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Everything posted by Iapetus7342
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AI detected. Banned for suspected AI usage
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The Third Great Number War: The Long Haul!
Iapetus7342 replied to AtomicTech's topic in Forum Games!
N-49- 33,590 replies
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- going off the rails!
- non-stop!
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You have 2 options. Install Interstellar Consortium. Edit Kaywell or K-L Barycenter to orbit far away from Kerbol by making it it's own body, then setting Mesbin or Kerbmun's isHomeworld flag to False.
- 386 replies
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- spinning
- alien space program
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[1.12.x] [Planet Pack] Minor Planets Expansion
Iapetus7342 replied to Exo's Lab's topic in KSP1 Mod Releases
Nice scatterer configs, I wonder who suggested them?- 376 replies
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- totm dec 2021
- planet pack
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[1.12.x] StockAutoCutDrogues (v1.0.0 "01/Dec/2024")
Iapetus7342 replied to SofieBrink's topic in KSP1 Mod Releases
Congrats on the successful release! -
[1.12.x] Celestial Harmony | v0.9.3.1 | WIP
Iapetus7342 replied to ProximaCentauri_star's topic in KSP1 Mod Releases
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- planet pack
- beyond home
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[1.12.x] Celestial Harmony | v0.9.3.1 | WIP
Iapetus7342 replied to ProximaCentauri_star's topic in KSP1 Mod Releases
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- planet pack
- beyond home
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[1.12.x] Celestial Harmony | v0.9.3.1 | WIP
Iapetus7342 replied to ProximaCentauri_star's topic in KSP1 Mod Releases
It's in the Properties.- 37 replies
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- planet pack
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[1.12.x] Celestial Harmony | v0.9.3.1 | WIP
Iapetus7342 replied to ProximaCentauri_star's topic in KSP1 Mod Releases
Delete the code that manages KSC's position, set Sanctar's isHomeworld flag to false and make Magnifica its own body that orbits Kerbol suuuuppeeeer far away- 37 replies
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- planet pack
- beyond home
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I landed on Derbin's poles in Whirligig World. Here's 4 photos I took during EDL that I shared to the Virtual Photographers subreddit.
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Cough cough "You think an ultra-dense planetary body is in the same bracket of unrealism as a system full of dozens of black holes that miraculously balance themselves at all the L1/2 points of all the moons and planets? Because it's not. 1/10th scale planets with kepler physics is good enough for introducing players to gravity and space travel, representing lagrange points as black holes was not 'good enough' for stock KSP. Reality doesn't validate the image you have of Squad's developers all sitting around a table thinking "how could we possibly represent lagrange points in a keplarian universe?" and failing to think of what this mod does. They certainly thought of it, and they certainly heard it a lot from players, but it's not the "rather obvious solution" you think it is. Black holes that you can use to swing 180 degrees in your orbit is clearly not the miraculous key to L-points in keplarian physics that Squad was looking for. " 1. This is how lagrangian points have to work in Patched Conics. 2. You are also ignoring my advice to ignore the mod if you don't like it. Either use Principia or make your own magical lagrange points that don't act like pocket black holes that orbit in-sync with the planets of your system of choice.
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What's your most controversial KSP opinion
Iapetus7342 replied to Zum of all trades's topic in KSP1 Discussion
HOW COULD YOU SAY THAT???????????????????????????????????????????????????????????? /j -
Kargatua System: Awaiting Frontiers
Iapetus7342 replied to Kevin_kerman's topic in KSP1 Mod Releases
I got the idea from Exo's Planet Jam 3, where one of the planetary systems (Mun Kon Wawa and Mun Kon Tawa) share a ring.- 236 replies
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- mod
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Kargatua System: Awaiting Frontiers
Iapetus7342 replied to Kevin_kerman's topic in KSP1 Mod Releases
Maybe you could add another binary planet similar to Kevin-Kelvin, but only one of the planets are habitable. This binary would also have 2 other moons and a shared ring system orbiting the barycenter!- 236 replies
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- star system mods
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What's your most controversial KSP opinion
Iapetus7342 replied to Zum of all trades's topic in KSP1 Discussion
MechJeb is more realistic than eyeballing everything -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Iapetus7342 replied to Gameslinx's topic in KSP1 Mod Releases
Scatterer is fully compatable with Parallax. IDK how to change the settings tho- 3,182 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Iapetus7342 replied to Gameslinx's topic in KSP1 Mod Releases
Parallax is compatable with Kcalbeloh and Beyond Home, with there being mods to add scatters for OPM and MPE. Precursors is also planning to release a Parallax update soon. (these are all the ones i can remember off the top of my head)- 3,182 replies
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Good news
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About MirageDev's AtmosphericFX Mod...
Iapetus7342 replied to LiteSpark's topic in KSP1 Mods Discussions
Heads up, Discord images don't work here. Try putting your images on Imgur instead. -
[1.12.x] Kopernicus Stable branch (Last Updated April 12th, 2025)
Iapetus7342 replied to R-T-B's topic in KSP1 Mod Releases
As a redditor myself I can confirm that there are indeed entitled users who complain and complain and complain over and over about paid mods, like, it's not hurting anyone at all -
It sure is.
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Techo's (Stock) Planet Revamp V0.10
Iapetus7342 replied to Mrpasta44's topic in KSP1 Mod Development
The way that TSPR improves the planets goes like this: Identify planet Delete it from existence Replace it with a better looking copycat ??? Profit. This means that Minmus is identified by TSPR and is deleted after MKR loads its patches, with the TSPR clone keeping Minmus' original orbit. Your best bet is to: A; Copy+Paste MKR's Minmus orbit data into TSPR Minmus' file, OR B; Use Hyperedit to manually drag Minmus back to where it should be. Hope this helps!- 132 replies
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- totm nov 2023
- revamp
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