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Superfluous J

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Everything posted by Superfluous J

  1. 2 come to mind, though I doubt they're the dumbest I've come up with: Science Getter Minmus Station Combobulator (See, the station had become discombobulated...)
  2. Note that the stock game WILL crash eventually due to running out of memory. There are at least 2 well-documented memory leaks in 0.90. In stock, you should be able to play for HOURS before this happens unless you're actively doing those things that the bug reports say cause the leaks. ATM will let you play for a little while longer, but won't stop the crashes from happening.
  3. And as I stress whenever someone suggests this: If Open-GL kills your framerates, try DirectX 11 with with the tag -force-d3d11-no-singlethreaded It doesn't save as much as OpenGL but my framerates are actually better AND I get about a 30% savings in memory footprint.
  4. This again? No. Mechjeb is not... Oh wait. PARACHUTES!?
  5. They have to be thicker than the stock lines or they'd not be as noticeable. When you have them on, you obviously want to see them. I leave them off until I want to know where my landing spot is or how my aerobraking will go.
  6. Oh sweet I'll try that. I think I remember reading that when 0.90 came out. Hopefully it's 5 degrees. I needed 10 degrees and ended up eyeballing it. Two 5's would have been perfect.
  7. Would there be a way to (Or is it already in there and I'm not seeing it on the features list) get the stock rotate widget to respect the angle you set in Editor Extensions? Right now it's either 15 degrees (no matter what EE has set) or smooth (if EE is set to smooth rotate). I want exactly 10 degrees which seems impossible.
  8. I saw that video and was impressed. I've used the alignment tool (just clicking on it with angle snap on) to align things placed without symmetry exactly on a vertical axis (Vertical snap FTW) but never thought to use it to align multiple docking ports. Mostly because I don't use multiple docking ports and instead prefer strut mods
  9. I misspoke in an attempt at brevity. I don't want the teaching/training/tutorial system to be restricted to a wiki in the game, is closer to what I wanted to say. An actual wiki a la Mass Effect's Codex would be awesome.
  10. I don't want a wiki in the game. I want natural, integrated training like how Portal did it. By the 10th level you knew how to play the game and barely read any text at all. Not just KSP, but every game should have such an organic teaching mechanism. The problem is, those are hard. Letting the community maintain a wiki is much easier.
  11. It was. The 1-man can, though, which I don't think is the one you're talking about? In any case I got it, and can in the future just not strut in front of doors. Makes sense anyway, the guys shouldn't have to clamber around struts to get out of the capsule
  12. Update on my personal game, I left Kerbin's SOI and canceled about 10 contracts before a "Duna Base" contract came up. Seems that is at least one trigger for this to show up, but maybe there are more, like if your rep is high enough you can get offered them earlier. As the title says, contracts are crazy.
  13. I think 1.2km/s less dV is well balanced by not being able to tack 45 degrees into the wind at 250m/s.
  14. Is there code for the autostrutter to not block doors with a strut? I just tried to connect 4 auto struts by making 4 of them (all connected to a part on one side of a docking port) a "1" and the other 4 (all connected opposite their pairs) a "0". 3 of these struts connected but the 4th did not. It was supposed to connect so the strut would go across the door. When I moved (via Kerbal Attachment System) one of the problem autostrutters to a location where the strut would NOT block the door, the strut appeared between them.
  15. (Note I'm not disagreeing with you. I'm agreeing. Wholeheartedly) I'm pretty sure that Minecraft is still indecipherable without a wiki open to the crafting page, at least until the player has memorized most if not all recipes. This was one of the things about it that lost me as a player when 1.0 hit, and it's one of the things I'm worried about KSP losing me for as well. It's hard to champion a game where the most basic of things (In Minecraft it's "craft an axe" with no hint as to how, and with KSP it's "Oh I have to right click the Kerbal and say "Take a surface sample"? And when he gets in the pod it's stored. Oh, and he can store infinite surface samples. But only this one crew report? Oh. If he gets back out and takes the crew report out of the capsule and gets back in, he can take another crew report. And this is written down where? Oh, in this forum post by 5thHorseman. This sounds more like a rant than instructions." Sorry I got a little meta there, but I hope my point is made
  16. Not really, becasue you still need 13k dV (or whatever you'll need when the new aerodynamics system is enacted) in your tanks when you lift off. The only benefit is you can land the ship empty so don't need as many parachutes, but I've always tossed the parachutes after landing anyway to save on weight. Unless you can scoop and refine it from the atmosphere, I suppose. But I think they're not going that way.
  17. Can a part have 2 stageable things, and have them be staged separately of each other? I can't think of any so don't know if it's possible or not. Though granted you don't have to stage the actual purpose of the escape system, just tuck it into your abort sequence. I can't really speak on this because other than just trying it when it first came out, I don't bother with it.
  18. In-Situ (a fancy way to say "On-Site") Resource Utilization. In other words, the ability to use the resources around you. Why "In Situ" and not "On Site"? No clue. I assume it sounds better and makes the talker seem more educated.
  19. You may want to follow some of the news threads. One in particular: A Sneak Peek at Resources.
  20. Considering this is about 1.0, I think that the ability to do anything in any current or past version has no practical relevance to how possible it will be to do (or how possible they state it will be to do).
  21. I watch a youtuber (DFWanderingKid) who always makes sure his planes have roughly a 1:1 ratio of "lift units" to tonnes of mass. So if his plane weighs 6 tonnes, it must have 6 "lift units" You can find the "lift units" in the VAB by right clicking the wing segments in the part selector. Add up the "lift rating" of all your wing portions and you have the "lift units" of the plane. That should be just about the tons of the plane's weight. I have no idea if this is a good rule of thumb, what they actually intended when they came up with this "lift rating" number, if any of this will matter in 1.0, or any of that. I actually asked him about it last night and got what I told you above and I've not even tested it EDIT: Ninja'd with better info. Le sigh
  22. GP2 is on my list of wants, but it's closer to the bottom of the list than the top. Granted, the 1.0 feature list takes most of what's on the top of my list and puts it in the game, so maybe after 1.0 comes out my answer to this poll would change. But for now, I'm picking option 3. ...if I could. For some reason I may not vote on this poll.
  23. I tend so far to have either resources, or FAR. It'll be weird to have more realistic aerodynamics AND ISRU in the same game.
  24. I am enjoying flat-out normal with all checkboxes off except saves and reverts. I almost don't do science at all, unless there's a contract for it and then it's just to do the contract. I've not put a Goo or Jr on anything and have no reason to. I put the other things on because they're massless but don't really see why, when I can get 10x the science return from a simple contract that doesn't take dozens of clicks. I'm hoping they balance the contracts so they're not such fonts of science, but find the amount of money I get is about right. Not too much grind and I've unlocked the tech tree and all the other building upgrades I really want, and I could easily have not ground at all and just gone to Duna and Eve without the tech I wanted. The money I'll get from them would have easily unlocked that last R&D upgrade. So IMO all that really needs done is to severely cut the science gains, and maybe make rep more transparent (I still don't know how it works even though there's a wiki on it).
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