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Everything posted by Superfluous J
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Did I just find something new? 1.04
Superfluous J replied to Paranoid Shark's topic in KSP1 Gameplay Questions and Tutorials
...the first time you do it after installing. Then you use that opportunity to disable all sticky keys options. But seriously, isn't there something that comes up when you hit shift 5 times, or hold it for 5 seconds? I'm encoding video so can't load KSP right now. I am pretty sure though that if you've got the alt-f12 menu up one of those two things will bring up the cash/science/rep bars. -
Did I just find something new? 1.04
Superfluous J replied to Paranoid Shark's topic in KSP1 Gameplay Questions and Tutorials
I thought that was what you got when you hit shift 5 times. Or alt or something. -
Rep'd
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The easiest way to do this is to use the inline ones, but turn your satellites sideways. Use the modular girder segment or cubic octagonal strut to create a radial attach node, and then attach the separator (or a decoupler with the arrows pointing out) and attach our satellite to that. You CAN get the radial decouplers to face backwards through clever root tool (the "4" key in the VAB) and subassembly doohickery, but it's complicated enough that I can't remember all the steps offhand and except in rare cases it's not worth the trouble. The only time I used it in game was for my Astro Glider 2, and I suspect it caused some light Kraken attacks.
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Of the 3 listed, Martian, Gravity, then Interstellar. I found the latter to be more boring than profound. Gravity was okay for what it was: (wo)man vs environment in space. Martian - well I haven't seen it TBH but the book was fantastic and the people I know who have both read the book and seen the movie gave the movie thumbs ups, so I'm willing to give it the benefit of a very small doubt. Out of all movies ever made, I don't know. Unlike others, I think 2001 is terribly boring. I don't feel like thinking much right now so will just leave that blank on the form. EDIT: Out of the "realistic" movies I'd have to say Apollo 13 or The Right Stuff. If they just have to take place in space and it doesn't matter if the movie was trying to be realistic or not, I'd say Aliens.
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Delta-V or TWR on takeoff?
Superfluous J replied to Saltless Lemons's topic in KSP1 Gameplay Questions and Tutorials
Not sure if I count as someone who makes "really efficient lifters" but for me it's almost always 2. Sometimes 1. Sometimes 3 (though the first of those is frequently just a couple SRBs to help it get underway). Usually 2. And ideally the last lifting stage is dropped when my Ap is at the target altitude (100km these days but I used to shoot for 80) and the Pe is high but still in the atmosphere. I tend to go for 1.3-1.6 TWR on the launchpad, guide my gravity turn so it's quite shallow, and consider throttling down a personal tragedy. If my rocket flips or has any other speed issues, I fix them in the VAB, not during launch. -
I think in the original script he died, but Hollywood had to have a happy ending so he magically appeared in a conveniently findable place.
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The Martian inaccuracies (may contain spoilers).
Superfluous J replied to cicatrix's topic in The Lounge
5char -
The Martian inaccuracies (may contain spoilers).
Superfluous J replied to cicatrix's topic in The Lounge
Why? It's never caused any problems on a Mars mission so far. -
You will save fuel. If you have a ship in LKO you can use it to set up a maneuver burn to Duna (Hint: precise node and future orbits help a lot). Don't perform that burn, but while controlling your Mun orbiter you can target that ship and see its maneuver node. Then, you can time leaving Mun such that your periapsis comes down to touch that maneuver node (or get close), and then you can be confident that burning at periapsis will send you to Duna. There's a lot of timing and logistics, and if you don't appreciate that kind of thing it's not worth the mental gymnastics. However seeing as you asked I suspect you DO appreciate that kind of thing
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The "You know you're playing a lot of KSP when..." thread
Superfluous J replied to Phenom Anon X's topic in KSP1 Discussion
That sounds like you've not been playing enough! Welcome back! -
Moho needs about that, but Eeloo and Dres are closer to 1500, assuming perfect Hohman transfers from Kerbin. i.e., you didn't have to go way outside of eeloo and fall back, or didn't nail it on the outward leg of a journey that would have done that. Ideally, you want to touch Eeloo or Dres at your apoapsis, and Moho at your periapsis, and Kerbin should be about at your periapsis of your Dres and Eeloo transfer orbits and at your apoapsis of your Moho transfer orbit.
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I also believe that editing the first post changes its post time, at least in some situations. Source: I noticed it on the newest Suqadcast summary. I posted, and immediately posted a followup that went in --updated--. I then edited the first post a few minutes later, and the edited time and posted time were the same even though I know more than a minute went by. Then someone replied several minutes later, and today I edited the post again. Now, the "posted" time is the same as the time of the first post. Weirdness and unintuitive, but explains why the times don't match.
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What's the furthest planet or celestial body you've visited?
Superfluous J replied to JackBush's topic in KSP1 Discussion
Eeloo, manned landing and return. It was a 2-ship mission, and the 2nd ship did a bi-elliptic transfer to get low Sun science. Since 1.0, the furthest I've been is Jool. -
So you REMOVE an entire launch site from the config file, and load the game, and the launch site is still there? The only possibility is you're editing the wrong file.
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You'll have to read the summary to find out. My title teased for a reason. (You also missed: DC = Direct Current though that may no have been mentioned) Yeah I was going to title this episode "Max plays KSP and not much else" until I thought of the title I ended up using. Quick clarification: Squad (not Max) is considering (i.e. it's undecided) not fixing it. I don't know if it's good or not, or exactly how it affects gameplay. I tend to almost never ragdoll my Kerbals. They actually tend to just get out, grab their surface sample, and hop right back in. Thanks for the clarification. I've added this quote to the OP.
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Can we talk about Life Support?
Superfluous J replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
Time isn't an important factor in the game not because of lack of things that hurt you over time, but because the devs do not want to implement time-based mechanics. I personally am torn. I used to think it was a bad decision. I then thought it was a good decision. Now I'm kinda fencesitting. -
Every 15 minutes I drop a time stamp, so if you can find a spot in the video more easily. Something in "quotes" means it was directly said, though I frequently don't bother with that. [brackets] are those rare times where the accent barrier keeps me from understanding something, or I want to say an aside about something Max said about KSP development. Green text is descriptions of what Max is doing in the game, with asides and commentary by me where I feel the desire. If you want to watch the episode yourself, you can find it at http://www.twitch.tv/ksptv/profile/past_broadcasts Squadcast was just over an hour. 0:00 Squadcast started at 1:10 Max is resplendent in a Superman Tee and drinking soda from a glass. They've been busy with 1.0.5 Squad was invited to the White House (!) He has 2 Kerbals to rescue, one on Mun and one on Minmus. He sends a ship named "The Rescuer (Maybe)" Symmetry fails him, as it does us all. Maybe it'll get fixed? White House trip will be on Monday. He launches, and the SRBs ignite AND detatch. "Hah. We didn't need those anyway." They're getting an award. 2 of the crew are going to the White House, but he can't say who is. [i assume 1 is HarvesteR] He gets into orbit in spite of himself, with the help of his transfer stage. 15:00 They are working on fixing Jool aerobraking causing instant death. DanRosas' birthday is near this time. He's celebrating it tonight. Happy birthday! He's going to Minmus first to rescue Val. They may be going into Experimentals soon, but there is nothing to show now. Everybody should go see The Martian. Max runs out of fuel in the transfer stage with 300m/s left on his transfer burn. He stages, kicking off the transfer stage AND 4 full fuel tanks that were meant to land him on Minmus. "Fffffffffffffffffffffffthat's not good!" Also, the parachute activated. He opts to keep Joan in orbit. "Remember 2 weeks ago when we only had 1 rescue mission to do?" Roverdude tells him to set the min pressure to 0.6. He does so, and then enters the atmosphere. It works! He teases RoverDude has soemthing to show. 30:00 Same ship with fixed staging, he launches. He stages the SRBs too soon, and blows 2 of the landing legs off of his lander. He opts to continue. He "gravity turns" at 8km and way too violently, and flips. He opts to not continue. U5 turned out to be way more of a job than they thought. It started out really quick which is why they thought it would be done faster. Launch #3. "We're not keeping count are we?" Yes. We are. He tries an early (but still quite late), more shallow (but still too severe) gravity turn. It fails. He adds some fins. Launch #4. Same turn, the fins help. He gets to space with the launch stage, and "only" needs about 1/3 of his transfer stage to get to orbit. Server migration, not all services available. [i've not noticed anything though I only use the forums] 45:00 "Mr Bond that's a 1.0 thing, actually. The engineer information. It's not in 1.0.5." "Roverdude has done something to increase the viability and the number of the things that one can do when it comes to making resource generation kind of stuff. Like if you're looking after ore you knda have to stick to certain ship designs. Roverdude has done a thing that will allow you to try more ship desins because of it. That is something that will be coming in 1.0.5." His transfer stage JUST lasts to the end of the transfer burn. He gets to Minmus, lowers his orbit, waits for morning at the landing site, and comes down. He lands, with a LOT of fuel left. The disposable tanks have about half their fuel left. He goes to Val, and flies her the 2.4km to the lander. Actually he intentionally ragdolls her starting at about 2km away. She tumbles and bounces until she's about 500m away. So he does it again. Female Kerbals are more bouncy than male Kerbals. It's a bug, but they may not fix it. He gets her on the ship, and ends Squadcast. - - - Updated - - - First! One thing I noticed is that he had enough fuel left in his lander that I bet the first launch would have made it. Especially with a more efficient Minmus encounter and landing. And especially if Val had jet packed to orbit instead of the rescue ship landing.
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The Martian inaccuracies (may contain spoilers).
Superfluous J replied to cicatrix's topic in The Lounge
The RTG was not an in-use power source. They buried it to dispose of it. I'm not sure why they weren't using it for power, after bothering to carry it all the way to Mars, but I have extremely vague memories of it being mentioned in the book. -
Cassini beginning flybys of Enceladus
Superfluous J replied to PB666's topic in Science & Spaceflight
That's because - from my understanding - that's not the policy. That 2-year-old thread had like 5 posts and didn't talk about Enceladus. It wasn't a general catch-all thread about Cassini either. It was about a single (albeit cool) photo. This has nothing to do with that so should not be posted there. If Cassini took a 2nd photo, similar to the original, then that would be a reasonable - uh - reason to post there, and a valid necro.