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Everything posted by Gargamel
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Where the heck are you that Pittsburgh, Arizona, and Denver are the 3 closest cities to you?!? That’s some Tardis stuff right there. And for being a Steelers fan. Na na!
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star trek Maybe the Enterprise is hovering, not orbiting
Gargamel replied to HebaruSan's topic in Science & Spaceflight
The implications of a vessel the size of a star destroyer literally zooming overhead every 90 minutes is far scarier than it just hovering. If somebody with the data wants to work out the relative size to the full moon.....- 25 replies
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- hard sci fi
- gravity
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I know this isn't the typical American Hand-Egg Sportsball! crowd, but there has to be more of us around. As a lifelong Cleveland fan, I must say I'm glad I took the night off of work, and I'm dancing in my seat. But it's the Browns, so this will inevitably end up a heart breaker.
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Super Scifi Medical Tech VS Gravity Centrifuges For Space
Gargamel replied to Spacescifi's topic in Science & Spaceflight
And then when you have all the support facilities added, you end up requiring even more support facilities for those facilities, and you end up with a full station. -
SGU Stargate Universe
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Super Scifi Medical Tech VS Gravity Centrifuges For Space
Gargamel replied to Spacescifi's topic in Science & Spaceflight
It's been a bit since I've watched this, but I believe Scott figured out that to create one g by spinning up an asteroid, and not have Coriolis effects on people would require something dozens of km's long. Making a centrifuge for medical purposes is completely impractical. By the time you built one, you would have a fully functioning space port, with a 1000 bed Level I trauma center in the outer edge. -
Super Scifi Medical Tech VS Gravity Centrifuges For Space
Gargamel replied to Spacescifi's topic in Science & Spaceflight
I'm not sure what you're asking here. Are you suggesting taking a human body that is already duress, and spinning it under higher G loads, therefore putting more stress on the body? Orthostatic Hypotension is serious concern at just one g for even a slightly compromised circulatory system, and now we want to spin them around and increase the G loads? Yes, zero G has some debilitating effects on the human body over the long term, but for some conditions it would be a huge benefit for healing. Cardiac compromise could possibly benefit greatly from the reduced workload as the muscle heals up. Buuuut..... That implies we would have to launch a person into orbit immediately after treatment or even during the onset of symptoms, and neither is a practical solution with any hope of patient survival. It would require the equivalent of a full bypass setup (imagine the theatrical scene of a room full of life support, like that, but more fragile), so perhaps in some far advanced sci-fi story, some short term stasis pod that completely takes over bodily functions could be used to reach orbit. But if that was the case where full bypass was trivial and routine, it would be a lot simpler to just employ that on earth and doctors could fix the damage with a much smaller threat of running out of time. If different levels of G loads had much therapeutic use, we'd see it in wider use today. We have inversion tables for muscular/skeletal treatments, but you can only hang upside down for so long before passing out. Tilt tables exist to help certain patients breathe, sort of like a non confining iron lung. There are many other positional therapies that involve positioning the patient to help speed recovery (ie, sitting up after being flat in bed for days), but all of them are done without inducing higher G loads. There are some intriguing scenarios that involve low G healing regimes, but getting to the low G state would most likely kill a patient on the way up. -
KSP Console interstage fairing
Gargamel replied to KerbalCal's topic in KSP1 Gameplay Questions and Tutorials
Hey @KerbalCal Welcome to the forums! No problem asking the question, worst case somebody points you to the thread with the answer. I have moved your question over to Gameplay Quetions though. -
90 minutes..... annnnnnnnnnd Go
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Moved to add-on discussion.
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s2e4 35:45 if your curious, or have access to a higher res shot.
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Given the general shape of their eyeballs, and how they're held in the skull, I would have to imagine they have high inter-occular pressures in order to keep that shape. Especially with all the pressure changes we throw them through. I would imagine that the slightest disturbance to ambient pressures would cause deformities in the eyeball itself, so a passing thunderstorm would cause them to go blind, or at least really fuzzy, until their body could compensate. Then the fair weather returns, and their eyes are all out of whack again. So I would imagine that any type of glasses that a kerbal would wear would look like night vision goggles, strapped to their heads, with adjustable lenses so they could tweak the focus as the weather changes, or they go up a few flights of stairs. But.... that might explain how they have those eyes, since they couldn't exist like that if Kerbin had weather.
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If you're looking for minecraft in KSP, it's already in the game, came out in not so recent update: But seriously, KSP is already a lego style building game. We already have blocks and trusses and struts and generic building shapes. Take a look at the fan works for some of the awesome creations people have created with the tools already in the game.
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Says where? I got some headlines pop up, but nobody had published an article when I posted.
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Another one went down apparently, but it seems to be a -500. Not a MAX. https://www.flightradar24.com/data/aircraft/pk-clc#26860e0e
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How To Intercept Cheaply Versus Quickly In LEO
Gargamel replied to Spacescifi's topic in Science & Spaceflight
In KSP, I have done a launch to rendezvous, and I did get too close once. I called it "Docking, with emphasis". There is no revert in real life. You can't just reset the universe to previous save. So taking your time and apporaching slowly is the only way they will do it. I would imagine given some emergency they could do it, but that would also require a suitable launch vehicle to already prepped and on the pad, and in the right position to launch into the same orbit. The chances of very time critical emergency happening while all these other criteria are in place are so slim to be unimaginable. Even then, if the right items aren't in the payload already, short of running up to an astronaut already in the capsule and saying "Here, hold onto this wrench!", everything had to have been planned for a long time before then. The only time critical emergencies that would happen on the ISS are ones that would require them to leave, not stay. Even then they have isolation doors, and capsules that can return to the ground rather quickly. Any medical emergency that is time critical can be dealt with on the station already. Anything else, the patient should be able to survive the 12 hours or so it would require to get them to the proper facilities. Having spent a significant part of my career in emergency medicine, I cannot foresee any time critical medical situation not being handled (stabilized at least) on the station. So, I see no benefits at all to a rapid launch to rendezvous profile. Even cost. Yeah a direct ascent might save a few bucks, but the chances of damage to the station itself far outweigh those meager savings. -
totm aug 2023 What funny/interesting thing happened in your life today?
Gargamel replied to Ultimate Steve's topic in The Lounge
Ohhhh.... Might have to try that one. Just ordered a new printer a couple days ago. Creality CR10 V2. I guess the V3 just came out, and that would explain the really nice deal I got on this compared to the MSRP. And since it seems to be well reviewed, and my old one is broke, figured it was time. Looking forward to the larger print volume too. Old one was 200mm^3 (which was one of the larger hobbyist printers out there when I bought it), this is 300x300x400mm. -
That would probably be a good idea, since these do appear to be the official forums for the game.
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Your post has been merged into the SpaceX thread.
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Moved to Gameplay Questions.
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400+ ship names so you'll never run out of names!
Gargamel replied to Timey's topic in KSP1 Discussion
Very Cool @Timey! Another resource I use for random ship names is this site. -
KSP bugfix update
Gargamel replied to ultrapheonix's topic in KSP1 Suggestions & Development Discussion
This suggestion has been moved to suggestions.