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KSP2 Release Notes
Everything posted by Gargamel
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I don't have some parts!
Gargamel replied to elojw's topic in KSP1 Technical Support (PC, unmodded installs)
Welcome to the forums @elojw. Your Question has been moved to the technical support forums. I'm assuming you bought the game on Steam? If so, use steam to verify the files and it should replace anything that didn't get downloaded. If that doesn't work, we'll need more info like logs and such: -
@Michel-Ange, please use a service like drop box or google drive to host your log files. The giant wall of text they create can make the forums unusable on some platforms. For how to find your log files, check here: But yes, you appear to be running a 64 bit program on a 32 bit OS. 1.4.5 was the last version to be released in a 32 bit format (I believe it had to do with the upgrade in Unity engines). That version should still be available on Steam, as it is still available for download in the KSP store. Go get that and see if it works.
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How to get pre 1.0.5 versions and post 0.18.3
Gargamel replied to Delta dart's topic in KSP1 Discussion
We have contacted SQUAD about the legality of using the above mentioned app to obtain old versions of KSP from steam with a valid purchase. Until we get a ruling on this, please refrain from delving into any alternative methods for obtaining the game. If you have any questions regarding this topic, please refer to this post: -
Game crashing
Gargamel replied to Spectr_F's topic in KSP1 Technical Support (PC, unmodded installs)
That would seem to be an issue with steam, not the game then. -
Game crashing
Gargamel replied to Spectr_F's topic in KSP1 Technical Support (PC, unmodded installs)
@Spectr_F, try starting the game directly from the KSP_64.exe file, not the launcher (which has been broken for years) nor from Steam. See if that makes any difference. -
Question moved to Add-on Discussion.
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Bad science in fiction Hall of Shame
Gargamel replied to peadar1987's topic in Science & Spaceflight
Overlapping threads have been merged. -
Sarindipity. The happy occurrence of accidental chemical warfare.
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One that uses tourists as filament?
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The Beginners Guide of Kerbal Space Program!
Gargamel replied to Dr. Kerbal's topic in KSP1 Tutorials
This guide has been moved to Tutorials. -
3727 Of course, I included a cheat sheet in the OP. But bonus points if you have it memorized this far out
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/popcorn Waiting to see how long this goes on.....
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I'm sorry, that's not a prime. 3709
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Use autostruts (enabled under "advanced tweakbles" in the options menu) on your capsule, connect it to the heaviest part. That docking port on the bottom isn't that rigid and your payload is flopping around like a dead fish. Once you get that stiffened up, see if it still flips over, and we'll work on that. But I'd guess that floppy capsule is 95% of the issue.
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Yes, it's probably the largest cause of controllable rotations in the game. There's not an obvious indicator that it's been adjusted slightly, and even looking at the indicator, you wouldn't notice it was very slightly off center.
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At a glance, modern Rick Astley looks like a cross between Elon Musk and Seth MacFarlane.
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What's the funniest Kerbal name you have gotten.
Gargamel replied to catloaf's topic in Forum Games!
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Limited time only!
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This topic has been moved to the Kerbal Network, as you're right, it doesn't belong in the game development and suggestions forum. Moderators are volunteers here, and we get to the approval of posts when we can. Usually the wait is only a few minutes, but sometimes it can be longer. There are also many other factors that go into approving the posts, just not making sure the posts are not filled with spam links. Automating the process is not something we are probably going to be using. Welcome back to the forum!
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Looks like we have a winner. Hand out the likes guys.