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Superfluous J

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Everything posted by Superfluous J

  1. You mod KSP, I see. Have you tried modding the forum? There's a whole thread on this cool Firefox/Chrome plugin called Stylish. My forum experience is fantastic, now. At least from a visual standpoint.
  2. I have the opposite experience that GoSlash* has. I don't experience the hump because those early building upgrades (For me they're mission control, tracking station, vab, launch pad, and astronaut complex in no real particular order, all before R&D) are so cheap as to be free in my experience. I've never budgeted for them, just as I want what they give, I have the cash, and I do it. I also play on Normal mode and I assume the OP isn't saying "I play on super hard and want to discuss how we can fix how hard it is," because that's just silly. *I tried to tag you, but that doesn't work. I won't bring up how access to the base code to the post would allow me to do it.
  3. If you can send a 2-man ship to Minmus, have Jeb cart Bob up there. Jeb will be able to fly the ship (SAS) and Bob will be able to reset the Goo and Jr, assuming he can EVA (upgrade Astronaut Complex). Get up there, and biome hop around a little until you're almost out of fuel and then come home. Don't feel bad about alt-F5 to drop named quicksaves, so you can get home even if you pushed the fuel envelope too much. That can get you hundreds, if not a thousand or more, science. And you can do it a couple times if you know where every biome is. I used to use a map but now I know my favorite spots by heart.
  4. Laziness CAN BE a derogatory word for efficiency, just as efficiency can be used to make laziness not look so bad. But in this case, no. The wysiwyg editor is not efficient. It allows people to make the simplest of posts without having to think or remember, but if you want to do anything at all it is far, far more difficult. In short, I'm lazy, so I want post source editing options so I don't have to do all the work required to make anything more complex than posts like this one here. In other words, I want to be efficient.
  5. You don't. If you mean the thread, you can ask a moderator to lock it, but all public discussion (except that which violates rules of decency) remains public. If you mean that post, just edit it to "oops I misposted."
  6. Seems like you cut off an important part of my post in order to make your point, so let me put the entire relevant part here, with the important stuff you neglected to include bolded: ------------------ When I first wanted to post a picture in BBCode, I had to figure it out. Were I as lazy as "literally every single new member of the Spacecraft Exchange thread," I'd have asked instead of looking it up. Heck, it was so long ago I can't remember if I asked or looked it up. The day this forum was unveiled, I had EXACTLY THE SAME PROBLEM. I couldn't figure out how to post a picture. In similar forums, there was always a "post a picture" button, usually with a little icon of a Bob Ross style painting. I explored and eventually figured it out, but were I as lazy as "literally every single new member of the Spacecraft Exchange thread," I'd have asked instead. They were existent. You did have to Google for them but sup and sub tags worked. In fact... sub and sup bbcode tags still work here. But if you type them you'll have a terrible time editing your post.
  7. I don't want to post a meme image but if I did, it would be the slow clap. I'm not editing the first post in honor of this post being awesome.
  8. What do you mean? I just tested the link and it goes to the "recent ksptv" page. There's a slightly differently textured one in the Squadcast Summary I did back in September
  9. They record on Thursday now, but I still can't really hope to recap them until Friday night or Saturday. Their schedule changed, but mine hasn't!
  10. Special thanks to @Endersmens for showing me the way with colors. Note: It's still not perfect but at least I don't have to use the mouse to highlight all the portions I want to be green. Every 15 minutes I drop a time stamp, so if you can find a spot in the video more easily. Descriptions of gameplay are in green. "Something in quotes means it was directly said." If you want to watch the episode yourself, you can find it at http://www.twitch.tv/ksptv/profile/past_broadcasts Squadcast was just under an hour. 0:00 Ted and Kasper are in the "Studio" He loads the game, and looks at his contracts. He accepts a "test parachute" one, to go with his "test a BACC" contract. It straps 2 BACCs to a tiny tiny ship. The launch pad can't support it. Instead of taking one BACC off, he upgrades the launchpad. This can only go well. 15:00 He realizes he killed Jeb, so has no SAS. He puts Phoicca in the chair, his new pilot. Launch! The rocket does not flip, even once over mach 1. He ejects the BACCs a bit before they run out, to a great explosion. This his rocket flips around. Which is good because he can brake with it if he needs to. Or he can just hit space and eject it away. He missed the contract, but would have gotten it if he had hit it right away when it became safe. They were discussing the red/yellow/white parachute icon. Red=you will lose the parachute. Yellow=You may be okay. White=You're good to go. Green=Deployed. Then red again=it's been cut. Mr_Turkey posits that maybe that's not a great color to use in 2 totally different situations. He did test the BACC though, so he accepts a "test a decoupler splashed down" contract. They discuss Mr_Turkey's comment in the devnotes about meetings. They're not long meetings. They're quick meetings to touch base. "Scrum meeting" His rocket falls over on the pad. "This is Kasper's fault" Back in the VAB, he adds makeshift truss legs, has too many parts, doesn't remove the un-decouplered heat shield that is directly between his capsule and science bay and instead buys the next tier of VAB. Did I mention that he put 2 parachutes on that science Jr that will - if exposed to any heating at all will explode? Because he did. He doesn't know how to put things on the ship at an angle. But they get it. His legs don't touch the ground, though, so when he launches the ship still falls over. It is still, apparently, Kasper's fault. 30:00 He uses the offset tool to move his "legs" down a bit. They're still not touching the ground, but they're better. The ship doesn't fall down! He launches! He then reads the contract. The ship must be splashed down. He tries to go to the water, but his rocket is stable backwards. So he fires the rocket, while theship is heading for the water, and accelerates away from it. (I'm only describing what's happening, not judging). He comments about this afterward, so he did at least realize it. He gets some science at least on the way down, but can test neither contract. He teasies he will show "RoverDude's super thingy." He makes a simpler rocket, that still looks prone to flipping, and launches. It flips. He recovers. He fails the contract because he didn't deploy the chute in staging. Mr_Turkey, you should mention THAT part in the next scrum meeting too. He splashes down, tests the decoupler, and at least has a half-successful mission. Then he mentions they'll discuss the parachute testing in the next meeting. 45:00 He goes to R&D and must decide between launch clamps and basic science, so he can be stable or get science points without having to go so far as to Mun. They ask the chat. Personally I say science. And then go Mun with it He puts the image up early and accidentally, but it's not the full image; it looks like just the upper left corner. All it shows is an antenna that we've seen before. The chat goes with Science. I win! He puts the picture up, and it is off center. But apparently that dish IS the important part. It's nice but isn't it exactly the antenna we saw like a month ago or more? The texture inside is apparently new. It will "cover the Kerbin system." So it'll allow you to control a Minmus probe, but not a Duna one.
  11. I thought the far left one was an inline preview mode. I'm almost positive I clicked it once and couldn't turn it off fast enough I'd go back and check but hey, the old forum's gone.
  12. Who forced you to learn BBCode? The old forum had a wysiwyg mode. To do anything useful you had to use BBCode, sure, but the same is true now on this forum. Except you don't have the option to.
  13. I try very hard to answer every question with a stock answer, and then recommend a mod or two that will make the person's life far easier. I notice a lot of others doing the same. I don't feel this is forcing anything on anybody, but instead making sure they are aware of all of their options.
  14. I like that, in spite of my continual changing tastes regarding the game, there's always a setup in which I can do what I want. I've played Sandbox, Science, Career, modded, unmodded, modded in a different way, modded in another different way, and each one was unique in one way or another and uniquely memorable. And there are several ways I've played the game in the past that I'd like to revisit and try again, because the switch from 0.x to 1.x really changed how things work and what I did before, I can't do again even if everything else is exactly the same.
  15. Correction: The original Kerbals should not have been made to obviously be cartoonized human males. Once that was done, however, the correct second step was to make female versions as well.
  16. Aw man. I wanted to be the one who first tried @Sᴄɪɴᴛɪʟʟᴀᴛ�ʀ
  17. Came in here to answer that I don't like doing routine missions, carting supplies around. Leaving because it never occurred to me that Kerbals need to date each other or whatnot.
  18. Not allowing engines to ignite while stowed is one of the least Kerbal things in this game. 7 nukes aimed directly at a command chair? Hop on in, Jeb. Unejected fairings around a Terrier? SAFETY VIOLATION.
  19. Sometimes I feel like the most patient man alive. The forums came out less than a week ago, are under active review and have had several changes already, and people are willing to just up and quit forever because some feature hasn't been added? How about quit for a week and come back and see how it is? Or take the month off. Enjoy the holidays with your family and/or friends. Play some KSP or (for me) Fallout. Then check back and see if the forums are better or worse.
  20. We can help you troubleshoot a specific rocket (if we could see it). With a general "my rockets wobble" we can't do very much but give generalities. The Stayputnik is not purposed to fly a rocket off the launchpad into space. Some can do it. I could, but not consistently and don't enjoy it enough (at all) to put the work into gaining that skill. If your rocket is long, it could easily be becoming back-heavy, which makes it want to flip. If it's short, it could start out that way which makes it want to flip. Fins help, but nothing will keep a rocket that is sufficiently back-heavy from flipping around. Regarding symmetry, it essentially doesn't matter in this case. You're going to get tiny deviations from mathematical perfection and wobble will tend to get more and more as you fly, gain speed, and fight air. Regarding your above reply, we can't assume anything about you. All we know is that you're having some problem with wobble. If we are to assume you know about fin placement, are we to assume you know everything else? That can't be true else you'd not be having this problem. So, how are we to know what is okay to assume and what is not?
  21. You just need to make sure that each stage that will be in atmosphere is aerodynamically stable forward. Take your first stage (the stage that, when you drop it, your ship starts flipping out) off the ship, and turn on the COM marker. Then find ways to make that marker as high as possible. Also, small fins on this stage can help get you that extra bit of stability, but may harm stability of the prior stage. One obvious way to shift mass forward is to have another stage. It may even make your rocket more efficient, depending on the design. Without a concrete example of what you're facing though (pictures work wonders) I can't really give any more specific advice.
  22. He said it was December 3rd, not 2016 Thanks for the update Trigger, this is an essential mod for KSP in my book. I won't leave Kerbin's SOI without it! Can't wait to see the angle in action.
  23. Looks like the near approach markers are trolling you. First off, delete those maneuver nodes. Then, slow down a TINY bit so your DN as perfectly intersects Duna's orbit as is reasonable. That should snap your ship's marker near that location. Duna's will be somewhere else entirely. Then put a single maneuver node just beyond your ship's marker, which should mean that it's just beyond your DN marker. Your ship's marker will remain still but Duna's will move. Right click that maneuver node, and you'll get a circle with 3 buttons, a X button and 2 buttons at the bottom, one of which is greyed out. Click the one that is not greyed out. Duna will move again. Click it a few times and you'll see Duna's marker moving in a predictable way. This button is sending your maneuver node forward in time one orbit per click, so you don't want to do too many of these (Preferably, zero. That's why we use transfer windows) but the farther away Duna's node is, the more expensive it will be to fix it. Now, go back to your maneuver node and make it fire prograde. This will also move the Duna encounter marker, more smoothly. Watch how it affects Duna's location on your next pass. Using those two ways to move Duna's next encounter marker, find a future orbit where you can plop a reasonably inexpensive maneuver node in a decent time (you define these things based on your rocket and personal desire for promptness) that will actually get you a Duna encounter. (I should really make a video of this)
  24. So where we differ is, I assume that those who know the details acted logically and in their own and the site's best interests, while you assume instead that they want to ruin fun.
  25. That is (supposed to be) a button. You click it and it inserts the quotes. If that doesn't work it's just another bug you're experiencing
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