Jump to content

Search the Community

Showing results for '동해출장마사지ㅇㅁㅂ【Talk:Za32】'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. Chapter 2 Harmony Space Station, 300 kilometers above Kerbin, 27/3/2011 As Bill stared at Kerbin, transfixed, the radio crackled to life, bringing him back to reality. "Bill, time to come in. Control wants to talk to all of us." Bill stole one last glance at Kerbin's glittering seas before jetting over to the airlock. Once the crew had all gathered in Kopernicus, the Kerbal States hab module, mission control relayed the bad news that the crew was expecting; They would not be coming home as planned. "If KASA's done with Baikal, how are we going to get home?" "We'll need a resupply, that's for sure." Bill floated out of Kopernicus, over to the Service Module. His buddy Doodny wanted to talk. Something about this company "Korbital Industries". As Bill listened to Doodny's idea, he immediately knew how they were getting home. Korbital Industries "Dunes Spaceport", 28/3/2011 Doodny was hot, tired, and wondering where he was. After pitching his idea and getting KASA's blessing, he had spent the previous night repeatedly calling the CEO of Korbital, but getting stonewalled. Yet when he came into work the next morning, there was a sleek private jet with the Korbital logo on it idling on the runway. He was told that he needed to come with them, and they wouldn't take no for an answer. After a long flight, the plane landed at a small facility in the deserts. They hadn't told him where it was, but he suspected he wasn't even on the same continent anymore. As soon as he descended the airstairs, he found a man waiting for him with a jeep. "Welcome to Dunes Spaceport! I trust you had a comfortable flight?" "Uhm. Yeah, thanks. If you don't mind me asking, who are you?" "My name is Kirk Kerman, but please, call me Kirk. I'm the CEO of Korbital. You called my office quite a few times last night." "This is our state of the art launch facility. Would you follow me please?" Speechless, Doodny followed him into the jeep. "So, why all the cloak-and-dagger?" "Well, as one of Kerbin's first private launch providers, we need to be able to test our proprietary technology. Out here is the perfect place." Kirk didn't tell him any more than that, but Doodny spotted a few buildings himself, including what looked like a horizontal assembly building. When they reached the offices, Doodny stood in the lobby for a moment to appreciate being in a building with air conditioning. "Please, step into my office." said Kirk. Doodny began his pitch. "Mr. Kerman, I understand your company has a contract with KASA to resupply HSS using your Kirbani spacecraft "Mhm, of course. We launch it from here using our Kappa launch vehicle". "And, you of course understand we have four astronauts on HSS with no way to get home." "Indeed." "Well, I'll get to the point." said Doodny. "I've been instructed by KASA to contact you to find out; Can you modify a Kirbani cargo pod into a reentry capsule for our astronauts?" Kirk thought about it for just a moment, then got up and extended his hand. "I'd be happy to help." To Be Continued...
  2. Because "click button -> receive payout" is boring while actually doing something is fun. For that matter, putting a satellite into orbit and waiting isn't what I'd call a "mini-game", something like KSP Interstellar's seismic experiment where you have to crash something into the planet after setting up the experiment was interesting. Because it serves no purpose beyond preventing the player from doing what they should be allowed to do if they have enough delta-V. If I have enough delta-V to make it to Duna and I line up my exit maneuver at the right time and place, I should absolutely be able to make that transfer. Telling me I can't because I haven't, what, looked at the planet in greater detail even though I know its orbital parameters, and should have known those orbital parameters literally hundreds of years before my space program was even conceived, is artificial gating. I'm just repeating myself at this point. Then there's nothing left to talk about.
  3. Oh, that's our special Emotional Support Soup. Talk to it for a while before drinking. Waiter! My soup has flakes of... metal? they seem to be magnetic. Actually, they look like shards of hard drive platter! AAHIATESOMEALREADYGETITOUTOFME <platter shards slice through tongue> <vomit>
  4. I know, right? I always laugh when people talk about how they spent their 21st birthday. I spent my 21st birthday 400 feet underneath the middle of the Atlantic Ocean, transiting back from my first Mediterranean deployment. "Happy birthday! Now go relieve the watch!" LOL. <rolleyes>
  5. There is talk that 5000's series cards won't pop up until 2025 so you'll have quite a wait. I understand 3070 @ 4K is pushing it, I can run games a lower resolution if required to get decent framerates for now. My main desire for the 4K monitor is more for my video work (my OTHER youtube channel focuses on Photography/Videography where 4K is the norm). But playing games on a larger monitor is a bonus as well, especially given how "generous" KSP2 is with screen realestate compared to KSP1, more pixels would be better.
  6. It's not my place to fingerpoint people, so I will not give you any concrete examples. But… There's a thing called Reverse Engineering that it's a way to analyse the binary code in order to reproduce the source code. It's also known as decompiling. This practice is expressly not allowed by Forum Rules (see legal boundaries), as well the EULA. Now, this is not exactly illegal - but it's subject to legal complications in some cases, as well being illegal for sure in a few countries. That said, it's blatantly clear that a lot of authors around here are relying on such practices. No ill intended, I'm absolutely sure, but this had set a precedent where a few authors decided to monetize the results of such practices (what I think may cause legal implications even on USA). What the Devs can do about is to talk to their legal counsellors. The pertinent legislation is tricky enough to push me away from commenting about. Baby steps. They already won a round, let's see what happens. Some youtubers are probing using Juno instead of KSP, and this is already another round won. KSP¹ online players on Steam Charts are half from what it was early this year. SpaceDock total downloads ditto. CurseForge too. All the metrics I have strongly suggest that, right now, there're half (or even less) players on KSP¹ than we had earlier this year, eroding a user base that was growing strongly since at least March, 2022. Please note that such metrics are unable to give you the absolute number of players - we can only evaluate the numbers qualitatively, not quantitatively - i.e., I know for sure that we have half or less users than early this year, but I don't have the slightest idea about exactly how many they are or were. — — POST EDIT — — Not all Reverse Engineering techniques are considered shady. One of such techniques is called Clean Room, and this one is legal on every place I had looked at. And it's what I do on KSP-Recall, if you go to its github you will see inumeorus issues full of experimentations trying to figure out how things behaved that way.
  7. Main concern with this news is that it appears we’re still recycling ideas from KSP1, I was hoping for a different, better approach, but I’m reserving judgment for when I actually play the update and see for myself. What I do want to point out is that it was, apparently, beneficial to talk less and do more, especially since communication didn’t seem to be improved. So looking forward to the next period of silence after the Science update, because it is a lot of work ahead of us if we want to progress through that Roadmap while we are young.
  8. Thank you! This honestly a perfect fit for Kerman Station. I like the look of the low-tech ring. Ah, here we go. Now we have a real space race going on. And good luck with your degree, Fulgur! Don't worry about de-bugging, college is much more important than KSP. *** YEAR 3, DAY 315 - LIBRA 4 Rolled out to the runway is the Libra Orbit, a spacecraft unlike any other to date. And on board is a mission unlike any other to date. Felix Kerman and his coach, Milberry Kerman board the Libra Orbit for their "jump" from space mission. For the past month, the media couldn't talk about anything else. Who cares that Kerbals have gone back to the Mun? We like tourism (actually, there will be another Aurora flight soon)! Also, Libra 4 will test a brand new system: automatic accent. Jeb's Junkyard has provided a program that can automatically fly the spacecraft through the atmosphere. They have dubbed this system kOS (seriously though, thank you so so much Fulgur for writing the kOS script for the Libra Orbit). And so, Ronvin punches the activation code in the little instruction booklet handed to him before the flight, and the Libra Orbit is off! Pitching up Felix is handling just fine inside "Jet engine separation confirmed." - Gene Kerman The terrier engines finish up the burn to apoapsis, and the kOS system sets up a maneuver node for its orbital insertion burn. Now the Libra Orbit is back in the hands of the pilot. "It's real alien to look out of a plane window and see the planet below." - Milberry Kerman Afterwords, the standard space station procedures take place. Kerman Station's crew ready the main spacecraft, while the actual rendezvous spacecraft will preform the... rendezvous. Within 200m of Kerman Station And Libra 4 successfully docks to Kerman Station! Ronvin talks to his fellow kerbonauts, while Felix begins preparing for the highlight of the mission. He leaves for Kerbin's surface in two days. Until then, Kerbin is on the edge of its seat.
  9. Heh. When I ask a university student "how's school going?" it is more than just small talk. I am an academic advisor, and I really do care what a student's response is. The last thing I want to see happen is a student drop out. If done right, small talk is a great diagnostic tool into mental health. Working at both a two year community college and teaching graduate courses at a local university, I'm on both institutions mental first aid teams. No, I'm not a mental health professional, but I do have the training to help stabilize a mental health crisis until the professionals can get there. And sadly, I'm having to use that training more and more. Yes, small talk can be annoying. But sometimes, small talk does serve a purpose.
  10. Hello, my name is Jim Peck, a.k.a Just Jim here on the forum, and today I am excited to talk to you a little bit about writing for KSP2! First I should mention how this all happened. A lot of newer members probably don’t know the story, but it really all started here on the forum. I first discovered KSP (and this forum) about 8 years ago and was instantly hooked. Something I really liked was all the fan-fiction stories being written. I have been fascinated with space and science fiction all my life. I have also been writing all my life. I still have piles of notebooks lying around filled with all sorts of fun stuff I may revisit someday. So I decided to start my own fan-fiction story “The Saga of Emiko Station”. And it was really popular. A couple years later I was still writing Emiko when I heard about a QA position that was available for KSP, and I applied, and to my delight I was hired! I spent the next 3 years working on KSP and learning a lot about how the game really works. And having way too much fun. As far as KSP2, I was honored to be one of the very first in Squad to be given access to the game, and it gave me a lot of insight for what was to come later on. Last year I moved over full time to help on KSP2, and a few months ago I was super excited to become a full-time KSP2 writer! So enough about me, let’s talk about the game. To be clear, when I say I’m a writer, I do not mean writing/designing the game on a large scale. Those are design decisions that fall mostly on Nate Simpson, Shana Markham, and the rest of the senior staff. My job is writing out all the text that is used in the game, and it is a little more involved than you might think. One of the most important aspects of my job is maintaining the spirit and flavor of the original KSP as closely as humanly (Kerbally?) possible. I can safely say everyone on the team feels the same. KSP is incredibly unique and continues to be so. Not just for the game physics, but also because of the Kerbals. Kerbals are a vital element in adding some fun and humor to what is otherwise a very challenging subject. But the game is not about the Kerbals directly, it is about building and flying rockets. It's up to me to help bring life to our little green friends with the writing; help the players know who they are, how they think, what is driving them to the stars. OK, so one of my largest and most involved tasks is writing up the text for all the parts. There are somewhere around 600 parts currently planned for KSP2. I do not have the exact number off-hand, but somewhere around there. And this is a very big chunk of what I’ve been working on these past few months. For each part in the game there are 4 items I need to focus on: Title Part titles can be a model or designator number or a name, and often both, which can get a little confusing, especially to newer players. KSP parts will keep their existing titles, such as the FL-T400 fuel tank or LV-909 "Terrier." To make things a little more understandable, we added subtitles. Subtitle Subtitles are more descriptive than our colorful titles, and they help players identify a part without having to dig around the tooltip. This is especially handy in cases where we got a little crazy with the titles: Title: Advanced Photonic Generation System Subtitle: Lightbulb Manufacturer All of the existing KSP manufacturers will be in KSP2, along with some new ones! We are giving them a little more of a voice and influence, some of which is reflected in how they name or describe the parts they make. All of this is to add some variety and humor while also maintaining a sort of consistency between parts and manufacturers. For instance, despite being fierce competitors, Kerbodyne & Rockomax have very similar writing and naming styles (but would never admit it). C7 Aerospace considers themselves a little “better” than the rest of the manufacturers and would never, ever admit to a mistake, whereas Jebediah’s Junkyard would pride themselves in inventing a new engine by accidently exploding a bar-b-q grill. Description Part descriptions are where things get really fun, but also a little more challenging. In KSP, part descriptions were funny, but sometimes not very descriptive. There is a real opportunity for them to tell you about the use case or the science behind a part, so we are making these more descriptive while also including the Kerbal style of humor whenever possible. The biggest challenge is I have to do all of this with 300 or less characters, including spacing and punctuation. This is to ensure they fit into the pop-up window properly, but means I have to choose each and every word very carefully to make these as beneficial and funny as possible for the players. For new KSP2 parts the process is very similar. I will give a new part a title and subtitle that matches up with other parts of that type, and assign it to the most appropriate manufacturer, including several new KSP2 manufacturers. One of my favorite new manufacturers is: Shakeproof Atomic Fusion Engines (SAFE) Shakeproof Atomic Fusion Engines are the designers and builders of some of the newer tech engines, such as the Orion-style fission engines shown in our previous videos, and guarantee all their products to be completely safe. I mean, it’s right there in their name, so they must be safe… right, right??? While I’m on the subject of the newer technologies, one of the really fun things I get to do is researching the new techs. Everything we’re doing is grounded in real science, even if some of it is theoretical, and all of us on the team spend a great amount of time making sure everything is as accurate as possible for you, the player. Now once I’m done writing these, they are all checked over (and often tweaked) and approved by our senior design manager: Shana Markham. And let’s not forget our legal team. They also have to approve everything I write, and are another reason why finding the exact wording is so important. Once everything has been approved it must be implemented into the game. There are tags in the game everywhere, each with its own text string attached. Usually the person(s) working on the feature will do the set-up, I just provide the text. It is a huge process, and I am grateful for all the work that my teammates put into it. Another very important part of the writing process is we are localizing KSP2 into several different languages. This means we have to be extra careful about the writing process in general, as well as finishing far enough ahead for our localization teams to have enough time to translate everything. Sometimes there might be an issue with a particular translation, such as how a joke is perceived in a certain language, and we need to work out the proper wording. I helped the KSP localization teams quite a bit and I had a lot of fun. It can be a really unique and interesting challenge playing the game in the different languages, and I got quite good at it after a while. OK, so this does not just apply to parts. It is an example of everything that must be written for the game: experiments, the tech tree, celestial body descriptions, etc, etc... Every written bit of text in the game goes through the same process. Literally thousands of text strings that must be translated into all our different languages, and then implemented into the game in order to inform, teach, and make our players laugh and have fun. And that’s it, that’s what I do. Best job ever!!! One more thing. I would like to point out that we all work on this together. There have been a few times where I was stuck on a word or phrase and posted it on our slack channel and the next thing I knew I had 5 or 6 terrible jokes or puns from the rest of the team to choose from… And what would KSP be without the occasional horrible joke or pun? Seriously, we are a very tight-knit team, and we have a lot of fun, and I wouldn’t have it any other way. I’m going to end this with one last note. To those of you that want to be writers, or whatever your dream may be… Please don’t ever give up on it. If you like to write, then write, and write a lot. Not for money or attention or hits on the internet. Do it because you want to. The rest will come later. Trust me, I’m living proof. -Cheers Jim
  11. Even if they speak in English the echo makes it incomprehensible KSP 2 talk is in approx 3 hours https://www.spacecreatorday.com/en-us/program
  12. You can't bully people into caring - hitting everybody with the idea will just make people fed up about the subject. IMHO, the best line of action is to talk about only when pertinent - "Look, I know of a Closed Source that had this endemic problem, and they managed to get it tight after open sourcing it" is nice when you find someone complaining about a problem peskying them and that it's never fixed (as long you are telling the true - never do fanfic on Open Source, you will not make friends on both sides of the equation!). Open Source is a tool. A way to solve problems. It's not the solution for all of the problem in the World, however - we always need to consider that perhaps it may not be the right tool for this job and, so, we should always propose the use of the Open Source at the same time being open to alternative ideas (like the Shared Source model I mentioned some pages ago). Of course I would prefer OSI, but the objective is not promoting OSI, the objective is to fix problems, being OSI the best way I'm aware of. Videos about how KSP¹ was fabulous in the past, and how it can be great again (could not help myself hehehe) with the help of the Open Source is good, as long the content is interesting and it doesn't look like someone trying to evangelize you about something. It gets boring fast, and - again - ends up getting people fed-up and, so, counter-productive. About KSP2, IMHO just don't touch the subject. KSP¹ and Open Source are strong enough ideas by themselves, you don't need to belittle something else in comparison to make them look good. Just don't touch the subject - remember, "We may be wrong" - they manage to deliver KSP2 in a couple years, and it will make you look bad. On the other hand, if KSP2 fails anyway, what's the gain on repeating it again and again? There's no use on beating dead horses. Exactly, The thing must be good (i.e. profitable) for both sides, otherwise they would just not do it. I wouldn't, this is still Capitalism. Oukey, let's consider for a moment that they are really dying. Exactly by being in the imminence of death, they won't need us anymore - they need us when they are healthy and good, because it's our money that bring them such healthiness. If they are dying, we are irrelevant - because what they would be seeking instead is someone to buy the bankruptcy estate, and this includes the Source Code. Opening the Source will only make sense if: They will be "alive" to reap the benefits There're people around still willing to spend some money on the thing There's no better way to fix the mess we are now A huge amount of problems that plagued KSP¹ were due ego and arrogance. Will we improve the situation by repeating their mistakes?
  13. Suddenly the bucket clears its throat. There are strange things done in the midnight sun By the men who moil for gold; The Arctic trails have their secret tales That would make your blood run cold; The Northern Lights have seen queer sights, But the queerest they ever did see Was that night on the marge of Lake Lebarge I cremated Sam McGee. Now Sam McGee was from Tennessee, where the cotton blooms and blows. Why he left his home in the South to roam 'round the Pole, God only knows. He was always cold, but the land of gold seemed to hold him like a spell; Though he'd often say in his homely way that "he'd sooner live in hell." On a Christmas Day we were mushing our way over the Dawson trail. Talk of your cold! through the parka's fold it stabbed like a driven nail. If our eyes we'd close, then the lashes froze till sometimes we couldn't see; It wasn't much fun, but the only one to whimper was Sam McGee. And that very night, as we lay packed tight in our robes beneath the snow, And the dogs were fed, and the stars o'erhead were dancing heel and toe, He turned to me, and "Cap," says he, "I'll cash in this trip, I guess; And if I do, I'm asking that you won't refuse my last request." Well, he seemed so low that I couldn't say no; then he says with a sort of moan: "It's the cursèd cold, and it's got right hold till I'm chilled clean through to the bone. Yet 'tain't being dead—it's my awful dread of the icy grave that pains; So I want you to swear that, foul or fair, you'll cremate my last remains." A pal's last need is a thing to heed, so I swore I would not fail; And we started on at the streak of dawn; but God! he looked ghastly pale. He crouched on the sleigh, and he raved all day of his home in Tennessee; And before nightfall a corpse was all that was left of Sam McGee. There wasn't a breath in that land of death, and I hurried, horror-driven, With a corpse half hid that I couldn't get rid, because of a promise given; It was lashed to the sleigh, and it seemed to say: "You may tax your brawn and brains, But you promised true, and it's up to you to cremate those last remains." Now a promise made is a debt unpaid, and the trail has its own stern code. In the days to come, though my lips were dumb, in my heart how I cursed that load. In the long, long night, by the lone firelight, while the huskies, round in a ring, Howled out their woes to the homeless snows— O God! how I loathed the thing. And every day that quiet clay seemed to heavy and heavier grow; And on I went, though the dogs were spent and the grub was getting low; The trail was bad, and I felt half mad, but I swore I would not give in; And I'd often sing to the hateful thing, and it hearkened with a grin. Till I came to the marge of Lake Lebarge, and a derelict there lay; It was jammed in the ice, but I saw in a trice it was called the "Alice May." And I looked at it, and I thought a bit, and I looked at my frozen chum; Then "Here," said I, with a sudden cry, "is my cre-ma-tor-eum." Some planks I tore from the cabin floor, and I lit the boiler fire; Some coal I found that was lying around, and I heaped the fuel higher; The flames just soared, and the furnace roared—such a blaze you seldom see; And I burrowed a hole in the glowing coal, and I stuffed in Sam McGee. Then I made a hike, for I didn't like to hear him sizzle so; And the heavens scowled, and the huskies howled, and the wind began to blow. It was icy cold, but the hot sweat rolled down my cheeks, and I don't know why; And the greasy smoke in an inky cloak went streaking down the sky. I do not know how long in the snow I wrestled with grisly fear; But the stars came out and they danced about ere again I ventured near; I was sick with dread, but I bravely said: "I'll just take a peep inside. I guess he's cooked, and it's time I looked"; ... then the door I opened wide. And there sat Sam, looking cool and calm, in the heart of the furnace roar; And he wore a smile you could see a mile, and he said: "Please close that door. It's fine in here, but I greatly fear you'll let in the cold and storm— Since I left Plumtree, down in Tennessee, it's the first time I've been warm." There are strange things done in the midnight sun By the men who moil for gold; The Arctic trails have their secret tales That would make your blood run cold; The Northern Lights have seen queer sights, But the queerest they ever did see Was that night on the marge of Lake Lebarge I cremated Sam McGee. 010010202023
  14. i remember when my grandma (who lives in phoenix) would use the runoff from her 1950s original equipment swamp cooler to water her lawn. its a literal piece of garbage, once its over 105 outside the inside gets pretty miserable. i hope they enjoyed the record heat this year. it will help acclimatize them to where they are headed. i don't talk to that half of the family anymore so idk if they upgraded to something that meats modern standards. probibly not with how stubborn granny is.
  15. Years ago, a friend who've I'd known for a long time started going down a dark path due to problems in her life and how she felt about them. I could see how bad it was for her, but I didn't know the words to say to her to help. After a phone conversation that spooked me, I called 911 on her. She didn't talk to me for months. Then she did a bit. Then a few months later, she killed herself. I've left out details that make things even worse than what it appears to be. I wouldn't call her problems temporary. They had real causes, but what I think got to her was the growing feeling that they couldn't be dealt with to get her some sort of relief. I've talked about her a lot with another friend of hers and we both agree she should have seeked help to relieve those root causes. But that must have felt to her to be beyond what she could do. I agree, people in pain should seek help. You may feel the pain untreatable, but with help, maybe it can.
  16. Hello @tater would you like to talk about our and saviour mr.skeletan?

    (here is a profile pic for you mate, we're having fun)

    k5shfo.jpg

  17. My best friend's niece committed suicide last week. Nineteen years old. I never met her, but he and I had talked about her a lot, because there had been a lot of family drama revolving around her over the last couple of years. It has shaken him a lot, and by extension shaken me a lot. If any of you are inclined to pray, send one up for Eric and his family tonight. And if any of you ever think about that sort of thing, talk to somebody. Anybody. It's a permanent solution to a temporary problem.
  18. Here: Life support confirmed not a thing. From what it looks like right now, we all know as much about multiplayer as the devs let on: "it'll be this or that but we can't talk". The fact they don't even have a proper blueprint they can share yet, compared to (for example) how much they talk about colonies and science, is pretty much all you need to know. Multiplayer at the moment is probably not more than a talking point in meetings with shareholders or T2. We're talking rockets. We're only making rockets as a stack of parts because that's literally how the game lets us do it. Punishing the player with unrealistic mechanics because of a building method they have no agency over is not correct. Neither does wobble correctly abstract real-life structural issues with rockets. Also, the stack of books and alphabets blocks are not supposed to compose a single structure, or joined by a joint system. What I said is the release didn't even have a hint of being QA'd, so anyone would have a problem believing their statement was real. Ah yes, we both take it into consideration in our day to day interstellar trips. Considering there'll be no FTL, their interstellar scale is exceedingly small, meaning realistic stellar motion is irrelevant, intangible. Of course, they could probably make stars move laughingly fast, as that's the only possibility to justify bothering with stellar motion: Everything being extremely small, and extremely close. Procedural radiators and solar panels are a good start, procedural wings was quite a leap in the right direction. All I ask is they give the same treatment to tanks, to solve both wobble and most shape limitations. Yes, and from what they've talked about, I speculate they're just being roundabout about copying KSP1's career, minus funds. However, you are the first person I see that isn't expecting career to evolve in KSP2. I'm only going off about what Nate answered here. When asked about colonies, he mentioned a new VAB-like building with an interface to build stuff off of, that answer leaves off a lot of important bits, which is where my questioning comes in.
  19. Trade Routes: Apart from in-situ construction, one of the other answers removes all uses for this feature and colonies. Since there's no life support, there's no need for colonies other than a small local launchpad. I'm guessing (from yet another answer) that you'll need to ship X material to Y colony to be able to fabricate Z part. Absolutely, mind-numbingly boring. It's an unappealing logistics layer that completely misses all points of real space colonization, and almost all challenges of it as well (heavily dependent on how shipping logistics end up being handled). Do I need to just plop some parts down and establish a magic route, or will I be challenged to design my own logistics ships on further implementations? Multiplayer: Schrodinger's feature. One answer says it is not synchronized, another says it can be both, and a lot of speculation which is not really far from what I've been reading on these forums for years. Also, they can't talk about it. Yeah, you can't talk about things that don't exist. Wobbly Rockets: Hot garbage take. Wobble is not realistic, not fun, and is only a feature of Unity's incredibly crap default joint system made for prototypes and indies. Playing the game as dev / QA: Nobody would believe that. The results of that are visible. Moving solar systems: Dumb. Even on chemical-rocket scale interstellar travel (centuries to millennia from one star to another), systems would move so little, even the ones furthest away from the center, that modelling such a thing as a half-way is a waste of resources. Either do it right or don't, the middle ground doesn't work either way. Procedural parts: If you really want to leave wobbliness to rocket stacks, then you know you yourself are forcing players into wobbly rockets by limiting their part choices. Make everything procedural so we can avoid wobble. Science/Career: "There will be a system that rewards you for doing missions", "Gather science points, redeem them for parts". So, the only real change is tuning the planetary modifier for KSC? The rest is just a KSP1 ripoff? god. Colony building: So, I have this space rocket game, but buildings are built magically off an interface and not shipping + docking? BRUH. IVAs: The fact you're not culling high res meshes from outside to not waste performance is pretty yikes. Also, those models are unoptimized, as much excuses as you want to throw at people. Robotics/Propellers/Rotors/Hinges Post 1.0: I thought one of the goals of KSP2 was to start off with a better foundation and a more complete game. This answer only tells me that KSP1 will be a much better product for about a decade. Thanks to the community for wasting like half the questions on irrelevant stuff.
  20. I hate to say it but gaming news sites talk about games people want to hear about. KSP2 was never destined to be anything more than a momentary interesting blip on the radar, no matter how well it released. Mainstream gaming just doesn't care about it.
  21. https://www.spacecreatorday.com/en-us/program Kerbal Space Program 2 15:30 - 16:00 Nate Simpson, Creative Director of Kerbal Space Program 2 presents the current progress and milestones of the game and what to expect in the future. I wonder what the current progress and milestones of KSP2 are? Nate will talk about them for half an hour, I think we will learn a lot of interesting things. P.S. - I flipped through the program of this event, it looks like a science show for schoolchildren, I would hardly go to that.
  22. Anyway, staying on topic: Hearing 2nd hand from people who went to the talk, I hear that the talk consisted of KSP1 PQS and more expensive textures and shaders. Nothing really that you'd call 'PQS+'. (Yet again, Nate was overselling/overhyping) And apparently at least the group that went to GDC doesn't seem to be talking about giving up PQS, just a brief reference to something that might be CBT. And of course they didn't fess up to how god-awful the performance is. So overall maybe the mostly-artists that gave the panel don't know what Mortoc is working on, or CBT is considered to be a long shot they're not banking on.
  23. Were it so easy, but when do we come back to actually get news to talk about? One of the glaring gaps in the communications has been the inconsistency of it. Right now, we're actively encouraged to check in every day, because there's absolutely no consistency in the current communications - You can sometimes predict when the next bug fix news will be, but for anything substantial people care about, its a big old series of question marks. There is nothing consistent of substance - No "Come back on the first thursday of every month for a content blog" or the like, no ticking "Next patch on X" (Stealing shamelessly from my prior comparison to The Sons of the Forest) indicator for the community to operate off of. If anything, the nature of current communications in KSP2 indirectly encourages complaining and negative discussion. As long as it doesn't get spicy enough for Mods to shut it down, the dialog tends to force actual updates from Dakota and the like that something around X is coming soon and just not ready yet. The squeaky wheel gets the grease, and it feels like if we don't squeak to the max, we don't hear anything at all.
  24. At this point, there is no use in complaining about or defending the sequel to KSP. Just play the game or don't; it doesn't matter. It's concerning to see how a video game tarnished this beacon of civility in the often rabid and rancid internet wasteland. The only hype I have left for the aforementioned is nothing else than some hope tucked in the recesses of my mind that one day it'll get better. I've wholeheartly re-embraced my copy Kerbal Space Program and have no interest in playing its sequel until it offers everything that my copy with mods offers. On top of that, I have no interest in convincing others that my opinion on what game should and shouldn't be liked is absolute, as I have seen repeatedly in various different threads and something that I once was guilty of. No more. What I do think, however, is that this thread should not be a gripefest that regurgtates the same points over and over again, regardless of how correct they are. This thread ought to talk about news when there is news, like what we used to say in KSP modding before the sequel killed KSP's modding scene.
×
×
  • Create New...