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KSP2 Release Notes
Everything posted by Kevin_kerman
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that could be done, probably not exact copies, but pretty close
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those are already done! in 1.0 it will be around 2.5 times the distance that kcalbeloh is from kerbol
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It should work with Kcalbeloh (I think) if not then 1.0 will fix it
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oh yeah, and challenge
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Inferno and Yaqq for TCFC are in the game
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also any easter egg suggestions?
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Cool!
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Goos and Kory are biomed
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ok, i'll try to fix them
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and every single gas giant
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with rings
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- planet mod
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its the same, just rotated
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- planet mod
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Kcalbeloh uses rings
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- planet mod
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Orbital construction mod discussion
Kevin_kerman replied to Franchon's topic in KSP1 Mods Discussions
IDK if a planet with 0 gees is possible, you could do a planet with like 0.00000001 gees though -
finished biomes for Kory and Goos
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Melanohelioi - The strangest solar system
Kevin_kerman replied to Iapetus7342's topic in KSP1 Mods Discussions
I thought so, Kop expansion doesn't have comet tails anymore- 8 replies
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- system replacer
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Melanohelioi - The strangest solar system
Kevin_kerman replied to Iapetus7342's topic in KSP1 Mods Discussions
Is this Kop expansion or what Kcalbeloh did with rings- 8 replies
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- system replacer
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IDK what your problem could be, what mods do you have?
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- totm april 2023
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yeah @Blurgert, you can play test once its ready for playtesting
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I'll think about that, (probably)
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Speaking of EVE and Scatter, Goos, Kory and all the Kevin-Kelvin system will get clouds (not volumetric, I don't have yet( planning on getting!)) and some of the gas giants are getting layers, Scatter is basically complete I might release scatter and some of the other features in a smaller update leading up to 1.0
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Eve and scatter are coming in 1.0, I think that's what you were asking
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if somebody wants to help with science defs before the next update I am more than welcome
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Poly's display name is going to be changed to Poly Centuri
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