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KSP2 Release Notes
Everything posted by Gargamel
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Was watching For all Mankind the other day, and they were using Stock footage of the shuttle. God those were beautiful engines.
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Phantom Space Added.
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Claw and Docking ports (Help?)
Gargamel replied to Zargon's topic in KSP1 Gameplay Questions and Tutorials
It doesn’t help very much If you ask one question, get a response, and then edit your post to ask a completely different ( I think) question. What exactly are you trying to ask? -
Proposal to Squad for an official name change
Gargamel replied to Jimbodiah's topic in KSP1 Discussion
Licensing fees. -
I disagree with this. While your points are valid, there's no reason not to update the game. If a bug has been introduced that really messes up the game or mods, there's nothing stopping you from not updating and sticking with your current mod set. Nobody is forcing the updates on you. While I do play the current version, I also still enjoy my 1.3.1 game with that modset. Keeping the game updated means player still get new stuff. There's no difference between updating and finding a game breaking bug forcing you to revert your version, and not updating at all. So why not update the game so we can potentially have new features? Updating keeps the devs employed too. I'm all for that. The only ones that should be opposed to updating the game are the bean counters at the studio. I don't blame them either. It's a commercial product. But until those people put their foot down, I see zero reason as a player to not want updates.
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Welcome to the forums @BN2, congrats on the release. If it's still in development, would you prefer this thread be moved there until it's done? Also, please provide a license in this thread, as per our Add On Posting Rules.
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Sixty symbols just did a pretty good video on this. At least good enough for me to get a better idea of how the expirement works, and how they came to their findings. Part of me wonders though, since they’re using some of the same equipment in both excitements, if there is some instrumentation problems leading to these results.
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Standardized Numbering, Format, and Grammar. (Previously mentioned rule 1.1 became rule 2, and the rest below it incremented 1 number) Tweaked rules to conform to conventions currently in use.
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This mod doesn't do much, but it's still really cool
Gargamel replied to Nicodo123's topic in KSP1 Mods Discussions
Moved to add-on discussion. -
No reason to reread unless you want to. The series is more of a universe, and so far each book is completely standalone.
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Hi @Benjordy2, please add an appropriate license to the forum post (and downloadable package if it isn't already) as per our Add On Posting rules.
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Programs for mods
Gargamel replied to barbaramarcial's topic in KSP1 General Mod Development Help and Support
Question moved to Mod Development Help. -
Just finished "Fold" by Peter Clines. Good enough to send me hunting for the "second" book in the series, but they're not really a series... I dunno. Anyways, this starts off hard sci-fi and progresses into a bit of mild horror. The nice thing I found is that the author intentionally does not try to explain how the physics work, as that is one of the motifs of the book. There's never, or at least little, need for suspension of disbelief. It's a fun little read, and really should be the opening act of a series of books centered around the main character, not a collection of books with loose ties.
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What do you want for KSP 1.12? Poll
Gargamel replied to Dr. Kerbal's topic in KSP1 Suggestions & Development Discussion
Overlapping threads have been merged. -
Mars Rover Perseverance Discussion Thread
Gargamel replied to cubinator's topic in Science & Spaceflight
I think Percy thought it was a lawnmower, or perhaps channeling it's inner Zamboni for a bit... look at those tracks. -
Woohoo! Congrats! It even kinda resembles Apollo 11 too. And moved to mission reports
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perhaps @Roger Houston?
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is this the smallest rover in ksp??
Gargamel replied to icantthink's topic in KSP1 The Spacecraft Exchange
Moved to Spacecraft Exchange.