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theonegalen

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Everything posted by theonegalen

  1. @XOC2008, make sure you have Firespitter.cfg under GameData/Firespitter/Resources. If you do, then just understand that these parts haven't been updated in a year, so crap is likely to happen. @RoverDude, using Firespitter and KAX on 1.1.2, I am getting a lot of NRE spam that seems to have to do with Firespitter. Here's the log: https://drive.google.com/open?id=0B6ZYgATQfNhBcUJlWGlEdkR2a0k @Roninpawn, I am also only noticing propeller engine sound from the right channel.
  2. What I put into the cfg was OBJECT { body = Sarnus caster = Ovok caster = Eeloo caster = Slate caster = Tekto } But I didn't see any shadows.
  3. I tried that for OPM, but never saw any shadowing.
  4. @rbray89, what is required to get EVE to cast shadows with Kopernicus planets?
  5. Yep, it seems like none of the RemoteTech contracts now work with the new RT release.
  6. Hey @fast_de_la_speed I figured out that the visual warnings on the HUD are tied to the HUD button "WARN" - if you click that and the light goes off, then that keeps those warnings from triggering.
  7. What about reworking the IVA camera? I know @robertlong13 had to change several things to make the Mk3 cockpit more useful.
  8. It's called "getting kids interested in NASA, space, and space science." Sounds like a good idea to me.
  9. If at all possible, please don't use :FINAL. If someone else also overwrites CRP and uses :FINAL then everything goes nuts.
  10. It looks amazing! I can't believe how quick you're working on these!
  11. @MOARdV @RocketSquid - have y'all seen this? Oh wait, that's not Mk2, sorry. EDIT: But this is!
  12. @Darkona are you and your version of the KN-2 around ahywhere?
  13. That ought to do it. Thank you very much.
  14. If I qualify it like :NEEDS[RemoteTech]:FOR[RemoteTech], does that work, or do I need to refer to something else?
  15. Ah! I know exactly what I did, then. It's a personal modification cfg file. A little bit of knowledge...
  16. Hmm. I'm almost certain I didn't have RemoteTech installed at the time. I wonder if there's a rogue MM cfg in my install.
  17. Getting some new errors popping up with Contract Configurator and Kerbin Side Jobs: and output_log: https://drive.google.com/open?id=0B6ZYgATQfNhBQkRHbGdSRDFvR0U Also, I assume it's impossible to disable Downlink separate from the rest of the Kerbal Konstructs .dll?
  18. Eclipses are showing up on the backside of planets. Newest dev update. This seems wrong. Intended behavior? Apologies if I missed something earlier in the thread about it.
  19. Hi, I'm playing with CC, AntennaRange Relays, and a quite a few other mods, and CC is throwing some errors. Here's the log: https://drive.google.com/open?id=0B6ZYgATQfNhBa2FGdWRmdHR6UVk
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