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KSP2 Release Notes
Everything posted by theonegalen
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I got the dreaded "Unplayable" error. Output_log is here: https://drive.google.com/file/d/0B6ZYgATQfNhBWk5UQ0tfcUhZLWM/view?usp=sharing EDIT: It may have been that I attempted to launch from a Kerbal Konstructs launchpad that I hadn't opened in KK's Career mode. Upon reverting and selecting the correct pad (KSC), the error did not immediately resurface.
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
theonegalen replied to AlphaAsh's topic in KSP1 Mod Releases
I'm having a slight error. If I open the Base Boss in flight without all aspects of inflight BB selected in the menu screen, I get a blank Base Boss page and log spam that looks like this: InvalidOperationException: Operation is not valid due to the current state of the object at System.Collections.Stack.Peek () [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.EndLayoutGroup () [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.EndHorizontal () [0x00000] in <filename unknown>:0 at KerbalKonstructs.UI.BaseBossFlight.drawBaseManagerWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1)- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
theonegalen replied to AlphaAsh's topic in KSP1 Mod Releases
If you have a lot of other mods, don't run it in normal 32-bit KSP. I'm running 66 mods in DX11 mode, including KSide Skyways, but only 15 parts mods, and those are mostly small. Atomic Age, Cryo Engines, Kebal Atomics, Mk4 Fuselage, Near Future Solar, SpaceY Lifters, and Station Parts Expansion are about all the large part mods I have on that install. My other install has about 35 more parts mods, plus a bunch of IVA mods to make flying more fun.- 2,488 replies
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Does this work with just Kerbin-Side Skyways installed rather than Kerbin-Side complete?
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[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!
theonegalen replied to fast_de_la_speed's topic in KSP1 Mod Releases
Awesome, thanks for the update; this is great work - especially without the PartTools! Would you consider at all updating these with the ASET props or ASET Avionics when the new PartTools come out? I have a hankering for Machmeters and HUDs. -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
theonegalen replied to pizzaoverhead's topic in KSP1 Mod Development
It's fantastic to see you posting in here again @pizzaoverhead! Just last week I was looking at the old imgur album and wondering whatever was happening with this mod, as well as all your sound overhaul projects. Are you intending to build in a "clamber" option similar to what we have in EVA? And I know this is probably at least months away, but have you considered whether you might be able to interface with KIS in such a way that allows IVA Kerbals to wear and carry things? -
[1.0.5] PimpWheels v0.9.1.1 - Pimp Racing
theonegalen replied to fast_de_la_speed's topic in KSP1 Mod Releases
Trying that out now. Also, there's a problem with the internal.cfg file included with the download - the mmpatch.cfg file directs the game to use "mk1CockpitInternalRPM" but the internal.cfg file defines the internal as "mk1CockpitInternal" so the IVA doesn't load unless I change the name in the internal.cfg file. -
[1.0.5] PimpWheels v0.9.1.1 - Pimp Racing
theonegalen replied to fast_de_la_speed's topic in KSP1 Mod Releases
Hi, @fast_de_la_speed, I downloaded your Mk1 RPM IVA, and it's pretty cool, but it seems to remove the docking station functionality from the original pod. If you click on the MFD that says "DOCKING MODE" on the stock IVA, it places you by the docking window in the rear of the pod. Any way to restore (and improve through RPM) that functionality? -
[IVA][1.1] MK3 Pod IVA Replacement by Apex (WIP)
theonegalen replied to robertlong13's topic in KSP1 Mod Releases
@robertlong13, this is great work. Would it be possible for you to reinstate the ability to look out the rear / docking windows from stock, and add controls back there so we can IVA dock our shuttles like the real life shuttle? -
[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
theonegalen replied to Beale's topic in KSP1 Mod Releases
Wow, @curtquarquesso, that is an amazing-looking X-1! Is it just Taerobee, or are you using B9 Procedural Wings and Procedural Parts as well? -
Good luck on the thesis @magico13, and congratulations on your forthcoming nuptials! Ever since KCT was released, it has been essential for my style of playthrough, and it works amazingly well with BROKE providing funding in a save with heavily nerfed contract rewards. Thank you so much for everything you do for KSP.
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Hey, I was just browsing and I saw the Pratchett reference in your signature, so I had to come say hi. Hi.
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This looks really cool!
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Hey, so I was working on a rocket, loaded it up to launch, noticed that there were no Scatterer effects (after it worked great just minutes before with a different vessel) and alt+f11 showed no configs, observed my performance going in the toilet, and checked the debug log to find a lot of "out of memory exception" and "added eclipse caster Mun for Kerbin" and "added eclipse caster Minmus for Kerbin" spam. Here's the KSP.log: https://drive.google.com/file/d/0B6ZYgATQfNhBb1ZLQjZfRU91MXM/view?usp=sharing The trouble appears to begin around [LOG 20:08:07.097].
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[1.0.5] RemoteTech XF [RemoteTech v.1.6.9]
theonegalen replied to Pharylon's topic in KSP1 Mod Releases
Any chance of this getting uploaded to spacedock.info now that kerbalstuff is gone (RIP)? -
[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
theonegalen replied to nightingale's topic in KSP1 Mod Releases
I just got spoiled for the ending. Can't wait to get there on my own, though!- 502 replies
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- contract pack
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Fantastic!
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Gosh dang, that's some sexy engineering.