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theonegalen
Profile Information
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About me
Hiatused IVA Designer
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Location
Houston area
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Interests
Rockets, Airplanes, History, Teaching, NASA, spaceflight, Rock and Roll, Jesus Christ
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[1.12.x][WIP] Restock Recolour [50.88%]
theonegalen replied to MrShelter's topic in KSP1 Mod Development
quite excited here- 67 replies
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- textures unlimited
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If I return to this and update it, I'll have it automatically disable depending on RO; not sure how MAS props with the fc.conditioned variable will react on their own though. Possible test for future if the future holds.
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oh my gosh, I'm very excited to see these! Which version of Warbird Cockpits did you require for the B-29? I'm assuming it's the 0.3 prerelease from years and years ago and not the random half-updated bits I have on github.
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Admiral Naismith? You know, you could easily be the twin of someone I met on Barryar - some vor lordling or another.
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@zer0Kerbal For the last week, I've been having an error with ODFC - the log continually spams "the _electriccharge is null" when I have an ODFC module on a loaded craft. It seems it especially happens with the Universal Storage II fuel cell but I've seen it occasionally with others.
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- electric charge
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[WIP] Nert's Dev Thread - Current: various updates
theonegalen replied to Nertea's topic in KSP1 Mod Development
Can't say for sure, but I'd be willing to bet real money the answer is "Nertea will work on what he feels like when he feels like it." -
NippyFlippers' Flying Boats and Open Cockpits
theonegalen replied to NippyFlippers's topic in KSP1 Mod Development
Well this is very cool! I regret not seeing it sooner.- 24 replies
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- external seat
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[WIP v0.1.0] KIPSAT DSN Antennas [KSP 1.12.X]
theonegalen replied to IAmARobot_'s topic in KSP1 Mod Releases
If you're still working on this, I find it interesting. I think a few screenshots and an explanation of how you use it would help get people more interested.- 1 reply
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Thanks! This is useful.
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Great concept! Thanks for doing this!
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theonegalen replied to theJesuit's topic in KSP1 Mod Releases
I'm about halfway through the TETRIX tree at the moment, would this update change anything I've been working on? -
So was this effective for large-scale colony building? I've never done it because I hate the "everything jumps when physics loads" Kraken. Was this intended to fix that?