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HafCoJoe

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Everything posted by HafCoJoe

  1. Is there a "best post of the month" award out there? Because hands down you just won it. Cudos to you and thanks a ton for the recap (and partial mention-y thing sort of!). I couldn't have stated that better if I tried.
  2. I want to add that SQUAD might also buy you guys your beverage of choice... They have yet to add true eclipses to stock and if either of you gets it working, I bet there is a high chance that they would look into adding it to stock. Or at least something similar. We could finally see something like this:
  3. When performing drop tests on craft or in manipulating ship placement I often need to quickly toggle Hackgrav quickly on and off, but the only way to do so is through the debug menu. This is for good reason as it is a cheat and would greatly confuse players, but for the more experienced crowd out there I'm betting that keybinding Hackgrav to the letter "O" key or a different key would be extremely useful. It sure would be useful for me . I am not sure how possible it is with KSP's physics options, but it would equally be as useful if Hackgrav could be made ship specific, so other outlying craft wouldn't float away when testing one thing. 5 points of rep and a let into the group working on my current cinematic project for the one who makes it happen... - Avera9eJoe
  4. Hmmm... Starwhip I have a fighter you might want to take out for a spin and possibly render (if the list isn't too long). It's not only the prettiest one I've built, but it also makes the fastest turns (It's also extremely squirrely so be careful if you test it). I'd put money on the table on that. If you decide to render it, the style can be up to you... unless you really want specifics (worth viewing on imgur) Based on this: Please excuse the broken fairings in the sketchfab embed Volta Fighter.craft (Dropbox) ALSO, if you can easily use a different set of textures, I made my own stock part revamp pack based partially off of KSPRC and combined with my own SPPCC mod (As well as WindowShine edits). It makes all of the stock wings match in texture and color as well as aligning the NASA tank stripes and a number of other little annoyances. If it is doable with ease, I would love it if you could use the textures. You might be able to see some of the edits in the Sketchfab upload ^. More info on it here, and download here. It replaces the stock texture paths and files and runs completely stock. See you around, Starwhip
  5. Thank you kindly sir! - It appears as though I have found a bug in Vbulletin... no matter how many times I delete and rewrite the file patch I cannot remove the " " in mk1Coc kpit.
  6. westamastaflash are you basically maintaining Time Control for the foreseeable future? I'm curious because this mod is the best out there for improving frame rate (And thus create good cinematics).
  7. Ha! That's awesome xD. I somehow doubt that was your original intent though haha.
  8. I just added an optional download for a version of the Mk1 cockpit with a redone window texture to hopefully match the other window colors. Feel free to test it out if you want. I'd love input. Paste and replace this in TextureReplacer\Default\Squad\Parts\Command\mk1Cockpit: mk1Cockpit.dds (Dropbox)
  9. That isn't a bad idea... the only issue is that I've been trying to change that windshields color for a bit now and it doesn't look at all good with the edits I've been doing. The color matches, but the reflections and brightened edges look crap. EDIT: I just uploaded my best Mk1Cockpit edits on the SPPCC main page. Feel free to test it out. It's the best I can really do. Replace it in TextureReplacer\Default\Squad\Parts\Command\mk1Cockpit. GREAT NEWS: I finally added WindowShine support for Asteroid Day. Enjoy guys.
  10. I say "Lay" the same way you say "day" and the "th" in the same way I say it in the word thimble.
  11. I just want to point out if it hasn't been said yet, that adding more facial expressions and animations would make player made cinematics remarkably better. In my 1.0 tribute video I had to reverse a clip in order to get a kerbal to smile on demand. A simple keybind... A simple LITTLE keybind to toggle expression would be amazing. Just saying, there's a reason why none of Nassault's films have a kerbal talking when on screen. Not even when someone is yelling a one syllable word. Ever time there is something said by a kerbal it is always over radio because that way you don't have to show talking animations.
  12. DUDE. DUDE. DUDE. WOW. That is all. I wanna see your new laythe whenever you get to it . I've found that adding noise over oceans gets rid of a lot of DDS compression lines (As well as making wave patterns). It might come in handy for you
  13. This is where I wish there was an official texture/mesh name list passed around .
  14. Ugh... I've been in your same boat for the last few months... I'm kicking off another big project though and that hopefully will raise my moral. I literally haven't done a true mission in over a month.
  15. Just signed up . I'm also curious as to how one gets onto the media group? I would love to release a preview video along with the rest of the KSP YouTubers/Streamers if that is possible.
  16. Would that mean that you could chose colors as if from a normal 0-255 color wheel, but you could choose values over 255 as well? Like "0, 63, 10000" as an RGB color code? That would be great!
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