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theonegalen

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Everything posted by theonegalen

  1. May you have all blessings of mental strength and excellence as you finish your degree, @Pak! Thanks for everything Cormorant is, for checking in, and the best of luck to you!
  2. @SpannerMonkey(smce) - with recent updates to Kerbal Konstructs, spawn point cfgs use the "height" and "width" fields to limit the size of the vehicle that can be spawned there, just as in the stock launch pads.
  3. 1.6.0 was incredibly broken due to the problem with the PartDatabase. I would not expect them to keep it available. If you play with mods, don't play the game through Steam. You can copy and paste the whole game into another directory, it will run fine, and you'll never be at the mercy of Steam's auto-updater again. On the other hand, it seems weird that at least the smallest parachute is transparent from the inside in 1.6.1. @JPLRepo @UomoCapra @RoverDude
  4. Oh no! I'm actually playing 1.6.1 right now with UBM and a small selection of part mods to tweak the Making History and Missing History configs. I will certainly maintain UBM Extended, but might not be making a huge number of new configs after the forthcoming 1.6.1 update. Oh no! I'm actually playing 1.6.1 right now with UBM and a small selection of part mods to tweak the Making History and Missing History configs. I will certainly maintain UBM Extended, but might not be making a huge number of new configs after the forthcoming 1.6.1 update. Oh no! I'm actually playing 1.6.1 right now with UBM and a small selection of part mods to tweak the Making History and Missing History configs. I will certainly maintain UBM Extended, but might not be making a huge number of new configs after the forthcoming 1.6.1 update.
  5. Thanks! I'll be able to mess around with it once I get the next version of UBM Extended out. The one I released last night was for everything up to, but not including KSP 1.6.1 and the new Dmagic / Universal Storage 2 parts.
  6. Either PBC or @SpinkAkron's UnKerballed Start mod. I like UKS better than the last version of PBC I played, but that was before the big 2.0 changes to PBC. I plan to do aircraft configs for UKS to integrate APP, Kerbonov, etc, soon.
  7. Yeah, I think this is the way to go! I'll probably do something similar with my tweaks in UBM E.
  8. Version 3.0 of my UBM Extended is out! Mostly it's just refinements and bugfixes, but if you have Missing History by Snark, UBME will add the tankbutted versions of Porkjet's Part Overhaul 1.25m engines using the stock mesh switch. This will not work for 1.3.1, but you don't need either Making History or UBM for them to work. You can also use my alterations to the Making History engines, both in techtree and stats, without UBM. Let me know if things seem to be showing up in the wrong place, or any other bugs!  Next up will be the version for 1.6.1, which I'll start on tomorrow. That will have a more granular approach to SXT integration, the updated Dmagic Orbital Science US2 parts, and rejigger the Making History due to the 1.6 rebalance.
  9. Version 3.0 of UBM Extended is out! Spacedock Link! Mostly it's just refinements and bugfixes, but if you have Missing History, UBME will add the tankbutted versions of Porkjet's Part Overhaul 1.25m engines using the stock mesh switch. This will not work for 1.3.1, but you don't need either Making History or UBM for them to work. You can also use my alterations to the Making History engines, both in techtree and stats, without UBM. Let me know if things seem to be showing up in the wrong place, or any other bugs! Next up will be the version for 1.6.1, which I'll start on tomorrow. That will have a more granular approach to SXT integration, the updated Dmagic Orbital Science US2 parts, and rejigger the Making History due to the 1.6 rebalance.
  10. I wouldn't remove anything that has to do with aircraft! When you have mods that add both to the beginning (propellers like Airplane Plus, KAX, and SXT) and the end (nuclear jet propulsion like Near Future Aeronautics and SXT), you need every node you can get! I'm not sure about the aircraft / aero split. What do you mean, exactly? What kinds of parts would go in one versus the other? I'm still working on tonight's release of UBME so I won't be able to play around with it just yet.
  11. I changed my mind; I'm doing a version of this. Stayputnik to start and OCTO to Engineering 101 with it's adapter and nosecone. Eng101 will also get a higher science cost. Rest of the probes rearranged around the tree in a similar way to what you proposed. Making progress! Universal Storage 2 looks like it is going to be the most difficult mod to update. Oh boy. EDIT: I've decided that US2 is fine where it is. The only thing that will have to be moved are the new DMagic Orbital Science parts for US2, to match their counterpart placement in UBM.
  12. Configs for Making History, Missing History, and SXT Continued: https://www.dropbox.com/s/r8u07pv8r1f9cfj/EngineIgnitor-MakingHistory.cfg?dl=0 https://www.dropbox.com/s/pymq82bpw5j97tk/EngineIgnitor-MakingHistory-TechUpgrades.cfg?dl=0 https://www.dropbox.com/s/xb47wxmnvvf09gp/EngineIgnitor-MissingHistory.cfg?dl=0 https://www.dropbox.com/s/ie18lc9zjob2ree/EngineIgnitor-SXT.cfg?dl=0 Sorry it took so long!
  13. Here you go! I wasn't able to figure out how to do the leading Edge flaps or the Krueger flaps, but this should be the other APP Wings and elevons. https://www.dropbox.com/s/lzlkz02002bun3f/APP-FAR.cfg?dl=0
  14. Ah, yes, I just started using BARIS without KCT today, and I was seeing a similar bug. The plus and minus buttons in the VAB and SPH did not work properly.
  15. You certainly can, although I was hoping to adapt them myself, if that's all right with you. I'd kind of like to improve on some of my old decisions. :-) I played with the mod for a few hours today, and I really really like it. The one criticism I have at this point is that the airplane parts are little too sparse in the tier 1 Aero node. Specifically, the wings. Having access to the small modular wing set is very important for the early plane game, especially when mods like APP, KAX, or SXT are installed. I agree with your intentions regarding the engines and rocket fuel tanks as stated above. Clustering smaller engines with slightly lower TWR, is a great early-tier way to use the larger-diameter fuel tanks. I didn't get very far into the rocket side of the tech tree today, so I don't know if it would become frustrating for gameplay later on. Both USI Sounding Rockets and Taerobee are fantastic mods for tier zero sounding rockets, and I can most likely put configs for them together tomorrow, depending on how long it takes to finalize the UBM extended release tomorrow. I would recommend you download and integrate @Snark's Missing History mod, as it is very good at filling out the empty spaces in the Making History parts list. If you're not a Making History guy, I can probably take care of those parts tomorrow as well.
  16. Ah, sorry, the KK MapDecal settings. Radius, offset, etc. Mine came out looking kind of blocky.
  17. True, but having made a study of Yemo's work, the way he set certain things up is distinctive enough that copy+paste would be obvious. It takes about the same amount of time to retype (or copy+paste one's own template and then modify it) as it would to copy+paste Yemo's code, unless you wanted to make the exact same changes. @SpinkAkron, I LOVE the new revision! I think my work on UBM Extended is actually a little too granular when it comes to AirplanePlus, KAX, and the SXT propeller parts. On reflection, most people probably don't need 4 nodes of slightly improved propeller parts. It works for how I play it though with KCT, Giving Aircraft a Purpose, and tiny science rewards I did play a little bit with the other one, Probes Before Crew, and felt it didn't do enough to change the stock tree for my tastes. I intend on starting a new career with the new revision sometime this week, and see if I can give feedback on what would make it work well for plane people like myself. When it comes to mods/Squad Parts packs, my essentials are AirplanePlus, Making History, Missing History, SCANSAT, Universal Storage 2, Grounded, and Cormorant Aeronology (Shuttle Lifting Body). All of the NearFuture Mods, CryoEngines, Kerbal Atomics, Kerbonov, KAX, OpenCockpit, WildBlueIndustries, EPL, Maritime Pack, and Taerobee are in my secondary tier of part mods. Just because RAM and my personal playstyle. SXT also works as either an alternative or a supplement to most of these.
  18. What were your terrain settings? I did something similar with a hand-drawn canyon/river/mountain. The problem is that it only appears when you get to PQS, not scaledspace, so there's no sign of it from orbit.
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