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Spike88

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Everything posted by Spike88

  1. Edit: Whoops, didn't realize there were replies before I posted again.
  2. I'm assuming that your Mir and @Beale's Mir overlap? I.e. they have the same parts, just your respective version?
  3. I forgot the Janitors Closet did this, but I already manually deleted them. I'll guess I'll see if it has any ill affects.
  4. If I just want the airplane parts, project pluto, and the ring, I can safely delete the rocketry, super launchers, and probe folders, correct?
  5. I was just browsing through the WIP parts list when I noticed that the CA-E100 and CA-E200 solar panels have the same imgur links.
  6. Is that the final texture for the parachutes? They look great, but they also look a little solid.
  7. Huh, I hadn't seen that before. I was going by these screenshots: http://imgur.com/a/eTjMr and this map: http://puu.sh/jhyK4/3348b678a5.jpg Edit: As for editing it, if you could move it to the Eastern most side of the islands down there, it would be appreciated.
  8. In my game, the SW launch site is showing up in the middle of the ocean. Not on the island it's intended to be on.
  9. So if I mess something up I would have to delete the mod and re-install it? Hopefully I can fix the Kosmodrome mod too.
  10. @Ger_space I'll take a look at it on Monday to see if I can move it properly. Although I do have a question on the changes; Are they made on a save file level or a mod level?
  11. I was making a joke to lighten the mood. Apparently it wasn't a very good one. Either way, hopefully everything works out for you.
  12. The last time I had docked was back in .90. After jumping back in 1.2 I was struggling to get the hang of it again. I tried watching Mech jeb do it to see if I could recreate it from that but I was still struggling, until I found your tutorial. With the help of your tutorial I finally was able to dock last night. Not only have I learned how to dock, but now I can do it in a quarter of the time it took me in the first place.
  13. I have my mod makers mixed up. Either way, he just did get snow.
  14. I think the whole launch pad needs to be moved elsewhere, but I have no idea how to do so.
  15. Just downloaded @Beale's South West Launch site in the newest version of Kerbal Konstructs. The launch site is in the middle of the sea, and off to the west of where I believe it should be. What do I need to do to move it back onto land?
  16. Just tried the launch site in KSP 1.2.1 with the newest Kerbal Konstructs. The launch site is in the middle of the sea. How do I go about moving it back towards land?
  17. Mod maker just had a baby recently, and is dealing with the onset of winter, so don't be surprised if the development is a little slow.
  18. It would be LV for launch vehicle. Assuming he keeps the same naming structure for new tantares.
  19. Sorry, I meant if the standard functionality would be there without hatches, and my brain abstracted it to crew transfers.
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