cap in case it needs to rescue a crashed lander, or for inter-moon crew transport/refueling in case of a less serious muck-up.
  4. 0/10. Obnoxious! Awful! Oppressive! Seizure-Inducing! ...effective
  5. One difference I can see between your ships and mine (which have proven to be very stable fliers) is a tail stabilizer/elevator. I'm not sure of the precise physical way to describe the effect, but I think it helps a lot to have a lift producing/pitch controlling surface way far back to balance the forward elements, even if it moves the COL upwards. Some examples: Pontoons were ultimately too small, but it was nice and stable landing on the water. Deploying the tail elevators for final approach really helped to lower landing speed and keep the nose level. Landing sequence of Kerbfleet's workhorse SSTO/intermunar shuttle since 1.0.0, the Gliido (this was from an Eve: Order Zero interlude) ...and going into the WAY back machine, Hummlebee (launched in v0.90, landed in v1.0.2). I found even this minimal tail helped balance quite a bit in both Kerbin and Duna atmosphere. Not all successful plane designs have tails, but I tend to use them and they work out pretty well for me Good luck!
  6. Ha! Well, I guess the good news is that everyone can now give me 25 rep per day instead of only 5. But seriously, spread it around--especially to the poor valiant kerbs trying to answer gameplay questions in the new 'yahoo answers' style Have not seen Warning... and hey, if you like identifying tropes, you might head over to the Canon Reference page and give me a couple of entries Me too! Here's a tiny bit of information about the complete plan. All subject to change, of course, as testing progresses...
  7. Doing great, Blue--your characters are starting to tell the story for you, and you've found a unique angle with Edball, Mort and the inter-corporation rivalry.
  8. One area where I'd really like some reader input is in trope tagging. I'm thinking this could be a fun exercise. For those who aren't aware, tvtropes.org is a great resource, and the perfect place to go if you have a computer and would like to not do anything productive for a few hours. If you go to any creative work's page on that site, you'll find a list of tropes used in that work. (and conversely, if you go to the page for any trope you'll find links to the works that use it) Ideally, of course, Kerbfleet comics should become so famous that we have our own page on tvtropes; until then, we have the OP of this thread Readers who find tropes they like in the comic could make an entry in this form: ...and I'll edit them as necessary for the master list. Hoping this will be fun to do, and that it'll provide a nice set of 'greatest hits' links for readers to enjoy. Thanks!
  9. Thanks @Starhawk! You've truly duct taped that for me
  10. This format COULD work as an immediate resource for OPs with questions and as a continuing resource for ALL users if: --knowledgeable users voted on answers to the question, promoting the best ones to the top --OPs or a mod tagged questions to make searching easier (e.g. "SSTO", "Parachutes", "Landing", "Intercepts", "[INSERT NAME OF PLANET]") --People with questions used the above tools to find answers before asking duplicate questions --OPs consider maintaining their thread as the price of getting a question answered, and follow through on things like votes, likes and tags It will NOT work for much at all if: --OPs simply blast a question to the Forum and do nothing to maintain their threads --knowledgeable users don't answer or vote on answers
  11. 1450 m/s at 22km should be enough speed to make it the rest of the way in closed cycle mode, assuming you're carrying enough LFO. But I think you might get higher and extend your apoapsis a bit more on airbreathing with additional intake air. From what I see you just have the two nacelles--I would start by getting rid of those and replace the two advanced nosecones with shock cones.
  12. Already solved, with Texture Replacer and a simple edit of the config file thanks And they won't be in space, they'll be in a cargo bay on the bridge of the K.S.S. [REDACTED BY KERBFLEET SECURITY]
  13. Ooh, I just tested it for the first time! Click the "i" button in the upper right of the post editor, and when prompted put in the 5-character identifier for the album. You get that from the Imgur album URL: the one for the E:O0 chapter with the Atmospherikdipperkraft is http://imgur.com/a/hHN94#0, so I put hHN94 into the Forum embed prompt, and...
  14. So that's why tinfoil hats are so good at blocking government mind control signals! But does the hat need to be grounded to work properly? I'd hate to think I'd been doing it wrong all these years.
  15. REPORTER: "Doctor von Kerman! Will you comment on the rumors Kerbfleet is working on a Joolerdipperkraft for the so-called Jool Odyssey mission?" WERNHER: "Ach! What an idea! Well, now that you mention it..." BOB: "Ohhhhh, no. No, no NO no no!" TEDUS: "Sun-of-a-krap, here we go again..."
  16. Hey, you're right! It wasn't easy to get to but I got there. Interesting-- now all rep counts can be measured, including that of SQUAD and the orangesuits. I suppose it's not just possible for a member to get past Val and Jeb, it's inevitable--they're stuck at 61,000 while we steadily increase
  17. Continuing... I know the thread title still says 'Prelude', but I meant to start Chapter One at the title page. Will fix at some point. Yes! So, I think the X5 is pretty much there. Jeb had to use about 100 units of oxidant (of 660 carried) to get far enough out of the water to lift off on jets. Clauselle's idea is to put some reserve O2 in the pontoons, which would deplete prior to liftoff--it would also be useful for the initial de-orbit, come to think of it. I also have some room in the Mk1 side tanks; the forward ones aren't even all the way full of jet fuel, and we had 600 units left after transition to rocket--so, swapping those out with LFO should give it all the dV it needs and then some, even counting for the mass and drag of the RCS system. I'll likely do the rest of the testing off-camera, including sims on Laythe itself. Next time you see this ship, it should be in its final config and have a prettier name than "Laythe X5". And yes, Gene was kidding about the transfer.
  18. Right. I noticed this for the first time when I was doing Dilsby's infamous Kerbahashi Maru training sequence, complete with rigged explosions. Even Jeb reacted whenever one of the charges went off--but as soon as something was not immediately exploding, he went right back to his old idiot grinning self. Hmmm... I might take you up on something similar to that; am thinking of a design a bit closer to the classic IVA kerbal suit, with sleeve stripes denoting rank and service (and a spot somewhere for Air Service rank badges) If you don't mind, I'll draw up or describe a concept for you in the next few days--I promise, it won't be nearly as hard as the Shirley suit or that... 'other' project you did for me
  19. Is there a thread anywhere for reporting issues with the new forum? (other than "i don't like it!" issues, I mean) Or is this that thread? My issue: 'viewed' counts do not seem to be updating for topics in Mission Reports. My Jool comic thread is stuck at 2500-ish for days even though there have been a few dozen replies and I'm pretty sure lots of views. There are other threads in the forum with, say, 4 replies and NO reported views, which seems impossible. Thanks!
  20. Whoopsie! What, did you think I was training cadets on a Kerbahashi Maru bridge simulator just for giggles? Well, maybe I was... I haven't actually tested any capital ship concepts... yet... I'll confirm this much: the design spec calls for each lander to carry enough mono for just ONE docking, with some margin for error of course. Also, the landers as you see them have all the major elements attached. I'd hope Bill is a good enough engineer that he wouldn't stick something as massive as a crew cabin on this late in testing. How late in testing, you ask? Let's check... Oh boy! This is going quite well, I think! Though that OX-STAT explosion did wipe the smiles off their faces for a moment.
  21. Nope, just took a lot off his shoulders. It's rumored that after Val's epic coutroom speech Mort's heart 'grew three sizes that day'-- but we're not really sure whether they have a circulatory system or not, so that can't be confirmed. Oh, I'm pretty sure I can get the final version to orbit--if not the present one! Stay tuned, indeed! You're right! I always forget that: lower gravity makes the fluid weigh less, too. That is correct. Love the term 'proof-of-pontoon'! I always put RCS on last, for the reasons G suggested. Pretty sure I have room in the bay, or maybe I'll put a small RCS fuel cylinder on the aft node, maybe a shielded port there as well.
  22. This is good stuff--must go back and read the whole thing again.
  23. In developing an SSTO floatplane for Laythe the following occured to me: we can drill for ore on land to make fuel and oxidant, but not in a planet's ocean. But it should actually be pretty easy to get H2 and O2 from water, by applying a current to the H2O and separating the gases. If there is a supply of carbon nearby (e.g. in the air, as CO2) then it would be possible to make any hydrocarbon. Proposal as follows: an ISRU device that, only works when its extensible probe dips into a liquid surface AND there is atmosphere present requires electricity to operate--(lots of electricity--obviously, a bit more than the energy content of the product being made) makes fuel, fuel and ox, ox, or mono just as the present ISRU unit does No rush, my SSSTO (single stage sea to orbit) won't need to refuel, but just an idea for sake of completeness Next up--making fuel from Jool's atmosphere using only a radial intake and a cryogenic turbocompressor!
  24. It is only one point per replike. However, now there seems to be no limit on giving rep other than that you can only rep each post one time. No more "You must spread some reputation around..." messages. Why, if I had 5 points for every time someone told me that... well, then I'd have 5xn more points I guess Also, there doesn't seem to be a way to get a list of members sorted by reputation score--which may actually be a good thing. I think people should want to have a high reputation, it encourages good behavior (and in my case, was part of the reason I started doing comics) Trying to get more rep in order to have more that someone else, though (and here yes I suppose I'm walking back on my 'top 100' idea) ... that may tend to encourage other sorts of behavior
  25. Isn't it amazing how just a little snark can turn him back into a fan favorite? We're such fickle creatures 1) That's not a bad idea--if nothing else, ejecting them would remove a lot of mass. Hm. 2) Nope--by Kerbfleet standards these missions are not considered 'dangerous'. We're talking about water impact with a hardened cockpit, and no need for a rescue. Thanks, doing it this way is loads of fun for me. Besides the opportunity for hilarity, it gives me a chance to re-introduce the team after the great big post-Chairkerb reset at the end of E:O0.
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