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Posts
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Joined
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KSP2 Release Notes
Everything posted by Gargamel
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Moved to Gameplay Questions
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When a new coworker this past week brought up the exact same topic, and I pointed out to him I had underwear older than he was.
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Moved to Add-on Discussion
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Moved to Add-on Discussion.
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3d Mouse in VAB - Not working any more
Gargamel replied to zhollett's topic in KSP1 Technical Support (PC, unmodded installs)
I haven't tried it in the latest releases, but my Spacemouse always worked in KSP. Although, I never got it to "work" properly, it just wasn't any faster for me. Next time I boot up KSP, I'll try to see if I can get mine to work to see if it's a KSP or You problem here. Moved to Tech Support -
How do you make robust time warp proof propellers?
Gargamel replied to xendelaar's topic in Breaking Ground Discussion
Moved to BG discussion. -
Where do I find propellers?
Gargamel replied to KSP lover5's topic in KSP1 Gameplay Questions and Tutorials
Welcme to the forums KSP lover5! Have you purchased the Breaking Ground DLC? Thread moved to Gameplay Questions. -
black screen
Gargamel replied to AgressiveCamo's topic in KSP1 Technical Support (PC, unmodded installs)
Define stuck? My game can take upwards of 20 minutes to load with a full set of mods, a vanilla stock game far less, but the game is notorious for long load times. If you've only waited 30 secs to a minute, you haven't waited long enough. Give it a good ten minutes one time and see if the loading screens pop up. If not, then we're really going to need those log files. -
I believe the general consensus is to ditch a tail rotor and go for dual counter-rotating props.
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Trasladado al sub-foro de lengua española.
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Helicopter blade issue
Gargamel replied to Aphobius's topic in KSP1 Technical Support (PC, unmodded installs)
As this isn't a suggestion, moving to Tech support. -
Kerpollo - A Complete Science Mode Run In 9 Acts
Gargamel replied to Superfluous J's topic in KSP1 Challenges & Mission ideas
So Off-topic discussion has been split off into its own thread by request. Only a few Kerbals were maimed in this incident. -
Sigma Binary stars with a planet at the barycenter
Gargamel replied to Superfluous J's topic in KSP1 Mods Discussions
@5thHorseman, Thread is split off, you are OP, as requested, if you'd prefer it moved to Add-on discussion, drop us a line. @GRS, your question that started the thread was left behind so VHM could be OP in this one. Because that is what started the Off topic conversation (good call requesting the split btw), I have removed that question from the tail end of Kerpollo thread, although VHM did quote the meat of it here. Questions or concerns with this split can be directed to @adsii1970 as he has no idea what I just did. And moved to Add-on Discussion. -
Hey guys, just remember, argue the argument, not the person. Let's not take these to a personal level ok?
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TBH, I doubt it, highly unlikely, given the fact people have been modding the game for so long, and "Aliens" have always been a constantly requested feature, somebody would have figured out a way to do it. Maybe with the new Breaking Ground interactions it might be possible, but I don't see it really happening....
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Moved to Fan Works.
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Stricter rules on Planet Pack creation
Gargamel replied to coyotesfrontier's topic in KSP1 Mods Discussions
If you feel it's a problem, report the posts that are doing this, and we can handle it. I'll go take a look now anyways :). -
[KSP V1.4.5] TAC Fuel Balancer v2.20
Gargamel replied to Z-Key Aerospace's topic in KSP1 Mod Releases
@linuxgurugamer, have @Z-Key Aerospace PM us or report the thread, and we'll lock it for you. -
What is this radio shack you speak of? They've been closed for a while. I can't think of a suitable replacement in my area, short of the 'net.
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We, in fact, have a whole sub-forum for posting fan works. It's, ironically, called KSP Fan Works. The Stickies at the top of the forum cover most of the bases described in this post's OP, so we do not need 'updated' versions of them floating randomly around the forums.
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Passato al forum di lingua italiana.
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Moved to Gameplay Questions.
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Moved to Add-on Discussion, as we are not releasing a mod, but discussing one. Please, do not jump down the throat of other members, especially newer ones, regardless of their join date. They may not know our customs and culture yet to know where to post certain questions. A gentle nudge is fine, but being rude about it is not. As such, some posts have been removed. @DareDrop it is often best to ask within the mod release thread itself, as there are often many users of that mod to answers questions. If you do not get the answer you are looking for here, try in the MJ thread itself.