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  1. All companies selling a product talk about future plans and future products that may not be realized yet. You have noticed what site you are posting this on I presume. Ironic. Seems strangely obsessive to call it "Elon vaporware" as if this kind of public announcement never happened before he came along. Why not call it "Star Theory vaporware"? We could go through all the only-on-paper rocket plans from the big space industry players over the last half century also I suppose, but we have a siblings forum devoted to that so I won't. As for the pointing, no one has tried to maneuver such a large craft at those temperatures with could gas thrusters before that I'm aware of. The volume of gas emitted was likely unprecedented. They likely froze over. I bet they fix the problem and make public announcements about the next design at the same time as easily as a kid chews gum and rides a bike at the same time. The stated goals of the test flight were met. Anything else would have been gravy. A suborbital trajectory was a precaution taken specifically for a situation like that which occurred with the thrusters; there was no danger of it remaining in orbit as a hazard. They have rockets lined up like kids at a roller coaster. I don't see any problem. It's working.
  2. I'm hoping for interstellar to offer some new worlds with new navigational, piloting, and design challenges. Eve used to be the final boss of KSP, with Eve, Tylo, and Moho perfectly representing the design, piloting, and navigation triad, but after enough times going there and back it kinda doesn't feel that challenging any more. I forget what it was called, but I'm looking forwards to that new super Tylo they have teased, and that binary system. I am a little bit worried that all the sci-fi technology they are going to add may remove a lot of what would have been a challenge, but inevitably I'll fall back into going for the low mass records and it won't be mass optimal to use any of the super heavy advanced engines. The grand tour record in KSP 1 is under 8 tons at this point, and there's been talk of pushing it low enough that we might not even need the Rapier any more. Speaking of which, when KSP 2 gets stable and polished enough for the low mass leaderboards to take off, the meta is going to be interesting. The ion engine was nerfed a LOT in KSP 2, you can't really use it to land on most of the small bodies like you could in KSP 1. Without a high tech lightweight replacement, we're going to see a lot of ultralight liquid fuel craft with opportunities for per body customization (although without EVA construction, this is docking port constrained), which should hopefully lead to a more interesting design than "Use the same ion lander for everything except Duna, Laythe, Tylo, and Eve."
  3. Bolded for emphasis. Consider for a moment that the average KSP1 player never leaves Kerbin's SOI. I read somewhere once that a whopping 70%+ of players have never gone any farther than Minmus, and another 10% or so have only ever sent probes into Kerbol orbit. Those numbers could be wrong, and I could be remembering them incorrectly. But that's 80% of the KSP1 player base (assuming the numbers are right) who have never had a probe, lander, rover, etc., land on a celestial body outside of Kerbin's SOI. Also consider for a moment that there are some KSP1 players who have landed on Duna, or Dres, or Moho...but who have never landed a Kerbal on Eve. Or who have sent probes to Jool, but have never landed on any of its moons. Or who have never even been to Jool. Or Eeloo, due to its distance and inclination. Even with being able to spam science points in KSP1, and being able to unlock the entire tech tree without ever leaving Kerbin's SOI, some experienced KSP1 players have never been to the outer planets (or landed on one of the inner ones). I can accurately state this, because I'm one of them. In KSP1, I have never landed a Kerbal on Eve, I've never even attempted to launch a landed probe from Eve, and I had never been to Jool (although I have been to Eeloo). So you want to talk about a challenge to experienced KSP1 players? For starters, you can't just spam science points in Kerbin's SOI any more, so now you have to go farther than Minmus if you want to unlock the entire tech tree (or even just get better parts). Sure, there's some local missions you can get some science points out of. But you are never going to even sniff Tier IV until you've gone interplanetary and back. And for those KSP1 players who never left the local SOI, that's going to be a challenge. Take myself, for instance. I mentioned above how I've never even been to Jool in KSP1. In KSP2, I've not only been to Jool, but I've gotten a probe in orbit AND I've landed on and returned from Pol. Things I've never done in KSP1. And I can tell you that it was certainly a challenge. I guess that an answer to your question lies in what someone really thinks a challenge is. Are experienced players going to have an easier time of things in KSP2 than new players? You bet your booties. And that's because they already understand builds, launch windows, gravity turns, transfers, and all the good things that come from having played the previous game. They already get the physics part of it, which is a pretty decent learning curve. But that doesn't mean that there aren't challenges for experienced players. It just depends on what they did in KSP1, and what they expect out of KSP2.
  4. Operating the flaperons in the hypersonic regime is completely untested. There was some early talk of putting a subscale demonstrator on Falcon 9 just to make sure the flaps operate properly...who knows how that will go. Looks like we have a good SES-2? Wait, no, that was just a cold-gas flip.
  5. T - 4:30 minutes! It's awesome to hear them talk about Starship production lines. It also sounds like they'll make flight 4 prep more quickly after this launch.
  6. The KSP forum moderator's team presents the Threads of the Month March 2024 Edition March is finally here - well, at least we are already in the middle of March! Before I get too far into this TOTM, I want to take a little bit of your time to discuss a growing trend in the United States and Canada - the growing suicide rate. It is not just young people or old people - it is among all age groups. I work at a local community college and am one of the trained mental health first aid caregivers. I am also a combat veteran and am a trained veteran's crisis mental health first aid responder (22 U.S. veterans commit suicide each day). Before our spring break last week (our spring break began on March 4th), I had the opportunity to assist a student in crisis. He is okay, got the professional care needed, and is now in professional outpatient counseling. This is a small victory in the battle for life. I've seen too much death in my life. Yesterday, I lost a thirty-year Army buddy to suicide. I say this to encourage and empower. If you live in the United States or Canada and feel as if life is getting the best of you, call 9-8-8, and you will be connected with local or regional people (free of charge) who can assist you. Reach out; you're not alone. Some people care enough to volunteer their time and efforts to help you through whatever crisis you're in. Find a friend or family member, a teacher, a professor, someone - and talk. Whatever it is, there are people who want to help you. You do matter. And you matter to this forum community. Now, without further blathering by this bald old man, let's get into the threads selected by you, the community members, as noteworthy for March! Instructions on using the TOTM images: If your thread has been selected as a TOTM, you can copy the image's link above, go to the area of the forum where you want to place it, and then paste the link. Press the <CONTROL> button when the image appears and right-click on your mouse. A menu will drop down and allow you to edit the picture. You can resize it - the first number can be changed as large or small as you want. Eventually, I will add these images to the thread I've created as a repository. For those out there who like the nerdy parts of the TOTM: To continue what I started in May 2021, I have kept some forum statistics to respond to those claiming the forum was dying, or interest in the Kerbal Space Program was declining. 326 new forum accounts were created in February (an increase of 47, or up 16.84% from January). Out of the new forum members who joined last month, there were 20 who transitioned from new accounts to being active and participating in the forum. This conversion means 6.13% of the new users who registered their accounts last month are now contributing members of our community! (This is a decrease from January; 12.18% of the new members became active and contributing members). If you're interested in meeting the new members of our forum, click here! Now, without further delay, I present to you the threads of the month for March: Cinematic-based Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features a video or other cinematic form of a Kerbal mission report using in-game video-recorded gameplay. Note: This has changed. Instead of awarding this to a thread, this is a *post of the month* since most new cinematic works are posted in a single thread. We have a lot of great content creators, but because they've been posting their mission reports as videos in a single thread, most of their work goes unnoticed by the general forum audience. Hopefully, this change in the category to a Post of the Month (POTM) will highlight the great work done by these deserving content creators. Other threads containing cinematic posts will also be featured in this category. Many great content creators deserve this recognition since we were aware of the thread by @Halban: Post Your Cinematics Here! (Cinematic Enthusiasts) that serves as a repository for cinematic threads. The thread received the TOTM previously, but it was felt that it wasn't enough for those who shared your fabulous creations featuring our favorite Kerbalnauts. Instead of being a TOTM, I've changed it into a CPOTM - a Cinematic Post of the Month. This month, we had a few nominees in this category. It's not often that we have two nominations featuring the work of one content creator, but this month, we do. So, it came down to choosing the most unique concept by @kurgut. And this cinematic is sure to please. In the cinematic "Journey to the center of a black hole | KSP RSS | Interstellar," @kurgut pushes the hardware of their PC and the limits of the game to produce a high-quality work of visual art. You can find the link here: Sometimes, the forum software will get glitchy, and an exact post may be a little hard to find, especially when it is buried in a long thread. In case this happens, here's @kurgut's cinematic presentation, "Journey to the center of a black hole | KSP RSS | Interstellar": If you encounter other cinematics you feel are worthy of being recognized as this category's post of the month; please nominate them! You can use the exact instructions to nominate a post containing a video as you would use to nominate a thread. Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features threads (or threads) that, while not directly related to the Kerbal Space Program, may be creative, fan fiction, or other presentations related to the game. One of the fantastic things about the TOTM's history is the threads you think would have been nominated earlier in the forum's history. Surprisingly, this thread is one of the earliest and most popular fan-fics, but as far as I can tell from the history of the TOTM we keep, it has never been nominated before. So, thanks to you, the long-time readers of the thread and forum community, this oversight has been corrected. The thread, "Kerbfleet: A Jook Odyssey" by @Mister Dilsby (formerly known as Kuzzter), has been revived, and new chapters are being added now with their return to the forum! Here's where you'll find this thread: So, if you're interested in seeing a mission report done in the style of a graphic novel, this is the thread for you. Forum Member Created Challenges and Missions: This category contains missions and challenges created by you, the members of our gaming community. Many excellent missions and challenges threads are created that expand our fun with the game and press our skills, creativity, and sometimes, luck beyond what we get accustomed to. Let's face it: we all have our go-to design basics and our go-to vehicles we like to use. Sometimes, a good challenge can cause us to think of another way to achieve our goals. There was no submission for this category this month. Game Support/Game Mod of the Month: This category features either help with the game (stock or modded) or mods that improve the Kerbal Space Program's quality-of-life gameplay. When I first began playing KSP1, one of my favorite mods was Final Frontier. That mod gave me a way to have the brave Kermen who still crew my various crafts have meaning and stories behind them. I am sure many of you were hoping that someone would develop something similar for KSP2 - well, those hopes have become a reality! @leonardfactory has done just that! From the ground up, and with all new artwork, they have created one of the mods many of us have been waiting for. @leonardfactory introduces the mod in the OP: You can find the mod here: As always, we want to thank our family of mod contributors who continue to develop new and exciting mods that support our KSP2 community! General community threads of the month: This category features a thread that adds to the community and doesn't fit the game support/game mod categories. This month, we have a nomination that's neither a mod nor a mission report. It's more of a "show and tell" by @Tony Swallow. In the thread, "Setting wings to a Precise angle by using an Inclinometer," without any mods, the thread is introduced: In this thread, you can see how construction tools can be made using stock parts to aid you in the construction of your craft: General space flight and space science threads of the month: This category features a thread that adds to our forum community's STEM knowledge (science, space flight, and related fields) and doesn't fit the game support/game mod categories. Honorable Mentions: Sometimes, choosing which threads will be selected as the Thread of the Month for our five categories is challenging. We get many good nominations each month but limit it to one for each type. Threads nominated but not selected as a thread of the month become honorable mentions. The honorable mentions for this month are: How Chuck Yeager broke the Sound Barrier - The Complete Mission - KSP RSS/RO by @kurgut Maritime Rescue and Salvage by @Mostly Harmless The honorable mention for this month may not have made the Thread of The Month, but if you think it might be worth another opportunity, please renominate it! Congratulations to all the winners of the Thread of the Month! We want to thank our forum members @AlamoVampire, @Royalswissarmyknife, @woeller, @Zhetaan, the moderation team members, and the staff who nominated this month's contenders. Thank you so much for helping us identify noteworthy threads and bringing their awareness to our forum community. We'd appreciate your continued help in the future. Odds and ends: TO NOMINATE A THREAD FOR CONSIDERATION: If you find a thread you feel should be considered for next month's thread of the month, use the "Report a comment" feature (the three dots on the upper right corner of the comment box) to report the thread. Please put in the text field of the port post "Nomination for the thread of the month," and we will do the rest! You can always nominate more than one thread, too. IF YOU WANT TO KNOW WHAT GOES INTO THE DECISION WHEN CONSIDERING THE TOTM: Wonder no more! This helpful guide is to help you understand what we use to help determine what makes a thread a really good thread and one that becomes a thread of the month/cinematic post of the month. It's everything you did or didn't want to know and includes helpful tips. And the last word for this month's post: I'd like to thank a few people who trust me enough to continue supporting and allowing me to contribute to the forum. I want to thank the Lead Moderator, @Vanamonde, for bringing me on as a moderator. It was a decision I'm sure he has had moments where he often wonders why he did it. I'd also like to thank @PD_Dakota, our community manager, and @Nerdy_Mike, the KSP Franchise Community Lead, for tolerating me and allowing me to continue to serve our Kerbal Space Program forum community through the monthly Threads of the Month post. In case you missed last month's threads of the month, you can click here.
  7. This then we talk about reuse who makes sense. Far more for boostback, you want to drop second stage fast so you don't have to spend loads of fuel boosting back to pad. For Saturn 5 it made sense to make the first stage tanks larger even if TWR at launch was low as kerosene and aluminum was cheaper. Later you got cheaper solid fuel engines. In part funded by having to replace the solid fueled nuclear missiles rockets. Now falcon 9 stretches the road transportable rocket to the edge I say.
  8. again, for the sake of clarity: what do you mean by "damaged" and "busted"? because i thought by "damaged" you meant "yellow", but if you instead mean "needs maintenance", then it will break. this engine is red, it is broken, it does not function, it cannot be fixed by an engineer. hence I am decoupling it and will place a new one on the docking port, i prepared those engines to be interchangeable. the drill on the left is equally broken. the convert-o-tron is yellow, also the engine on the lower right. they are broken, they do not function, but they can be fixed by an engineer. now, if you have a yellow part, it will stay yellow. it will not become red. but you talk like you do not mean yellow and red, you talk like you mean a part without color, i.e. a part that is not broken and that functions. and in that case, those parts will eventually become yellow or red.
  9. It's a much better take than the Netflix documentary. I like how they review past aviation incidents when talking about possibilities. Although they do talk about a couple conspiracy theories, it only last for a minute or so, and it isn't presented as a "subtle truth" in the same way the Netflix one did. Compared to this, the Netflix one really looks like it was created to peddle conspiracies.
  10. Well, what the heck... all this talk about the 2017 eclipse made me go and book a trip for my family and I to go see totality again. Fingers crossed that the weather cooperates.
  11. What happen if the anti proton hit an heavier atom, It was some talk of using antimatter to generate fission who generated more energy. Then mostly in charged particles, Storage is solved for tiny amounts, not amounts who take out more than the launchpad. Even at an worst case scenario rockets explodes over many seconds. Antimatter does not it detonates.
  12. Honestly it depends on the Source. I know in every source I have and have written it is nm or nM not nmi But I also know "public friendly" sources that do nMile or N-Mile, IE places where they talk about Statute miles as miles instead of Statute Miles and please never abbreviate Statute miles as smile
  13. guess whos sick :/

    sore throat, cant talk, gagged and almost threw up cuz i coughed wrong earlier this morning, and a runny nose

    1. Souptime

      Souptime

      Its not the 'rona, but i still feel like horse sh-... crap

    2. Ben J. Kerman

      Ben J. Kerman

      Aww, that sucks. Hope you feel better soon!

      Maybe have some soup? :wink:

  14. I just see general issues over and over They are treating the Beta/Early Access as the real game, so behind the curtain, is for an "element of surprise".. There is simply zero ways for us users to help find bugs in updates that are not out yet. With only two CM's one on leave and the other is poor dakota, there is simply not enough CM's to keep the community satisfied. For example, we hear about the holy grail of the slack channels, and yet dakota cannot show nor talk about anything that is really in there.. I mean is it really hard to do that, give us no information unless it's really needed and show us untextured models, or UI WIP, or something of the sorts? I really don't know who is the big wig on that but it's getting kinda silly hearing about crafts they have built, cool stuff the team has been working on and everything in between that they have had to make multiple Slack(tm) channels just to keep it in check. saying that some of the team even adds music and other things to it and what not and then just not show any of it?? Just to get like a 1st anniversary of the game a single photo/leak of colonies, and to see, read or hear that the team wishes that we could see it spin around or if it was in motion cause it looks so cool, like the first year? What does that mean, the textures only got worked on and its movement is not functional yet? I'm questioning if it is hard to post a photo and then during the same time, create a video of the vehicle in motion in case the parts show physical movement, and if you want to get extra spicy put a kerbal near the part/craft. Example: Teaser 1 Teaser 2 Teaser 3, 4 Also making a funny joke that some of the videos recorded are like 1080p30fps/60fps and like 2500kbps. I just made 3 or 4 leaks out of a single craft and guess what, that will be 4 weeks' worth of leaks instead of a single photo and groaning of "where leak", you know how long it took for even editing placing craft down and video editing well if i wasn't doing other things all this would have taken an 30 minutes at most, and 30% of it was trying to make a poor first leak photo instead of the crisp 4k. but man.
  15. Fair enough. If we want support from the layman, we need to make them a bit less layman! Instead of trying to reinvent the wheel, I looked for someone (way better English fluent than me) that had done it nicely. And I not only found one, but it talks explicitly about how the Source Game can help gaming! The importance of having access to KSP¹'s source code was already discussed ad nauseam on this thread, I suggest to read this bunch o links to have a thoughtful explanation - you may want to read some other posts of mine too. But, in a nutshell, having access to the Source Code is essentially why we have Internet nowadays - the whole TCP/IP stack (the thingy that allows computers to talk to each other on this big network we call Internet) is Open Source, and it's the reason that everything including the kitchen's sink (LITERALLY) can talk to Internet - as there's no need to rewrite it from scratch for every new device (or pay someone to do it), what would drive the costs to the stratosphere. That said, not everything need to be Open Source in order to succeed. Most games are an example of that. But sometimes, some games get relevant enough to demand a higher level of support that perhaps may not be under the reach of the publisher! Some people may be willing to port the thingy into ARM processors, some other may want to run it on RISC-V dev boards, perhaps a new lightweight, energy efficient and powerful (but pretty expensive) tablet is being launched somewhere in the World and NASA would love to have it on the Space Station running KSP. It would not be feasible economically to KSP's publisher to spend all that money themselves, neither reasonable they start to charge people that run KSP on PCs to fund such development. If KSP¹'s source code would be available, interested people (as NASA engineers) would be able to do the port themselves using their free time. Now we need to talk about something else: what Source Code is not. As it was said above, having access to the Source Code is not the same as being able to relaunch a version of the Game yourself and make some bucks from it. Images, characters, lore, sounds, animations, missions, all of this is also Intelectual Property, and they are not part of the Source Code. So, unless KSP¹'s published decides to release everything as Public Domain (as did by the Fables author!), you may recompile the thing, and (depending of the license) perhaps redistribute the compiled code to whoever may want it- but not the rest of the game. The dude that would download that code would need to buy KSP¹ the same (if not had done it already), because the compiled code by itself is not enough to play the game. Being pragmatic, the real need for the KSP¹'s source code is to fix the bugs. For years KSP¹ is being plagued by bugs that were not fixed - or were poorly fixed, leading to yet more bugs). Obviously, such bugs are not going to be properly fixed anymore now that the KSP¹'s development cycle is finished. Having access to this Source Code will allow us, Authors, to be able to properly fix or work around these bugs without creating new ones, because we will be able to check on the Source Code (and by debugging sessions) exactly what's happening under the bonnet, and so be able to do something about. (I will not discuss, again, about shaddy ways to get access to that Source Code and that's being already exploited on the wild - we aim to be EULA and Forum compliant on this task, some of us are professionals where it's unethical to do such things, as it may affect negatively our careers). Completely unrelated to KSP¹ but affecting it, recently Unity Technologies decided to go the Racketeer way and virtually almost killed their game scene. It was really that bad, and perhaps will keep being that way. The Worst didn't happened (yet?), but if things had really gone down trough the tubes, having access to KSP¹'s source code would improve the chances of having it ported to something else by the Community (porting things is where Open Source guys really shine). On the other hand, if KSP¹ were made using an already Open Source engine like Godot (or anything else that could suit them better), all that drama would just not affect them - because it's plain impossible to go rogue on the customers that are using Open Source themselves. One can withdraw support for the object of the contract, but can't prevent someone else from offering a replacement contract (see the last Red Hat drama). — — — I have noticed that someone (I forgot who, sorry!) is using my Banner on their Signature: But just miniaturising the image made it ugly due the white text being illegible and screwing the aesthetics. So I rendered a new one, without the white text, in a small "form factor": Whoever you are (and everybody else), fell free to use it instead! Cheers!
  16. We had a lot riding on the For Science! update that we released two weeks ago — it’s been a long first year of Early Access, filled with the arduous and mostly unglamorous pursuit of bugs, stability improvements, and performance gains. This update, the first of our major Roadmap Updates, had to achieve some big new goals for KSP2: it had to round out the core game loop with re-entry heating and buoyancy; it had to introduce a whole new progression system via the R&D Center and Mission Control; it had to introduce Science collection, Science parts, and dozens of new points of interest; and of course it needed to continue to deliver quality of life improvements (banishing wobbly rockets) and performance improvements. Also: there are boat docks now! In a nutshell, the addition of Exploration Mode transformed KSP2 from a sandbox experience into a proper long-form game. Working on something with so many moving parts, there’s always a little trepidation when we release a new build to the public - especially when there are so many new systems in play. We do our best to test every possible scenario, but there’s always a chance that something terrifying will rear its head once we’ve got thousands of people playing the game. It was with this fear lurking in the backs of our heads that we sat together in our own mission control room and waited for confirmation that For Science! had been released into the world. We nervously watched the first review videos appear on YouTube, and were relieved to discover that veteran players like Carnasa and Matt Lowne were excited about what they found in the new update. We cycled between the livestreams of Everyday Astronaut, EJ_SA, and Giantwaffle, discovering to our delight that all three were not only having fun, but were having trouble putting the game down! By the time we did our own livestream that evening, it was clear that we’d succeeded in creating a more stable and realistic universe, and that we’d given players some compelling goals to pursue within that universe. Our stream ran over an hour longer than planned because we, too, had a bit of trouble putting it down. That’s a story we’re hearing a lot - you sit down to play this game for an hour, and before you know it the sun’s coming up. Over the last couple of weeks, a clear picture has emerged - there are still some bugs, as well as some big opportunities to improve the player experience - but for the most part, those rough edges have not gotten in the way of some very ambitious exploratory missions. I’ll talk more about those bugs in a bit, but first I’d like to highlight some of this update’s biggest wins: The music. Yes, you all love Howard Mostrom. We’re going to need a bigger inbox for all his fan mail. The tutorials and first-time user experience have paved the way for a new group of first-time Kerbal players, and we’re not only seeing lots of you get to space, we’re also seeing a lot more players doing interplanetary missions. In many ways, the original justification for KSP2’s existence was to find a way to welcome more new players to Kerbal, and we’re very excited to see that this work has begun to bear fruit. We knew that bringing rocket science to the masses wasn’t going to be easy, and there’s still a lot more work to do in this area... but we’re making progress! Folks are enjoying the missions! We’re excited to continue adding new missions to the game via upcoming updates, and we’d love to hear your suggestions for compelling new exploration goals. In general, we’re beginning to see the flourishing of player creativity that we knew would take place once the most critical performance and usability issues had been ironed out. It’s been a pleasure to visit r/kerbalspaceprogram and our #bestof Discord channel and just bask in the awesomeness. People are making magnificent things, and it feels so nice to see all that imagination unleashed. Look at this stuff! Courtesy of Aravir Courtesy of Flypig07UA Courtesy of Dr. Seno Courtesy of BioticKeen Of course, one key benefit to our game being in Early Access is that we get detailed bug reports and feedback from a wide variety of players, and boy, did we get a big helping after releasing this update. Check out the spike we saw on our K.E.R.B. bug submissions at the end of December: There are some annoying bugs and usability issues in the mix - some are new, some have been around for a while but have risen in prominence now that other more consequential problems have been addressed. Areas of frustration include font scale and legibility, the maneuver node interface, thermal system tuning (including the propensity of some parts to explode even when they’re shielded and the insufficiency of fairings to protect their contents), as well as a few weird one-off stability issues (most of which can be corrected by reloading or restarting). We are triaging and trying to reproduce issues related to things like parachutes failing to deploy, trajectories vanishing from the map view, and Delta-V accuracy (which given the dependency of maneuver plans on accurate Delta-V projection, can result in being blocked from planning a maneuver). We’ve also noted some user experience gaps, most notably the game’s failure to properly communicate to new players that "Revert to VAB" is different from "Return to VAB" - an oversight that has led some newcomers to lose their progress after completing a mission. I’ll also take this moment to offer a new protip that I learned today after complaining to Chris Adderley about my spaceplane wings being destroyed on re-entry: while the heavier wings are more heat-resistant, the volume of every wing (and especially the wing’s thickness) affects its thermal mass. A thicker wing will be more resistant to destruction via heat! I’ll be trying out the "fat wings" approach tonight after work. Procedural wings sure are cool. Anyway, back to bugs. If you’re one of the people who have come up against a truly blocking or fun-destroying issue, please do take the time to share that information with us via the bug report subforum. We’re seeing much less of this after the For Science! update, but it’s still something we want to investigate aggressively when it’s encountered. We’re already hard at work on the v0.2.1.0 incremental update to address as many of these issues as we can, and we’ll update you here as soon as we know the exact timing and contents of that update. In the meantime, thank you for continuing to share your bug reports and feedback - your detailed reporting continues to play a huge role in helping us to improve the game. Another exciting new development: modders have started to produce some extremely cool augmentations for KSP2, including Orbital Survey, an alarm clock mod, and there’s even some planet modding underway! Our team is especially happy to see that the extensible tech tree file format created with future moddability in mind has paved the way for things like the new Tech Tree Manager mod. The Orbital Survey mod The 2.5x Kerbolar System mod The next major Roadmap Update, which will bring colonies to the game, is now also in progress. In the meantime, the current plan is to sneak a few additional missions into the next incremental update, just to keep things fresh. Now that there are interesting things to do in the game, we’re very excited about all the ways that we can continue adding new layers to that experience in the coming year while knocking out the bugs that remain. 2024 is going to be a very exciting year for KSP2, both for the players and for us developers! Nate
  17. KT is awesome. She came and gave a talk at the U years ago and I got to spend some time with her. She went back to JSC from the talk to be capcom, so a buddy and I sent her thank you flowers, delivered to MCC. The florist near JSC actually made a thing with flowers sorta like a liftoff with a plastic shuttle coming out of it. We saw it delivered on NASA Select (old NASA TV), which back in the day you had to have sat tv to see—the old ~2m dishes from the 80s.
  18. I'd definitely prefer more spread resources also. Actually, one of the things I find most interesting in real life are stellar distributions. I'd love to see heavy metals be the most common in the inner system, slowly replaced by silicates through the middle and then water ice further out. I definitely agree the basic resources will be available everywhere. Based on how they talk about setting up a base, I think every body will have some kind of base building material. Stuff like water, fissiles, carbons, I for sure agree will be available almost everywhere in varying richness. I would like to see some stuff locked behind a large developed colony too. But, I also expect those resources I mentioned weren't brought up in game for nothing. I also think as far as game design, they're trying to encourage visiting every possible place. I still expect some of the advanced materials for building the far future engines to be rare. Maybe available on only one or two planets in the Kerbal system.
  19. I want to stress that this isnt a name and shame thing. This is a cautionary tale about a game company and its less than ethical or consistent behaviors. As some of you know I have been playing a game called Path of Titans, a dinosaur sim/survival game. I was able to log in and play my dinosaurs as recently as 060003042024. I went to log into Path of Titans not 1 hour ago to play and grow my spinosaurus and perhaps finish the growth on my Tyrannosaurus Rex. I want to stress that at this moment as I am about to log in, I have 0 indication of anything wrong. No Email from Alderon Games or anything. I launch my game on my PS5 and hit X. I am suddenly confronted with a log in error: Publisher Ban. It would seem that based on my research (I am not the first this has happened to, where a ban suddenly appears with 0 warning or explanation) I have been banned from Path of Titans. I can however still log into my Alderon account on their website. I have of course submitted a request for an explanation and to formally lodge an appeal should that be needed. I also want to stress that the player base is exceptionally toxic as a whole. They trash talk fellow players calling them garbage, bad and other far far worse things. They abuse players, mock them and do other heinous actions simply because there are 0 rules (I do not mean that as hyperbole either, their official servers have 0 rules, yet when you report players they ((the gms refer to the Terms of Service)) state there are no rules on the official servers) and can essentially get away with murder. I myself have found that there are rules if you know where to look, specifically into their ToS which are a legal contract that is enforceable by law, but, who reads the ToS or EULA? Well, one of their rules specifically bullet point 7 of section 1 subsection b: "attempt to, or harass, abuse, or harm, or advocate or incite harassment, abuse, or harm of another person, group, including Alderon Games’s employees or Alderon Games’s customer service representatives" which is the rule I would cite when reporting players. And thats the thing of it, thats all I have done in that game, aside from be mildly toxic at the start and last night (24 hours ago) supplied a complaint in the global chat about how anemic and weak the TRex is in game compared to its real world counterpart. I myself as far as I am aware have not violated any rules, yet here I stand am banned. All I have done in recent times is report players for harassment (2-3 reports at most on this subject), reported 1 player for a possible actual crime when they potentially violated a real US law, for their privacy I will not cite which law or what was said, but, suffice it to say, i may now that this has happened follow up with actual federal law enforcement, and then my most recent report was against a player who made claims that their actions did real world harm to another player. Again, I have received 0 email as to what I did or why I was seemingly banned. SO, why do I write this? I want to caution any who read this to avoid Alderon Games. They are not ethical or consistent in rules implementation or enforcement. To the mods, I am totally unsure if this violates any rules to make this cautionary tale, if I did/am violating something uh... I guess snip and edit as needed or perhaps replace with a cute picture of a cat? But, I really do not want our community to trip into the trap I fell into as I feel gaming should be fun and reasonably risk free. 010903052024
  20. I think it's more like a part of the community thinks they don't talk enough and another part thinks they talk too much, and we take turns complaining about it!
  21. This community switches between "they talk too much" and "they don't talk enough" like an overclocked metronome.
  22. Hello again Jantee! Apologies, but I am a bit unsure if this post was meant for another topic? It seems a bit off topic in relation to this - note that I am all for small talk.. Just confused me a bit x) Any way I did not know the Spirit of the Eagle ship. It looks quite awesome, reminds me of some of the Ron Cobb's early designs for Nostromo in Aliens. Looks like an cool build and yeah it looks like it will do best as a low gravity no atmosphere ship. Problem with VTOL is the weight of the extra engines imo. But yeah... that vehicle does not look like it would be able to make it off planet earth x) Though getting it to a AP of 136k - you should be able to get to LKO? Where you could refuel it. I wonder if an alien style dropship would have the Δv enough to get to orbit.. in my experience the rapier engines cant carry a lot. But I guess it could be worth exploring. I wish I could answer your question. I am flattered you think I have the answer. As of now I've only had tro probes leave Kerbin SOI - and they were both Duna Missions with the propper antennas to reach Kerbin. One of them was a failed attempt to get a CommNet constellation setup around Duna. I did not have enough Δv to hit my orbit to circularize my smaller satelites.. and crashed the vehicle into Duna insted. I have decided to put my Duna mission on hold until OJT has given me an Okay to do a mission report with my Duna Mastery Challenge progress. So unfortunatly I cannot give you a certain answer.. I can only say that it is my understanding that Bigger antennas relay to smaller antennas. And that planets dont obscure signals. So i would say that a big craft with signal stength to reach Kerbin can send a pro down the Mo-Hole
  23. Came here to say this (linky no worky ) in reference to: Largely I'd agree, but there ARE people entrenched within the bureaucracies who are, maybe even their superiors are, but everyone's had a bit too much "we've-been-here-before" over the decades about what's surely coming just over the next hill that never actually arrives (NASP anyone?). So they're afraid to seriously talk about it, as if even that much attention might make it all vanish like a dim star just in your periphery when you try to really see it, as so many have before. When Starship really and truly is here, the floodgates will open. IIRC an old UA-1205 Titan booster is around 250 tonnes. Expendable Starship can send 300 tonnes to just about anywhere. That's a whole lotta reliable, storable when-I-say-WHOAH-I-MEEEEEEEEEEEEEEAAAAAAN-WHOAH!!! once it gets there. With mass left. Just sayin...
  24. (Take two on convincing the community to be nice (take one) because the first one did not work and I’m more stressed about it this time) Ok so, as it seems, I’m not having an easy time motivating myself to stay active on this community. You may be familiar with my first post. The schism is still here, and therefore I still have more stuff to complain about. So, I’m going to make another post, even longer this time, hopefully this time with better formatting and active correction to remove bias. I really just want this whole thing to calm down. the schism As everyone who’s ever poked KSP2 or these forums with a 39-and-a-half-foot-pole has noticed, there’s a big schism in the community between what is basically two parties engaging in passive aggressive discourse on basically every single forum topic in this entire freaking subforum, even on other sections of the greater forums as a whole. The two sides, as I see it, are: On one side, there are people who have trust in the developers, and believe in a future for the development of KSP2. They see patience as a necessity to a good community, despite the fact a full release was expected 3 years ago. They think the devs aren’t bad people, and they deserve trust and patience. The vision they dreamed of for KSP2 is coming, and all they need is to sit tight and encourage the developers. Eventually, one day, the version of KSP2 they get heart palpitations just thinking about will be here. A few (not all!) members of this side deny there is anything wrong with KSP2, and see genuine constructive criticism as bad. On the other side, there are people who have little to no trust in the developer team’s competency. They see the 6 months of little tangible feature development as a sign that KSP2 is dead, dying, or doomed. The devs did an awful job launching, and the game probably won’t survive very long before T2 pulls the plug on funding. They typically provide genuine constructive criticism of the game, usually with tone issues. Often they think the developers overpromised or are otherwise incapable of meeting their promises, and that the dev team is inefficient or slow at development. A few (not all!) members of this side think KSP2 is a cash grab scheme, or think everyone who bought into the game early has been intentionally misled and can’t see reality. Where do I stand? Well, in the past, I’ve been pretty firmly in the first group, and I think I still am to some degree. However, as I step back a bit, I see the development is going really rough. The game is certainly lackluster in comparison to modding its predecessor, and I enjoy and play KSP1 way more right now. The devs are doing all they can to maintain a positive public image, and can’t, because let’s be honest, the launch was really frickityfracking awful. Communication issues, performance scares, and the incredibly buggy nature of the release has huge and long-lasting effects. Player count is not going up. Things are Not Great. But, how I see it, in my personal opinion, the devs still deserve some slack. The devs faced extreme hardships, and they deserve patience. In my opinion, any predatory release tactics are probably T2’s fault (like, honestly, it’s kinda like, their whole identity at this point in the gaming community). KSP2 is objectively not very good right now, but recently the devs have managed to remove a TON of huge and pressing bugs. Performance has freaking skyrocketed, pun intended, and multiple people I know are now capable of running it on their machines. Foundations have been getting put in place for future updates. I have trust in the developers and a good belief that KSP2 will, one day, a year or three down the line, meet its promises, and I will be encouraging and patient. But honestly I’m not here to talk about all that. I’ve got like, a much more pressing problem to talk about. the actual issue of the schism I’m not here to focus and fixate on the squabbles. I hate to participate in them, they make me feel icky. I don’t want to fuel the fire, because it’s an objectively really really big and long-winded fire that I subjectively just want to see the end of. I think my last post contributed to the fire, because more of it than I’d like was centered around “no guys devs actually good”, but I realize standing behind my opinion and tainting the possibility of neutrality of my post probably detracted a lot from it and was in general disagreeable to the side I wasn’t a part of. That’s why I’ve cut down on that, and I’ll be spending the next obscene number of pages focusing on this community. The fact there’s a schism at all is harrowing, is it not? Let’s think about what both sides have in common: we’re all fans of KSP or KSP2. We’re all astrophysics majors, rocket scientists, dorky nerds who like space, armchair engineers, computer scientists, and geeky nerds who play with model rockets in their backyard. We all are disappointed by the state of KSP2. We all looked at the trailer and probably died of heart attack at least three times each. Nobody can say that KSP2 is really superior to KSP1 with mods, in terms of performance, features, playability, stability, support, customizability and in some cases even graphics too. We all have been impacted by the really awful launch. We all participate in the community, regardless of whether we argue or just chat or just lurk, and want to play a fun game. What differences do we have? Well, one side thinks KSP2 will be good and the devs deserve slack, and one side thinks KSP2 won’t be good or that the devs are meanies. Well, when you stack it up like that, it seems kinda silly how we’ve driven a wedge between the two parties who both just wish they could enjoy KSP2 as much as the release trailer promised. We’re all KSP dorks who just wanted a cool sequel like the one in the trailer. We can all agree we don’t have that yet. Is it coming? Depends on who you ask. I think so, but my opinion is not relevant to this part of the post. I’ve stayed off the forums for a while. I’ve lurked a lot, checking the forums basically daily, since my last post. Most of my interactions with the community since then have been posting youtube videos and responding to comments on the original post. I tried to come back and have a good time, but the sense there was this unkillable beast of flame wars and tension writhing in one of the most active categories of this forum is at least a little unsettling. It says a lot about the lack of coherence and unity in the community if people can split themselves for OVER HALF A YEAR over an issue like this. And don’t get me wrong, it’s a huge and stressful issue. But how I see it, this is no excuse for how we (me included) have been treating others on the forum. we are the schism. that's us. Here’s a friendly reminder: Community is everyone. Community is you specifically. Community is also me. Community is also my friend Steve. Community is also the mod & dev teams. Community is every member who reads this page or responds. Community is a Lot of people. In fact, community, as it so happens, is all of us. We did this. Nobody is at not at fault to some degree. We’re to blame. We’re responsible for fixing this, me included, you included, and we’re responsible for being nice to the community (this includes everyone in the community). As a community it is OUR duty and responsibility to not be mean or blind about it. WE are the community. Please take a second to just read over this paragraph and internalize it. This post here is the next chapter of my participation in trying to patch the schism, but no one single dweebus such as myself can do this alone. But seeing the state of these forums doesn’t give me confidence we can recover naturally anyways. We’ve already torn this huge gap in the community, and if we don’t close it, that gap will stay there. If it’s announced tomorrow that funding gets slashed severely, there will still be individuals who claim that the devs will rise from the ashes and miraculously make one of the most ambitious video games in gaming history. If KSP2 miraculously gets an update tomorrow that makes it completely exactly how we all wanted it, colonies and interstellar included, hundreds of handcrafted star systems, there will still be individuals who claim it doesn’t meet standards and bash it on the forums. Not one year ago, the KSP forums community was a freaking amazing place to be. We’d all go screw around with silly mods, make cool videos, share epic screenshots, say “guys won’t KSP2 be so cool when it releases” while ogling at some dev videos, and collaborate together with massive and elaborate community projects, and I would be hard pressed to find a single genuine insult anywhere on the forums, which still had like bajillions of active members. I really miss that community. I want it back, if that’s okay with you guys. I don’t like this place very much right now, and I can’t convince myself to stay active here for very long, because I simply don’t like the vibes that like 40% of the forums radiates and the other 60% is actively trying to ignore or pretend isn't a problem. Multiple people have left the forums before my eyes due to this issue, some even having directly contacted me to talk to me about it, because what I described in my first post is exactly why they left. This is a genuine issue. These forums are not as fun to stay in as they used to be, and the sense of unity and community and fun is severely damaged. This is a genuine concern I genuinely raise about the genuine state and genuine future of these forums. I don’t know how else to emphasize “guys this is a problem, we should fix it together”. If this post hasn’t convinced you “maybe we should be nicer to eachother” then I don’t know what to do, since this is the last thing I can think of to do, unless I wanna write four thousand words next time I make a big post. Which I don’t feel like doing. Please don’t make me have to write another post. I have carpal tunnel. ok, cool, whatever, so what do you propose we do then, dweebus? I genuinely don’t know. My guess is to start along the lines of “be nice” but that’s a lot easier said than done. I’ve seen a lot of mean comments thrown at people. I’ve seen a lot of passive aggressive ickiness from both sides. I’ve seen a lot of people just joke and make fun of other people for having an opinion that is not theirs. I’ve seen people start cursing out eachother or even hurling slurs over something as silly as “should there be this thing in this silly computer program about silly green aliens doing rocketry” or perhaps “why isn’t this thing here in this silly computer program yet”. And, mind you, this is all the stuff I’ve seen AFTER the moderation team filtered out the worst and most rulebreaking attacks. I’m not a mod, so I have absolutely no clue what the worst of the worst looks like. All I know is what I’ve seen can only be the tip of the iceberg. So what I propose is maybe just like, let’s all collectively resist the urge to yell at people who don’t share our opinion. Let’s also collectively resist the urge to yell at people who yell at us. Those usually are conducive to a good community, I would assume. Maybe we can set some collective terms for what we want, such as “constructive criticism is good but let’s be nice about it”, or maybe “let’s all agree KSP2 isn’t perfect yet”, or even perhaps the apparently very controversial and difficult to understand “i don’t like to be called a [insert long string of swear words]”. Those seem like reasonable demands to make of our friends and allies here in the community. But I don’t have a good idea of what we as a community should do. These situations probably have a lot more nuance to them than I can immediately think of, and my solutions aren't easy nor universal. I don't have an objectively untinted view of the situation, and I don't have a bird's eye view like moderators or developers might. I, as a dweebus member of the forums with no qualifications, really do want you all to collaborate and work together to find a way to make things better here. I want people to start thinking of ways to make the community a less toxic and flame-infested place, and I can’t do it alone. I'm not that good with people. Plus, you can’t do it alone either, since you too are just one person. Can we perhaps do this together please? I’d like to think this post is less of “i’m complaining, but loudly, and then some people agreed with me” like last time, and more “call to action to help actually make the community less mean to eachother” or perhaps even “open letter” in style and purpose. Like seriously I really just want me and everyone else to be able to enjoy the community like we did before. I really want us to be a unified, collaborative community again. It really hurts to see people just being like this to eachother. a conclusion i guess Ok, so, to recap: we’re all being mean to eachother, despite the fact we’re pretty similar in the end. This is bad, because being nice to eachother is good. We should all make an effort to be nicer, so that people stop leaving and people start enjoying the forums more. Nobody likes to be insulted, and we are all friends here on the forums. I propose we collaborate to do this, since we can’t really do all this alone. Please help us help eachother, which would include you. Stay tuned next time, for in 4 months I'll write 5k words on this exact same issue!! (this is a joke) (this post is prone to edits for grammar, spelling and tone. it is open to polite constructive criticism. please do not insult me or anyone else in the comments for the love of heck.) TL;DR: please be nice thanks
  25. Someone did here's the https://www.google.com/amp/s/www.technologyreview.com/2021/12/07/1041420/spacex-starship-rocket-solar-system-exploration/amp/Article, ( and there was a open letter by some people at NASA talking about using starship and that NASA need to start to dream big). Just to give an example: a deep space fully refueled V3 starship can give a 9KM/s DV to a 150 tons payload. And if that payload is a 15 tons probe, and 135 tons fuel with an engine with storable propellant that has 300 seconds of ISP, this gives the 15 tons probe 7 km/s, enough for a direct transfer and propulsive brake to Neptune. With a probe 20 times heavier than voyager. But transfer time with a Hohmann is 30 years to get there. If we could speed up and down 0.5km/s (1km/s total) the travel time get cut to 12 years, and we would probably still talk about a 10 ton probe. And numbers get even more stupid if we start to refuel starship to a tanker that is fully fueled on a highly hell optical orbit, like getting a 500 ton probe to Jupiter orbit, or 200 tons to orbit one of it's moon, all done with only propulsive method.
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