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Everything posted by theonegalen
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[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
theonegalen replied to pizzaoverhead's topic in KSP1 Mod Releases
I used it on 1.4, and I noticed the sparks, but I forgot to look back for the trail. -
Sounds brilliant. I've been using the old version, and I will never play without it again, except in my cockpit development install.
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[1.2.2 / 1.3] Career Evolution Contract Pack
theonegalen replied to pap1723's topic in KSP1 Mod Releases
This will probably take longer because of all the new parts in 1.4.1 and Making History. Many TechTree mods are going to have to be redesigned to integrate them, and add flexibility for installs both with and without Making History. My favorite tree is Unmanned Before Manned by @Yemo, but I havent seen anything from him in a while. UBM is all rights reserved too, so it means no one can continue the project if he decides not to update. I've been thinking of making an add-on that adds making history and 1.4.1 parts to go along with my UBM Extended mod, but that's a lot of work, and right now I'm focusing on getting the stock cockpits done for Warbird Cockpits. -
Bugfix update 0.2.1 beta released. Cockpits planned for 0.3 - mk1 inline, mk2 inline, mk1 retro pod. Mostly what's left to do on those are to program the MFD. Also, mk2 inline requires more gauges.
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Kerbal Construction Time/StageRecovery Dev Thread
theonegalen replied to magico13's topic in KSP1 Mod Development
Awwwww yyyyyyeeeeeaaaaahhhhh -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
theonegalen replied to nightingale's topic in KSP1 Mod Releases
Oh, thank KERBOL. I couldn't stand the endless progression of part testing contacts in my new 1.4 save!- 5,225 replies
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[1.6.1] NodeHelper - tool used to edit node positions
theonegalen replied to Felbourn's topic in KSP1 Mod Releases
Fantastic. Good to see you doing KSP things. Whether or not you make any more videos, your stuff has always been fantastic to watch, and was a major step toward welding and customising parts for myself. -
Ah, shoot. The first three of those are ones that I am still working on, and most likely I forgot to undo the configs that replaced their internals with my modded internals, which aren't included in the download. I haven't touched the Mk 1-2 cockpit, as I am depending on people who want that as a modded cockpit to be using the ASET download. Oh, also, it's very nice to know that someone other than myself is enjoying these cockpits. :-) I just got off work, so I will get a fixed version uploaded before I go to bed.
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Kerbal Space Program update 1.4 Grand Discussion thread.
theonegalen replied to UomoCapra's topic in KSP1 Discussion
For everyone (rightly) complaining about some of the jet engine sounds: -
I don't use realism overhaul, but as far as I know, there shouldn't be any problem using them with RP-1, except that they haven't been placed on that Tech Tree at all. The cockpits themselves should work just fine, but there aren't any radio navigation points set up for RO if you wanted to use those features.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
theonegalen replied to nightingale's topic in KSP1 Mod Releases
@inigma, didn't you have a CC question? Nightingale appears to be back somewhat.- 5,225 replies
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
theonegalen replied to nightingale's topic in KSP1 Mod Releases
Thanks so much for the update! Your stuff is essential to how I play. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
theonegalen replied to Thomas P.'s topic in KSP1 Mod Releases
That makes total sense. I'm going to use this next week/month/however to play stock and remind myself why I need mods. -
I'm having a lot of problems with z-fighting as I aasemble these. Am I the only one? Also, I can't figure out how to place the wheels,so that they both movw the vehicle and turn. Although this is on 1.4, so maybe that's the problem... EDIT: yes, the problem is 1.4, as the same craft that works in 1.3.1 does this in 1.4, although the z-fighting happens in both. https://i.imgur.com/i4QYMzI.png @blackheart612
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They used to have images. Some forum issue or another deleted them. If you go to my imgur account page, there are a few albums of various cockpits there. There should be some images in the OP as well. Unless the forum screw up from yesterday got rid of them.
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[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
theonegalen replied to Ser's topic in KSP1 Mod Releases
About to try this in 1.4. EDIT: Seems to be working just fine! -
An update on what I'm up to: I've decided not to stop working on this mod, despite the new EULA / ToS. I just enjoy putting this stuff together too much to give up on it just yet. That might change if @MOARdV decides never to update RPM or MAS again, or it might not. Everything might just be for 1.3.1 forever, I don't know. We'll see. I started playing career mode again, which meant I needed to throw together a stock Mk1 Command Pod IVA. So I figured I'd just go ahead and do the other stock cockpits as well. Here's a preview: IMGUR ALBUM Mk1 Inline Airplane / Spaceplane cockpit: IMGUR ALBUM IMGUR ALBUM Haven't started on the Mk2 pointy nose cockpit yet. The head positions are ridiculous, and the Mk2 Inline looks like a Blackbird cockpit, so it's much more fun.
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You've already agreed to it by still being here.
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MOARdV is making an RPM replacement mod called Avionic Systems, which is not yet feature complete. But he's also kept RPM up to date, and on the MAS github, he says he is going to take some time off of KSP modding until the new forum Terms of Service are more clearly explained. https://github.com/MOARdV/AvionicsSystems/wiki/KSP-Forum-ToS So what we have may be all we get for a while.
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