-
Posts
342 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Spike88
-
Edit: Whoops, didn't realize there were replies before I posted again.
-
I'm assuming that your Mir and @Beale's Mir overlap? I.e. they have the same parts, just your respective version?
-
I forgot the Janitors Closet did this, but I already manually deleted them. I'll guess I'll see if it has any ill affects.
-
If I just want the airplane parts, project pluto, and the ring, I can safely delete the rocketry, super launchers, and probe folders, correct?
-
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Spike88 replied to Ger_space's topic in KSP1 Mod Releases
3 Months late, but thank you! -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
Did anyone every make a TAC-LS patch?- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
I was just browsing through the WIP parts list when I noticed that the CA-E100 and CA-E200 solar panels have the same imgur links.
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
Is that the final texture for the parachutes? They look great, but they also look a little solid.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
Check Out: And- 2,351 replies
-
- 1
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Spike88 replied to Ger_space's topic in KSP1 Mod Releases
Huh, I hadn't seen that before. I was going by these screenshots: http://imgur.com/a/eTjMr and this map: http://puu.sh/jhyK4/3348b678a5.jpg Edit: As for editing it, if you could move it to the Eastern most side of the islands down there, it would be appreciated. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Spike88 replied to Ger_space's topic in KSP1 Mod Releases
In my game, the SW launch site is showing up in the middle of the ocean. Not on the island it's intended to be on. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Spike88 replied to Ger_space's topic in KSP1 Mod Releases
So if I mess something up I would have to delete the mod and re-install it? Hopefully I can fix the Kosmodrome mod too. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Spike88 replied to Ger_space's topic in KSP1 Mod Releases
@Ger_space I'll take a look at it on Monday to see if I can move it properly. Although I do have a question on the changes; Are they made on a save file level or a mod level? -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Spike88 replied to Paul Kingtiger's topic in KSP1 Mod Releases
The new update was released on the 7rd of December. -
The last time I had docked was back in .90. After jumping back in 1.2 I was struggling to get the hang of it again. I tried watching Mech jeb do it to see if I could recreate it from that but I was still struggling, until I found your tutorial. With the help of your tutorial I finally was able to dock last night. Not only have I learned how to dock, but now I can do it in a quarter of the time it took me in the first place.
- 23 replies
-
- rendezvous
- docking
-
(and 1 more)
Tagged with:
-
I have my mod makers mixed up. Either way, he just did get snow.
-
[1.0.5] Kosmodrome - Space Centre v1.0 Career Edition (24.02.2016)
Spike88 replied to Divico's topic in KSP1 Mod Releases
I think the whole launch pad needs to be moved elsewhere, but I have no idea how to do so. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Spike88 replied to Ger_space's topic in KSP1 Mod Releases
Just downloaded @Beale's South West Launch site in the newest version of Kerbal Konstructs. The launch site is in the middle of the sea, and off to the west of where I believe it should be. What do I need to do to move it back onto land? -
South-West Launch Site - Kerbal Konstructs Content
Spike88 replied to Beale's topic in KSP1 Mod Development
Just tried the launch site in KSP 1.2.1 with the newest Kerbal Konstructs. The launch site is in the middle of the sea. How do I go about moving it back towards land? -
Mod maker just had a baby recently, and is dealing with the onset of winter, so don't be surprised if the development is a little slow.
-
It would be LV for launch vehicle. Assuming he keeps the same naming structure for new tantares.
- 22,627 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
Spike88 replied to Papa_Joe's topic in KSP1 Mod Releases
Sorry, I meant if the standard functionality would be there without hatches, and my brain abstracted it to crew transfers.