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theonegalen

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Everything posted by theonegalen

  1. Thanks @Angel-125 and @garwel! I didn't think KH had anything like Air!, though.
  2. @garwel My only concern with the Stress module you're working on is whether it will work nicely with the Stress module @Angel-125 is working on for Snacks!, since I use the two mods together.
  3. Ok, if RealPlume renamed it's effects, I can see why the old patches don't work anymore. The reason I removed all of the RealPlume code and replaced it originally was because there wasn't a separate config node for the sounds; they are built-in with the RP config, so I just used MM to delete the RealPlume config nodes and replaced them with a copy that changed the audio to the ones included with JetSounds Continued. It's kind of an annoyingly hacky solution, but it worked at the time.
  4. Never use :FOR - it tells module manager that the mod is installed, whether or not it is. :FOR patches in other mods was the reason why a bunch of people were having problems when they installed this (and any other mods that had RealPlume integration) before. Now, of course RealPlume itself can use :FOR[RealPlume] patches, because you won't have those patches existing in your game data folder without RealPlume installed. I haven't had the opportunity to download and play with the new RP yet, and I will update my patch when I do.
  5. Oh yeah, ISRU controls would be sweet. I just never thought of it, because I hardly ever unlock those parts before a new version of KSP comes out and I restart my career.
  6. No, @ManeTI, I downloaded the full zip from the KSP store for 1.7.0. I always do for major releases.
  7. I just got my computer set up in my new apartment, after being in a temporary place for a few months. So, of course one of the first things I do is to download the new version of KSP. I already had KSP 1.7.0, so I downloaded the update patch executable. After running the update, I now have new settings in the Vessel tab of the Input options, but all I'm getting is a bunch of #autoLOC strings. Can anyone help?
  8. Glad to hear you haven't completely left modding. I think I stopped my patreon donations back in May, but I'll turn them back on now. How goes the autism communication board app? I saw a trending twitter thread recently that made me think of you.
  9. I'm alive! I have been very busy this past summer, moving twice, travelling all over, and living in a temporary situation, but now that I'm back to teaching, things are starting to settle in. Once I'm able to set up my computer in my new apartment, I'll be able to get back to making KSP things (I expect and hope). I haven't even had the chance to install and play Breaking Ground yet! I do regret being gone for as long as I have. I"m currently eyeing a new computer build too, with a lot more CPU, RAM, and GPU. It would be nice to be able to play KSP with all the mods I'd like to, and as soon as I start playing with more part mods, I'll be making UKS configs for them and sending them to @SpinkAkron for review and integration. So things are moving. Also, hey, KSP2 has been announced. That ought to be interesting.
  10. Hey @blackheart612, neither dead nor gone, just even busier in my summer off than I was while teaching in the school year. How does that happen? Not quite sure. Except I moved twice, traveled for an entire month, and began and ended the summer with extended travel for band performances. Whee.
  11. Yeah, I've been trying to find a way to get a copy of RSF on Blu-Ray for a while now.
  12. Beautiful parts, @NESD! @eLDude, thanks for the kind words. There's definitely a chance!
  13. It seems reasonable at first glance. The first thing I would check would be to make sure that seatPilot is the right transform in the model to attach the InternalSeat module to Remember that all of those things are case sensitive too.
  14. Thanks @MaeharaProjekt, now I have another anime to watch. Anything with airplanes. I quite enjoyed the Dragon Pilot one last year.
  15. @Angel-125 has that in his bulldozer part. It works with Kerbal Konstructs, IIRC. It would be nice to have it as part of stock or a DLC though. Although if KK-lite became part of stock or DLC, @Ger_space would probably commit modder sudoku. And that would make me sad. Synthesizers aren't useless without a sequencer, but a sequencer makes them so much more useful!
  16. Programming something like that, either through Lua or through the built-in MAS navigation is something I have wanted to do for a long time. I have a very basic general idea of how to hack something together, but the actual doing of it is something I haven't been able to get around to just yet.
  17. RIP SEP, a mod that has been part of my KSP install for years, even though I haven't landed on the Mun since 2014. Thanks for the beautiful parts and the fun gameplay, and thank you for being clear about the future of the mod.
  18. Wow! That is an amazing accomplishment! I cannot wait to use these engines in my ultimate career save - that is, as soon as I get my new computer.
  19. Thank you for the suggestion. When I start to convert everything over into MAS, I will see how much extra trouble it would be to do that.
  20. I've just made configs for this to work with ReStock. I'll let you know how they work out.
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