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Everything posted by Superfluous J
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I disagree regarding mach effects, or at least define "low atmosphere" differently. I have a TWR starting at about 1.5 usually and gradually gravity turn my way to orbit Not only do I see mach effects, I see FLAMES most of the time Though for a beginner having troubles, I suppose keeping it slower can help flipping. Q: Do I have to bring those science experiments back? I left them on the Mun and didn't get credit for reading them. If you have Astronaut Complex 2, you can get out of your ship. Once outside, get near the experiment and then right-click it, and remove the experiment. Then get back in the ship and the experiment will be stored. You can also run the experiment again. Doing this over and over can get you a lot more science on a mission than you were getting before.
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The two I've used are TAC Fuel Balancer and GPOSpeed Fuel Pumps. I much prefer the latter. I thought there was one that maintained your center of mass but I can't think of it now, as I've never needed it.
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Okay so you hate it and won't change it. I can't argue with that. Literally. I can't. It's useless.
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Two things: Why does everybody use "it's like Facebook" to mean it's bad? Don't like 90% of all Humans on Earth spend their entire online lives on Facebook? Mod. The. Forum. To. Look. Different. If. You. Don't. Like. It. I did. It looks great now. My eyes haven't been seared once.
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My big problem is the term, "hump." That implies difficulty and required work to overcome. "The 3rd tier of the VAB is useless" has nothing to do with how difficult it is to upgrade things. The purpose of the limits is to make you upgrade the buildings. They're not super sensible limits and a lot of the problem is that there aren't enough tiers to upgrade through. Personally I think there should be 10 or more levels with very granular and increasing rewards. Don't have 10 models. When you upgrade from tier 4 to tier 5 launchpad, you don't get a whole new launchpad but it instead adds the water tower or those big tanks. I don't know. I don't design video games for a living. Just "Crap, good, awesome" are too few tiers. But anyway, without limits upgrading is useless. I'm not defending the current limits as perfect or even good or even sane. I'm just saying that they are not difficult to overcome, which the term "hump" implies.
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Execute maneuver node
Superfluous J replied to Clear Air Turbulence's topic in KSP1 Suggestions & Development Discussion
No, it's not. Which is why automating it is attractive to someone who has done it thousands of times. "All I do" is not execute burns, and especially not burns using maneuver nodes. It's the burns that don't (and can't) use maneuver nodes that is the actual meat of the game. Getting to Mun isn't the hard part. Landing on that arch is. -
Has anyone seen this easter egg before?
Superfluous J replied to One-Way Films's topic in KSP1 Discussion
Knowing now that it's about Armageddon, I'm happier that I didn't get it.- 22 replies
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- cool beans
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This is one of the the first things I posted on Imgur. I am not proud of the ship. Even a little.
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Better plane navigation
Superfluous J replied to Engineering101's topic in KSP1 Suggestions & Development Discussion
All the in-game navball needs is a pilot control (like the "hold prograde, retrograde, etc" that aren't even needed in planes) that allows you to hold pitch, roll and yaw. Maybe with a level 1, 2, and 3 pilot or something. I'm not talking trim, which even after having had it explained to me a half dozen times doesn't seem to actually do anything in the game. I'm talking a slider that says "Aim X degrees above or below the horizon" -
Execute maneuver node
Superfluous J replied to Clear Air Turbulence's topic in KSP1 Suggestions & Development Discussion
I was kinda hoping probe cores would get that option, for when they're not directly controllable due to not having a signal. And then they'd also just leave it in for piloted ships. Or someone would mod it. Or it would be a simple ModuleManager fix -
I don't think the problem is the existence of a hump (I too don't think it exists) but the fact that after a certain point (for me it's clicking "start") there is no challenge. And I don't even think that's a problem. I can't name a video game where, after 1000 or more hours, any particular part of it should be expected to challenge me.
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I went there back in 0.23.5 I haven't been back since. Maybe I should do a whole 1.0.x "Joolpollo" try.
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Remembering where to land
Superfluous J replied to Chucktheninja's topic in KSP1 Gameplay Questions and Tutorials
I often also use "Prospector Probes" for this purpose. Small, efficient probes with about 3-4x the dV needed to land on the surface of the target planet. I either bring 1-2 with me when scanning, or send them in a separate mission. I find where I want to land, send the Prospector Probe down, and then use it to hop around the area and find a nice flat spot for the base, ISRU unit, or whatever. -
From the discussion above, I deduce that a voter could vote while the poll is anonymous, and then the original poster could come back later, uncheck the box, and reveal their name?
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Could you be more specific? I cannot find the word "Topics" on any page in the forums I go to.
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I suck with launch windows.
Superfluous J replied to jros83's topic in KSP1 Gameplay Questions and Tutorials
That feel when someone else pimps your videos for you The funny part was, I was going to post that myself but didn't want to seem like I was just here to advertise. -
Petition: Return to VBulletin!
Superfluous J replied to MedwedianPresident's topic in Kerbal Network
Except in this example you got the car for free. -
I noticed this too, both on started threads and replies.
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To answer the original question, I have never heard of any feminist groups stopping or even trying to stop any space launch in history, even though most if not every one has had more men than women on it.
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I suck with launch windows.
Superfluous J replied to jros83's topic in KSP1 Gameplay Questions and Tutorials
I do similar, but never actually send the probe into Sun orbit. It stays in LKO and I use the method Slashy described to find transfer windows* but do it with 2 maneuver nodes instead of actually performing the burns. As a bonus, you can use it to plan the actual burn, and then when you launch your real ship you can target it, and see where the maneuver node is. Then you can place your real maneuver node right on top of it and get your encounter without much fuss. *Actually, I use the transfer planner. But when I'm not using it for some reason (challenges, it's not updated, whatever) it's nice to have this to fall back on. -
vBulletin vs. IPS, from your average user's perspective.
Superfluous J replied to Endersmens's topic in Kerbal Network
You quoted Columbia, but I originally said all this. I'm not going to do the inline quoting because - in spite of the fact that I could use the mouse, I find it far more clunky than you do. The mouse is a blaster, clumsy and random. The keyboard is a light saber, an elegant tool from a more civilized age. I did not know about ctrl-right-click for tables. That is essentially awesome. I'll remain grumpy about having to use the mouse but the fact that it's possible will make my signature better. Thank you.