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Everything posted by theonegalen
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[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
theonegalen replied to strykersm's topic in KSP1 Mod Releases
Sad to hear that you're putting this on hiatus. Good luck making your own games, though! -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
theonegalen replied to nightingale's topic in KSP1 Mod Releases
@nightingale, is it possible to use CC to modify the stock "rescue a kerbal" contracts to make them spawn in a derelict vessel or restrict where they spawn to where one already has resources in the area? For example, lets say I have an active base on Laythe or an exploration vehicle transiting Jool en route to Eeloo, therefore the rescue contract could trigger anywhere in Jool orbit or among the Joolian moons, with a Kerbal stuck after her engines blew up but she has plenty of life support to await rescue, etc?- 5,225 replies
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With regard to the planetary programs, how complicated is it to write a new one having to do with Kopernicus-added planets? OPM, for example? I also wonder how difficult it would be to create a Voyager type program, where the probe(s) are supposed to go to multiple planetary bodies?
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It's too bad that KerbinSide isn't working; we could have much longer and cooler flights.
- 172 replies
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- gap
- contract configurator
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
theonegalen replied to Paul Kingtiger's topic in KSP1 Mod Releases
I know how that is! I work at Target right now and even though I finish with work around noon everyday, just having to get up at 3am each day to be there by four kills me for the whole day. -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
theonegalen replied to strykersm's topic in KSP1 Mod Releases
Great looking cockpits! I would use them all the time if they included useful IVA props. Are you going to make RPM / ASET Avionics versions? -
Boy do I love how everything looks, but unfortunately my computer runs at about 5 frames/second. I'll have to try this again when I'm not flying a potato.
- 3,404 replies
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- renaissance compilation
- visual enhancements
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I find the KAX pack to be both much more useful (because stockalike) and easy to work with (because fewer parts) than Firespitter. It is also being actively maintained. @inigma, using the Procedural Parts standard would also mean that PP would easily slot into CCF as an optional mod, especially since PP is supported in the ETT.
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
theonegalen replied to Probus's topic in KSP1 Mod Releases
One should not install this alongside CTT, correct? Just one or the other?- 1,029 replies
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- tech tree
- engineering
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Provide a "go to oldest unread post" button in threads next to the page selector buttons - I see it in the forums, but not in the individual threads.
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I use the Kerbal Construction Time mod which makes it impossible to complete the first contract on time, as the build time for the craft even with all upgrades put into the SPH is at least several days, while the contract's deadline is a single day. I assume this is the same for the other contracts as well?
- 172 replies
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- gap
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[1.0.5] Heat Management (No longer supported)
theonegalen replied to Randazzo's topic in KSP1 Mod Releases
You're quite welcome! -
[1.0.5] Heat Management (No longer supported)
theonegalen replied to Randazzo's topic in KSP1 Mod Releases
@Tarrence12 It's a problem with the new forums and the old code, I think. Give me a moment. EDIT: Here you go. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
theonegalen replied to rbray89's topic in KSP1 Mod Releases
Also, apparently I say "at least" at least two times at least each post at least. -
That's odd, because I'm relatively certain that the threads that I used to be subscribed to are marked with a different icon than the others.
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I'm having trouble finding my subscribed threads. Anyone know where those are?
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
theonegalen replied to rbray89's topic in KSP1 Mod Releases
I don't remember it being as bad, no. At least, I was able to play and enjoy playing with the basic clouds, at least. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
theonegalen replied to rbray89's topic in KSP1 Mod Releases
Woo! I can't use it on my potato until multithreading gets here. This kills framerate and RAM usage. -
[1.0.5] Rusty Textures For ProceduralParts
theonegalen replied to GagaX's topic in KSP1 Mod Releases
It's very Fallout. I like. -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
theonegalen replied to strykersm's topic in KSP1 Mod Releases
[quote name='strykersm']Svm420 Boy oh boy what is this? ;) (this is for you bro) [url]http://i.snag.gy/6xVaU.jpg[/url][/QUOTE] I made a very manly giggling noise when I saw this. -
Beautiful work, BahamutoD! Downloaded and installed! [IMG]http://i.imgur.com/icDAk.gif[/IMG]
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[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
theonegalen replied to strykersm's topic in KSP1 Mod Releases
Can't wait to see the ASET Avionics versions of these! Subscribed to thread. :)