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KSP2 Release Notes
Everything posted by theonegalen
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@XOC2008, make sure you have Firespitter.cfg under GameData/Firespitter/Resources. If you do, then just understand that these parts haven't been updated in a year, so crap is likely to happen. @RoverDude, using Firespitter and KAX on 1.1.2, I am getting a lot of NRE spam that seems to have to do with Firespitter. Here's the log: https://drive.google.com/open?id=0B6ZYgATQfNhBcUJlWGlEdkR2a0k @Roninpawn, I am also only noticing propeller engine sound from the right channel.
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Looks great to me!
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
theonegalen replied to rbray89's topic in KSP1 Mod Releases
What I put into the cfg was OBJECT { body = Sarnus caster = Ovok caster = Eeloo caster = Slate caster = Tekto } But I didn't see any shadows. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
theonegalen replied to rbray89's topic in KSP1 Mod Releases
I tried that for OPM, but never saw any shadowing. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
theonegalen replied to rbray89's topic in KSP1 Mod Releases
@rbray89, what is required to get EVE to cast shadows with Kopernicus planets? -
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
theonegalen replied to nightingale's topic in KSP1 Mod Releases
Yep, it seems like none of the RemoteTech contracts now work with the new RT release.- 557 replies
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- contract configurator
- remotetech
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[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!
theonegalen replied to fast_de_la_speed's topic in KSP1 Mod Releases
Hey @fast_de_la_speed I figured out that the visual warnings on the HUD are tied to the HUD button "WARN" - if you click that and the light goes off, then that keeps those warnings from triggering. -
What about reworking the IVA camera? I know @robertlong13 had to change several things to make the Mk3 cockpit more useful.
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It's called "getting kids interested in NASA, space, and space science." Sounds like a good idea to me.
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If at all possible, please don't use :FINAL. If someone else also overwrites CRP and uses :FINAL then everything goes nuts.
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It looks amazing! I can't believe how quick you're working on these!
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@MOARdV @RocketSquid - have y'all seen this? Oh wait, that's not Mk2, sorry. EDIT: But this is!
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- iva
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@Darkona are you and your version of the KN-2 around ahywhere?
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
theonegalen replied to AlphaAsh's topic in KSP1 Mod Releases
That ought to do it. Thank you very much.- 2,488 replies
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- launchsites
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
theonegalen replied to AlphaAsh's topic in KSP1 Mod Releases
If I qualify it like :NEEDS[RemoteTech]:FOR[RemoteTech], does that work, or do I need to refer to something else?- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
theonegalen replied to AlphaAsh's topic in KSP1 Mod Releases
Ah! I know exactly what I did, then. It's a personal modification cfg file. A little bit of knowledge...- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
theonegalen replied to AlphaAsh's topic in KSP1 Mod Releases
Hmm. I'm almost certain I didn't have RemoteTech installed at the time. I wonder if there's a rogue MM cfg in my install.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
theonegalen replied to AlphaAsh's topic in KSP1 Mod Releases
Getting some new errors popping up with Contract Configurator and Kerbin Side Jobs: and output_log: https://drive.google.com/open?id=0B6ZYgATQfNhBQkRHbGdSRDFvR0U Also, I assume it's impossible to disable Downlink separate from the rest of the Kerbal Konstructs .dll?- 2,488 replies
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Jeb enjoys a night flight.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
theonegalen replied to rbray89's topic in KSP1 Mod Releases
Eclipses are showing up on the backside of planets. Newest dev update. This seems wrong. Intended behavior? Apologies if I missed something earlier in the thread about it.