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Everything posted by Spike88
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Is it CxAerospaces ISS? Also which mods for the beam and the altered launch site?
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- totm march 2020
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You die like men, if there is a failure during launch.
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Project Manager - Autonumber Your Launches and Maybe More
Spike88 replied to Beale's topic in KSP1 Mod Development
Anyway to get Blocs and Roman numeral support like Launch Numbering? -
Check out this post by @MrMeeb:
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
Don't think I've seen any blondes. Although one of the spine/cerebral girls looks like Donna from that 70s show. According to the wrist doctor, I probably will be by the time this is all over.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
My main issue is the fact my right arm/wrist is in a cast. Thank you. I sadly don't have a male doctor. Thank you.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
Well, I was going to work on the patch yesterday, but I was involved in an accident on Monday, and have been in the hospital since then. When I get discharged and feel a little better., I'll try working on it.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
It dawned on me that my TAC-LS patch was built around a 6 seat modded cockpit, If you use the standard 4 seat cockpits, you'll have 3 days of extra supplies. I'm going to re-write it Tuesday so that it scales based on the number of seats in the cockpit.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
@Pak, if I knew you were going to release an update I would've gotten this out earlier :P. Either way, loading up KSP for the final check to make sure my numbers are good, and then I'll upload it. Edit: @Drew Kerman I was able to work out the numbers without it, but thank you anyways. Edit2: Here is the TACLS patch: https://www.dropbox.com/s/rc9ijzwjvc861ts/CATACLS.cfg?dl=0 It also covers @MrMeeb's version of the Shuttle Cockpit. Right now the EDO Pallet adds 7 days of extra oxygen, and the EMS adds 3.5 days of Food/Water. They do not add extra storage for waste products(I.E. Waste, Waste Water, and Carbon Dioxide). However, excess waste products are just dumped overboard anyways and is only stored for using with recyclers. I'm contemplating moving the extra water from the EMS to the EDO, or possibly removing the extra oxygen/water and making it a by product of the EDO.- 2,351 replies
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[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
Spike88 replied to cxg2827's topic in KSP1 Mod Releases
I just made a TACLS support patch for Cormorant Aeronology, wouldn't mind converting/creating one for CxAerospace if you're interested. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
I'm working on it right now, but sure. I'll probably upload it within an hour.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
@PakAlright, I've taken a look at things and I'm ready to start the patch, but I have a few questions on how you balanced your version of the shuttle. First, from my research the shuttles were originally designed for 7 Earth days of food per crew member, and any mission over any 10 days was considered EDO missions. Is it fair to assume that your shuttle would fly 7 Kerbin day missions on average, and thus would need that amount of supplies? Right now with the default TAC-LS, the shuttle comes with enough food, water, and oxygen for a crew of 4 to last 4 days and 3 hours, or 2 days with a crew of 6. I'm thinking of bumping this so that a standard crew of 4 can get 7 days of supplies just from the cockpit. How many days would you say the EDO and EMS extend the missions by? I tried comparing the Kerbalism patch, but I couldn't find how much a Kerbal consumes in a day in Kerbalism.- 2,351 replies
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And if I have them both does one override the other or will I end up with two copies of the shared parts?
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
I'll take a look at it on Friday and see what I can come up with.- 2,351 replies
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I have to say I love your mod @Beale. When 1.2 came out, I was waiting for @CobaltWolf's BDB Skylab to come out to start an East Vs. West type career with them eventually meeting up to form @cxg2827's ISS. Now I'm waiting for you to release Proton K and Salyut/Almaz followed by the rest of MIR so I can start my career.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Spike88 replied to Pak's topic in KSP1 Mod Releases
I'm a scrub at code, any suggestions on where to start so I can write one?- 2,351 replies
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He hasn't been online since September 2015, so I doubt we're going to hear anything from him.
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[Old Thread] KRE - Kerbal Reusability Expansion
Spike88 replied to EmbersArc's topic in KSP1 Mod Releases
Might I suggest you check out Tundra Exploration?