Jump to content

Stone Blue

Members
  • Posts

    5,100
  • Joined

Everything posted by Stone Blue

  1. Hehehe... I had this happening in 1.1.3... its why I gave up submarine building, and the sub part mod I started...
  2. holy run-on sentence... lol
  3. THANK YOU, @allista RL got in the way the last couple weeks, and I havent had a chance to give either WildBlue Tools, OR AT Utilities a REAL good look under the hoods... I've just been over the documentation for both... I LOVE both of them, and am torn about eventually having to most likely use one or the other... You and @Angel-125 have done EXCELLENT jobs with both of them... At this point, I'm leaning more toward AT Utilities, from what little I've seen... I may end up using both eventually, tho... In seperate mods, of course...
  4. Huh... I did that before I posted my edit...
  5. v6.8.8... but I see 7.0 JUST released 9/22 ... lol EDIT: OK... So the problem seems to be somewhere from beyond my keyboard... Could you note that this is actually a THEME, instead of a PLUGIN, for us, wee-little programming noobs... Maybe note that in step 4 But now, even after figuring THAT out... KSP still doesnt show up as a language in the list?
  6. Hmmm ... I get to step 4, and the only filetype selectable is .dll?
  7. Yes, its a SpaceDock issue... SD has been having issues since right about the time pre-1.2 released... But the issue is that Vitas, the SD dev, went on 2 week vacation that day... He'll be back early next week, so it should be good Soon™ after...
  8. Yes.. we appreciate that you care so much, but DO NOT let it affect your vacation... its just bad timing.... If only it had happened the day AFTER you left, you could have never even known about it, till after you returned... People just need to be patient...lol
  9. Just a reminder, Vitas, the SpaceDock dev, is on a two week vacation... I belive he has at least another week before he returns... Just be patient...
  10. @TMasterson5 Please be patient with SpaceDock... It had some blips RIGHT before 1.2-pre dropped, but more importantly, RIGHT before Vitas had to leave on a 2 week vacation... But I'm mainly posting because the dropbox link, goes to something that doesnt seem like its this mod?... Also, the three files are at least a couple weeks old?...
  11. And ^THIS^ is what I wish more people would understand.... I've talked to some console gamers, (not to pick on them...and besides, I dont KNOW any other PC gamers...lol), and when I talk about donating to mod devs, they look at me like I'm crazy... They pretty much say, once they pay the price for a game, there is NO way they are donating free money over and above that to anyone... And they look at ME like I'M crazy... I tell them I think THEY are crazy: paying $65 for a single game, then having to pay for an ongoing subscription service to be "allowed" to play multiplayer online, then having to pay $10~$20 for periodic DLC, or $$ for some stoopid avatar items, or specialty in-game armor/weapons/other items.... ??? Or how about THIS one: paying $13 or more for a movie ticket that may get you 2hrs of entertainment, and thats IT... ?? With KSP, you buy it ONCE, for at most, 2/3 the price of any other video game, get all the updates FREE, get literally THOUSANDS of mods/add-ons for FREE, COUNTLESS hours of play-time.... If KSP froze development NOW, (well, 1.1.3 ), and I attempted to play just a FRACTION of the FREE mods that are available (yes, FREE!!), to their FULL possibilities, I could literally put YEARS into playing this ONE, SINGLE, GAME.... Now think about that... Wouldnt you rather see even a FRACTION of the THOUSANDS of dollars you could potentially spend over just a year, on "brand-name" video games, and "big-box" gaming studios, go to specific people, that you KNOW, and post with, who make such AWESOME content that can occupy and entertain you for COUNTLESS hours, while THEY struggle with real life, making content in their spare time, which in many cases, seems to be NOT so spare, FREE of charge, while they gain NOTHING, except maybe a meager "Thank You" here and there? So please, for just NINETEEN cents a day, you can help save an independant, non-professional, down-on-their-luck, struggling, KSP mod developer who only wants to share their creativity out of the goodness of their heart, with YOU, fellow KSP players, while not even asking for or expecting any praise, much less monetary compensation... So please, donate, and while helping to save and support these poor souls, remember, you'll be helping YOURSELF, by continuing to receive COUNTLESS HOURS of enjoyment from their content... And if you donate TODAY, we'll send you a FREE, lime green, *Kerbal Snuggie™, for those cold evenings spent sitting at your computer, enjoying all the FREE KSP content that your favorite twisted, er, dedicated mod dev selflessly struggled to provide for you... * Kerbal Snuggie™ is of course a fictitious product, which of course, we have absolutely NO intention of creating and providing to you, no matter HOW much you donate... However, we could possibly be convinced to draw up and provide you with some detailed instructions on how to create your own lime green Kerbal Snuggie™ using a white pillowcase, a pair of scissors, and some commonly found household chemical products... All for FREE of course, with only a modest, one-time charge of $39.99 for shipping and handling
  12. @Crzyrndm Any chance of you reconsidering/revisiting dev of this, since Unity 5 now supports multi-monitor support? https://docs.unity3d.com/Manual/MultiDisplay.html
  13. EDIT: nevermind... my forum theme preventes me from seeing any text on that post...lol
  14. I see it now, thanks for pointing it out. Hmmm.... Am I correct in assuming this, and the other methods you mentioned, are the reason why a user editing THEIR copy of the version file, SOMETIMES, over-rides AVC's update notification.... But in other cases, has NO effect whatsoever?
  15. @Tristonwilson12 can answer for sure, but I think its a modified .dll he compiled last night while we were all in chat... It didnt seem to take him too long to do it... VOV
  16. Yes... I'm sure this doesnt get said often enough... for EVERY mod dev... I wish I could open my wallet to reinforce my appreciation to MANY of the mod devs out there... As always, tho, THANK YOU , Malah!
  17. Should be easy enough to just change the part "name = " , "title = ", and resource in one of the mk2 tanks' config files, to make a "new" xenon tank
  18. Nice!!... When you posted asking about how you should go with the fuselage section, my first thought was "business jet" ... with wood really mice interior... That cockpit is beautiful... Only thing that could make it better would be a full custom-equipping with ASET props avionics
  19. Some light reading: And the closest thing I found that sort of worked, was this: Hope someone gets SOMETHING working soon, that doesnt require a seperate computer, or running multiple instances of KSP at once on the SAME computer...
×
×
  • Create New...