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Everything posted by Superfluous J
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Is deflating a heat shield like this even a reasonable thing to expect? I don't know but it sounds kinda difficult. The heat shield is already neigh-on indestructible and essentially infinitely useful. Being able to stow it and reopen it seems a bit ... much. Some mod I had installed at one point (I suspect probably Tweakable Everything) added that option in flight.
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Scott Manley's greatest Kerbal Space Program series
Superfluous J replied to KerbalCorgi's topic in KSP1 Discussion
As someone who both makes (and hears from viewers) and watches (so has experienced it himself) videos of games on the Internet, I feel I can address this. I can't tell you how many times I've been watching someone play who is either about my level or above (never below. I agree with you that those are just exercises in frustration) do something that I feel I know how to do perfectly well, and suddenly they do something I don't quite get. I watch, wonder why they're doing it that way, and suddenly I realize that what they're doing is BETTER than my way. Because my way worked I would never have looked for how to do it, and because the person doing the video never thought it was a big deal they never would have made a tutorial anyway, but there it is, a little nugget of awesome. Also, some people are just REALLY GOOD at doing videos. Some people watch Real Housewives. Some watch Trucker Fishermen of the Arctic or whatever qualifies as "History" nowadays on the History channel. Some watch sports or sit on their porch watching cars drive by. I like watching people play video games during those times I either can't or don't feel like playing them myself yet am idle and want to be entertained. -
KSP is one of the few games where I remap NONE of the keys and change NONE of the default control schemes.
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[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
Superfluous J replied to Snark's topic in KSP1 Mod Releases
More than the icons, I like that you don't have to hover your mouse over a portrait to see what class and level they are. In fact, that's exactly what I like about this mod right here. You can just glance at a battery and see if it's having trouble. -
Power for ISRU on Pol
Superfluous J replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
I'd have to test it, but I think concentration only affects how much ore you get per second. You always use the same amount of power per second. I think also lower ore concentration generates more heat. -
Power for ISRU on Pol
Superfluous J replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
Out at Jool you kinda need a (preferably level 5) Engineer to increase the efficiency of the drilling. I think it's 25x better with a level 5 Engineer. If you want to go fully robotic, I suggest stuffing the ship with RTGs, enough to power the drills and converter with enough left over to power the probe. It's probably a lot of those, though. -
I find that 1 parachute works fine for a basic command pod, and 2 works for a command pod and all science, so long as I don't land on the Science Jr. That thing has a crash tolerance of about -80. One trick: flip your last decoupler around so it stays stuck to your pod. Those things can hit pretty hard and stay alive.
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A viewer suggested I post my personal tweak to the display on BetterBurnTime, so here goes: <string name="CountdownText">1 2 3 4 5 ● ● ● • • · ·</string> <string name="CountdownTimes">1, 2, 3, 4, 5, 7, 10, 15</string> The big change is that the last 5 seconds are actually numbers instead of dots. For some reason that works far better for me when watching the countdown.
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[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
Superfluous J replied to Snark's topic in KSP1 Mod Releases
Extremely cool mod! Definitely going on the list of must-installs. -
I have 2 basic needs for satellites: Completing contracts and scanning ore. The contract-completing ones have exactly the bare minimum to complete the contract and no more. The scanning ones have the large clamshell dish and whatever is needed to get that into the polar orbit of its destination world. like @luizopiloto I like launching these tiny things with SRBs. I also like launching them at about a 3-5 degree angle from the launch pad and just let them gravity turn themselves into orbit. Fins recommended.
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I love this idea. I'd also like it if any Kerbals in a ship with an MPL get credit for their XP gain as if they had returned home. Then it'd be not so much a mobile science lab as a mobile "home base". Now THAT would be a reason to bring one to Jool.
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What are things that even google can't find
Superfluous J replied to RainDreamer's topic in The Lounge
(Joking) A use for the MicroNode (Actual) The artists or even the song names of about 5 songs in my library that I downloaded from mp3.com back in two-thousand-something. I even tried that phone app that listens to music and finds it for you. -
I did a series where my viewers submitted ships for me to fly, based on my current tech level. It was quite fun, though a bit of a rigamarole sometimes getting the ships. This does an end-run around that by having the ships already available for download. I also agree that you should do it If the videos are well produced (You mention him so I'll say if they're remotely as well produced as Scott's I'll consider them "well produced") I'll give it a watch.
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1.1 is seriously bugged, but comes it as a surprise...
Superfluous J replied to Temeter's topic in KSP1 Discussion
Sure it's possible. We have no way of knowing if that was so without him telling us, though, and even if it is true it still means he was okay with the wage at the time. I don't know anything about the Mexican economy or how their minimum wage stacks up compared to ours. I suspect many of the rest of us don't either. I do know that the only numbers I've seen (in this thread) say he was making double the minimum wage at the time which - while not stellar - isn't all that bad sounding. Generally if you work somewhere for years you are - at the very least - unable to find something better. -
Isaac Asimov, pretty much everything but the Foundation series is my favorite. Don't read the prequels though. They're like the Star Wars prequels. And the Elijah Bailey books that were so much better than that Will Smith movie. Robert Heinlein. Everything he wrote. Every. Single. Word. But if i had to pick something, I'd say The Man Who Sold The Moon. Oh! And Larry Niven's The Integral Trees and The Smoke Ring. Anybody who plays KSP should read those, as these people's entire lives are lived with orbital mechanics.
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1.1 is seriously bugged, but comes it as a surprise...
Superfluous J replied to Temeter's topic in KSP1 Discussion
"There's no proof it was ever actually all that bad, just people saying things for unknown reasons. We can't know the truth and it doesn't affect us, so we shouldn't speculate" "That's exactly what they WANT you to think." "Current employees say it's getting better" "So it was worse in the past! Gotcha!" "They just took a 2 week vacation. Sounds pretty good to me." "They just did that so they could screw over hourly employees and scare the rest into thinking they were on some kind hidden retreat where they decided whose life to ruin next!" Okay Fox Mulder. You got me. You will believe no matter what. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Superfluous J replied to Claw's topic in KSP1 Mod Releases
Cheers, your work is greatly appreciated. -
What was the hardest thing you've done in KSP?
Superfluous J replied to RandomUser's topic in KSP1 Discussion
I can now officially say that landing and returning to orbit on Eve in 1.1.2 is the hardest thing I've done. Because I've now done it In the end it was almost comically easy, but that ease was the result of weeks of work, not even counting the time I spent having given up on ever getting it. -
What was the hardest thing you've done in KSP?
Superfluous J replied to RandomUser's topic in KSP1 Discussion
None of that is enough. I tried already to fly an asteroid in the 1.0 atmo. It was like... well... it was like trying to fly a rock. -
[1.7.3] GPOSpeedFuelPump continued v1.8.19
Superfluous J replied to hab136's topic in KSP1 Mod Releases
It looks like I somehow had the mod installed twice. Sorry for the false alarm. When I "uninstalled" it it was actually still installed, and it ran just fine. -
What was the hardest thing you've done in KSP?
Superfluous J replied to RandomUser's topic in KSP1 Discussion
Flying an asteroid was a glide in the park compared to Eve. -
I'm going to be streaming this on Twitch starting in a few minutes, and ending probably only after several hours and (hopefully) a successful completion of the Eve portion of the journey. Stop by and say "hi" and watch me flailing. https://www.twitch.tv/5fhhorseman
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[1.7.3] GPOSpeedFuelPump continued v1.8.19
Superfluous J replied to hab136's topic in KSP1 Mod Releases
I have a very large ship that - with GPO Speed installed and pumping fuel in fairly confusing (but straightforward) ways, flips out like it's lost an engine when a set of tanks runs out of fuel but the engine in question still has plenty of fuel. As far as I can tell the ship is perfectly balanced at the time (Right clicking tanks and checking fuel quantities). The same ship, launched without GPO installed, never has this problem. Below is the ship. You may need a moderately beefy computer to run it. It's also a bear to fly so I suggest launching straight up and not trying a gravity turn, unless you want to see if you can [defunct site link removed by moderator]