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Everything posted by Gargamel
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No, not that history, but a history of all the changes you made, so you can access them later.... But that sucks....
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That be the One! Thank you guys for the help!
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If that committee is a thing available to you, then try it. If not, perhaps starting a clone of the wiki, and reverting all the edits. I'd like to hope there is a history of the text you wrote, so you can just copy and paste, rather than having to do it all again.
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Fair nuff! I stand corrected!
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Bad science in fiction Hall of Shame
Gargamel replied to peadar1987's topic in Science & Spaceflight
Sonar or Radar? Both are common on civilian boats, but I would imagine even a Nimitz class would barely register on a fishing sonar, aside from the sudden lack of fish showing up. Seeing as the Zumwalt is a surface vessel, it would have almost no signature on an active sonar system. Most surface vessels don't. They show up on passive sonar, which is how subs track them, but few if any commercial systems would have a passive system to them. There's just no need (that I can think of) aside from specific industrial troubleshooting systems (like trying to locate where a leak in a pipeline may be). Not only that, but I don't think surface to surface sonar is really a thing. ASW assets use it to find subs, and vice versa, but I don't think surface to surface would be that functional given how the acoustics break up along the surface. Now if it's radar, then yeah, I can (not?) see the Zumwalt not showing up, like it's (not?) supposed to. -
Recently (within the last 3 days) saw a mod for building bases and such. It created a network of 'things' that allowed all ships within a certain area to be treated as a single vessel. I should have bookmarked it when I saw it, but didn't. Now I can't find it, and have no clue what to even search for. I think it was one of the mods @linuxgurugamer curates, but I'm not 100% on that. Any ideas? Thanks in advance.
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Try updating your video drivers, window updates have been known to cause issues with this.
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Agree. And I hate this answer, but there are a lot of mods that add some of the features you talk about, failures for example. Engineers do make various parts work more efficiently, and can repair various items that break (wheels and solar panels for example). If you want to help prioritize the kerbals you do send up, try a life support mod. It adds another level of complexity to mission planning. Time and resources for the kerbals themselves become an issue. But also try the Final Frontier mod. Doesn't add much to the gameplay it self, but it does make you become more attached to the kerbals you have.
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The earliest versions of Kerbal Space Program
Gargamel replied to KasperVld's topic in KSP1 Discussion
Ah fair enough. I figured if Squad was releasing them for free, trading them would be ok, as long as they were identical versions, not the paid releases. -
Autopilot(Based on mission builder)
Gargamel replied to oAsAo's topic in KSP1 Suggestions & Development Discussion
Harvester (The original Dev) has stated as such before. That may be true...... -
Well good luck to you. It's always cool to see someone working to make wiki's good.
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Also, try soaking them for a bit in Vinegar (acetic acid). It will remove a bunch of the gunk without ruining the surface. Wait for the bubbles to stop, then rinse. And then: Much easier to do than using a macro setup.
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Click report post.
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Is there a reliable way to target the sun? I've been able to in the past, but sometimes furiously clicking in flight or map mode does nothing.
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What mods were you looking for? They may have gotten re-upped, or there may be a better alternative to them. Also, a lot of us still keep archives going way back (I still have .18 around somewhere), and may have the mods you are looking for.
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Jet engine suction and damage effects
Gargamel replied to Kebab Kerman's topic in KSP1 Suggestions & Development Discussion
I'd love to see this, but only as a mod. The increased physics load is the last thing we need. But that said, I think it's a very cool idea. -
No... that was Slartibartfast. He won an award for the Fjords of Norway. He just loves doing Fjords. --- Now that I think of it, there are named locations on Kerbin, by Squad. Nye Island, Harvester Massif, to name a few. I do think Hawking *something* should be included here too. Whoops..... missed this one... 'ninja'd'?
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The James Webb Space Telescope and stuff
Gargamel replied to Streetwind's topic in Science & Spaceflight
If we use pennies, it should reach 1.8 mil km......- 869 replies
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[1.12.x] Kerbal Launch Failure Revived
Gargamel replied to linuxgurugamer's topic in KSP1 Mod Releases
Hmmmmm...... duh. -
I really hesitate to call STS-107 an 'uncontrolled reentry'. It's reentry point was well established, probably down the second. It just suffered it's failure during a controlled reentry, and the individual aerodynamic properties of the resulting debris caused it to scatter all over the place. And while it may be the 50th largest uncontrolled re-entry, getting hit with the 50th largest bullet in the world is still gonna really hurt.
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Bad science in fiction Hall of Shame
Gargamel replied to peadar1987's topic in Science & Spaceflight
IIRC, and sorry to bump an old topic, they never mentioned what exactly the neutronium was made from. It wasn't neccesarily from the same material as a neutron star. But even if it was super hard, super dense material, it wouldn't take much for the writers to say the crystalline structure of the neutronium caused it to form into small nodules in the veins it is found in. A simple pickaxe is all that is required to break it loose from the surrounding material, making removal and refining a much easier process. Think quartz gravel suspended in sedimentary mud, the pebbles can break off easily enough. ------- Watched Moon the other day. Fun flick the lack of lunar gravity irked me. They only hinted at it during the EVA shots, as if the lower gravity only occurs outside the base. Even then, the harvesters seemed to be chucking rocks out the tail end under 1g loads. -
[1.12.x] Kerbal Launch Failure Revived
Gargamel replied to linuxgurugamer's topic in KSP1 Mod Releases
This mod is killing me! The stress! And it hasnt even worked yet! I don't even know if it is working! (Running 1.3.1, seems to be) Coming up on my 50th launch or so, so I know I'm due... -I know the probabilities, 1 in 50 chance of failure, not every 50th launch. But can you imagine if it was every 50th launch? Jeb would be first in line every 50th. So feature request: A button in the settings that enables a guaranteed failure. Thanks for all the work LGG! -
Water landing and system programming.
Gargamel replied to ilja89's topic in KSP1 Gameplay Questions and Tutorials
Do you mean vertical landings with parachutes. Or are you really coming in low and flat and popping chutes to slow down? That's fine by the way. But what I think might be happening is that the entire ship is only doing 6-7m/s, but the front end might be rotating downwards towards the water a bit faster than that (most parts have 8m/s tolerance, some more, some less), and that may be causing the issues. Screenshots would definitely help. -
DLC Idea: Universe Editor
Gargamel replied to Red Thought's topic in KSP1 Suggestions & Development Discussion
A lot of mods had multiple engine mounts, forgetting the term. Yes, there some unique parts to MH, but the vast majority are available as mod packs. The point is, the DLC was not just a parts pack, it was a gameplay mechanic. That's what you purchased, a mechanic, not a parts pack.