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theonegalen

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Everything posted by theonegalen

  1. That's because he uses a Boolean (?) search (:HAS[RESOURCE[LiquidFuel]]&[RESOURCE[Oxidizer]]) to target the LFO tanks, and deprecated the liquid fuel tanks that the LFO tanks could replace. @Snark what would you say to adding the deprecated LF airplane styled tanks as a part variant of the non deprecated LFO tanks? Also, will you accept configs for mod parts?
  2. I will see what I can do. I've been waiting on UKS development to settle down a bit before going hog wild on the plane parts. I just haven't wanted to have to reevaluate everything when the next version of the mod came out. I do hope to get some basic configs set up this week. I'll start with the simple ones that will mostly go in early tiers: KAX, OpenCockpit, Kerbonov, and Taerobee.
  3. I know I'm a little behind the curve here, but I have to give a strong recommendation to Taerobee, which has beautiful versions of the A4 and Aerobee rockets by the maker of Tantares. It hasn't been updated in a few years, so the mass fractions for the fuel tanks is slightly off, but that is easily fixed with a modulemanager patch.
  4. I haven't tested all the bases yet, but it should do. Keeping bases together in rescales is one of the things KK does automatically now. I'm prepping a 2.5x save myself.
  5. @DJ Reonic Do you have Kerbin-Side Remastered? It has several more runway statics you can use for various places. The two things I'd like is a SLF style runway (as expressed before), and a dirt runway besides the built-in KSC lv1, or one that uses the GrasColor for it's entire surface so I can get it to blend in with the desert/grass for unimproved runways.
  6. I'm using the latest version of SVT with Kopernicus 1.6.1-1. It works fine. @EdwardB3020 @KerbolExplorer
  7. Hey @SpannerMonkey(smce), I took the liberty of moving all the instances of SM_Static around the KSP to their own instances files and folders, and put them in their own Groups in KK so that they would work better with SigmaDimensions. Would you like those cfgs?

    1. SpannerMonkey(smce)

      SpannerMonkey(smce)

      Hi, i'm surprised any of it's working properly , my recent getting back into it tests have highlighted a dumper truck full of issues.  I hope to have a much reduced in size but working update available soon.    Not sure what you mean by the instances thing, but send em over and it'll all become clear :)

    2. theonegalen

      theonegalen

      I can send them after I get off work tonight, most likely.

      I have discovered that issues arise if the model/static config and the instances are in the same file. For example, saving a new instance (placement) of a static can result in old ones disappearing.

    3. theonegalen

      theonegalen

      Sorry for the delay. I found some bugs that cropped up when SM static was used with kerbin side remastered. I'll get it all to you as soon as I can.

  8. SLF would be great. The other thing I would absolutely LOVE is an Edwards AFB / Groom Lake high desert runway. 10000m of flat dry lakebed, with runway markings and taxiways to match! Although maybe that can be done with DecalMaps...
  9. Nope. KSR has runways, but they are only 1700 and 2500m. I was working on one rescaled to 3750m last night as a shuttle landing facility, but my power company failed me and my house lost electricity while I was working.
  10. I really like this idea. Getting it to play well with @Snark's new Simple Fuel Switch mod would be great. I might eventually do something about that.
  11. I don't think that is supported by Kerbal Konstructs yet. Unless I misunderstand what you mean. Also, it would be easier to read your posts if you only capitalize the first word and proper nouns in English, which is standard practice.
  12. Whaaaaaat. These are great, and I'm glad you made a new thread for them!
  13. *insert Jim's real smile from when he discovered coffee on the Roci*
  14. The PartTools download in this thread appears to not be working:

     

  15. The art was unpolished and poorly made, but the huge backlash against the barn/trailer aesthetic made no distinction between the concept (which was good) and the art (which was not). Like @5thHorseman, I wish I had been more vocal about loving the concept at the time.
  16. I certainly intend to do a updated glass cockpit version of the Kn-2. I actually have a key set of images for the modernized version.
  17. @SpinkAkron make sure when you set up these new parts, that you make them compatible with Ven's stock revamp and other part mods like Tareobee and USI Sounding Rockets that add small probe parts to the start node. A simple :NEEDS[!VenStockRevamp,!Taerobee,!USISoundingRockets] tag should be great. I haven't been able to look at the newest config files, so maybe you've done this already. Also make sure that the Missing History extra engines will fit in using similar tags. Wherever you can, I think it's important to make sure that you don't change the properties of any existing parts. This way, people who use your mod are able to share and download craft files with and from people who don't. So I think it was a very good idea to use the rescaled stock parts instead of modifying the VSR or missing history parts.
  18. That's the release I'm using. I'll update when I can. No scatterer.
  19. As long as you have Missing History installed, which replaces the stock models with the porkjet models, it should work.
  20. EVE seems like isn't compatible with 1.6 or 1.6.1. There are conflicting reports. I had issues like you report, and was running EVE without Scatterer.
  21. Yes, among other things, text seems to render behind the EVE layers.
  22. @IgorZ, everything looks amazing! Thanks for all of your hard work, and I hope everything is well for you!
  23. I actually figured that was the major purpose of that slider, and I usually set it around 150%.
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