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KSP2 Release Notes
Everything posted by theonegalen
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Bug report: KSP seems to think the propeller of the Kraken should cause drag, so a Kraken-powered aircraft is actually slower than a Marlin-powered one, even if the plane is otherwise identical.
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[1.1.2] B.R.O.K.E. - Beta 4 - 05/26/2016 - Now with gameplay!
theonegalen replied to magico13's topic in KSP1 Mod Development
Oh, just so you know, using KCT's "Warp to Complete" also triggers the "erryday payday" bug. -
Scatterer kills my framerate. PlanetShine does not. Someday, I may replace PlanetShine with Scatterer. It will not be anytime soon.
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Astro/Cosmonaut Heads for TextureReplacer
theonegalen replied to Christronomy's topic in KSP1 Mods Discussions
How about John Young and Robert Crippen circa 12 April 1981?- 36 replies
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- texture
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[1.1.2] B.R.O.K.E. - Beta 4 - 05/26/2016 - Now with gameplay!
theonegalen replied to magico13's topic in KSP1 Mod Development
Me three (four?) -
@pizzaoverhead, I hope you are well and your life isn't too crazy. Here's hoping for 1.1.3 and beyond.
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I'd very much like to have them...
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
theonegalen replied to KospY's topic in KSP1 Mod Releases
Are there any known mod incompatibilities with KIS? I'm attempting to add things into "seat 1 inventory" in the SPH and the parts are dropping behind the inventory UI instead of dropping into inventory. I'll get a output log when I boot up tonight. -
@MOARdV, I'm looking at the ASET Life Support Monitor Prop. I'd like to modify it to use USI-LS resources, but I can't make heads or tails of it. Do you know anything about how it defines which resources it tracks, and if I can change that in the cfg file?
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
theonegalen replied to JPLRepo's topic in KSP1 Mod Releases
I'm confused. Why would we not see the clouds in our first blurry pictures of a newly discovered body? -
It's known, it has to do with the poor wheel integration in the current (5.2) version of Unity and the new way KSP handles wheels post-1.1. SQUAD are making some improvements in the upcoming 1.1.3 patch, but don't expect the issue to be fixed until they upgrade KSP to Unity 5.4, which fixes a lot of the problems. They're shooting for it all to be fixed in 1.2. See the devnotes from this week for more info.
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[KSP v1.1.3] Common Core Pods (v.0.6.101)
theonegalen replied to RaptorHunterMz's topic in KSP1 Mod Releases
How many crew do the pods hold?- 49 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
theonegalen replied to rbray89's topic in KSP1 Mod Releases
Sure, it's gorgeous, but I'm pretty sure my computer would choke to death on three or four layers that size. -
[1.3.0->1.5.*] Kerbin Rover Off-road vehicles
theonegalen replied to TiktaalikDreaming's topic in KSP1 Mod Releases
I like that way too!- 33 replies
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Is there a good user guide or tutorial for MKS-L + USI-LS?
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[1.3.0->1.5.*] Kerbin Rover Off-road vehicles
theonegalen replied to TiktaalikDreaming's topic in KSP1 Mod Releases
What about a KIS/KAS modulemanager config for the spare tire so that you can actually use it to replace a broken wheel? Also maybe make the wheels only repairable by Level 4-5 Engineers, or something, but only if KIS and KAS are installed.- 33 replies
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[1.3.0->1.5.*] Kerbin Rover Off-road vehicles
theonegalen replied to TiktaalikDreaming's topic in KSP1 Mod Releases
Yes.- 33 replies