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  1. I've started working on a patch for the volumetric clouds version of EVE and JNSQ. The biggest issue I'm having is that the cloud texture clips into mountains when viewed from certain altitudes. The obvious solution of just increasing the cloud height causes issues with the appearance of the volumetric clouds when seen at lower altitudes, since I have to move them up almost two kilometers. I thought messing with Scatterer's "flattenScaledSpaceMesh" would help but that didn't do anything. Do I have any other options besides just raising the clouds?
  2. I tried to create a planet with Kopernicus, but the planet seems to be completely black and invisible. Config below:
  3. License: CC-BY-NC-SA, see license.txt in folder NeistAir UPDATE P9.0 is finally brought out! Check SpaceDock link for further info + download Now B9PartSwitch is a dependency (but also bundled in the mod zip!) today, i took my time, and updated some stuff on the NeistAir Mod, made by neistridlar, and here we are - i am uploading my first reupdated version. Original NeistAir Thread: Changelogs: All Parts in the mod currently: DOWNLOAD: SPACEDOCK: https://spacedock.info/mod/3034/NeistAir Reupdated
  4. As from 2018-1016 and under @pellinor agreement, I'm the New Management for TweakScale. From now on, it's all officially my fault! (well, not everything... ) In a Hurry: Help Wanted! See this post. Current Release: 2.4.8.3 for KSP >= 1.3 (2024-0525) It works from KSP 1.3.0 to KSP 1.12.5! Seriously! How to check Compatibility on CurseForge. IMPORTANT Users of KSP 1.12.x need to install KSP Recall. Users of KSP 1.11.x need to install KSP Recall also. Users of KSP 1.10.x need to install KSP Recall too. Users of KSP 1.9.x need to install KSP Recall too. Users of KSP 1.8.x need to install KSP Recall also. Users of KSP 1.7.x need to install KSP Recall also. Users of KSP 1.6.x need to install KSP Recall too. Users of KSP 1.5.x need to install KSP Recall as well. Users of KSP 1.4.3, 1.4.4 and 1.4.5 need to install KSP Recall. Am I detecting a pattern here? read this post before updating! Announce for 2.4.8.0. 2.4.8.1 was ditched. Announce for 2.4.8.2. Downloads on GitHub (and KSP-AVC users). on CurseForge. on SpaceDock. TweakScale Companion Program Third Party support is being implemented into Companions, and all legacy patches are going End Of Life on TweakScale 2.4.4. Most of them are unusable anyway Check the TweakScale Companion Program's Thread for more information. New Companions are being released on a regular basis. Or get the ÜberPaket from: CurseForge SpaceDock Github Relevant Notes Kraken Food (unholy interactions between Add'Ons) is detected on startup, and a proper (and scary) Warning is shown when appropriated. Pay attention to that message, and reach me here for help! Overrules and HotFixes can be issued to workaround the problems if needed. See this post. A PhD thesis about the current problems can be found on this post. An article about how new patches will be handled is here. For users of Infernal Robotics: The Classic Infernal Robotics has a showstopper bug. See this post for details. TweakScale strongly advise using Infernal Robotics/Next where these issues were solved. Description: TweakScale lets you change the size of a part. Not just that, but it will figure out how much fuel is in the resized part. And if it's an engine, it will become more powerful by scaling it bigger, or weaker by scaling it smaller. (Pictures are eternal work in progress! ) Credits: Contributions From: Goodspeed and Biotronic. [original release thread] Pellinor [previous release thread] And future new features/bugs/mishaps from yours truly. Support: I need help in order to proper help you. Open the spoiler for instructions about how to get support: Scale Safe!
  5. I'm trying to understand the code of this mod: https://github.com/AniruddhKSP/KSP-Beamed-Power-Standalone-mod But its like gibberish to me. My aim is to change it to transmit a different resource instead of electric charge, ideally defined in the parts cfg files.
  6. So I have been playing lmp with career mode on. When I upgrade a building, and then leave the game and join it again, the upgrade disappears, and the money I used to upgrade it doesnt come back it still disappears. Am I doing something wrong? My friend had 2 dlc installed so he disabled them (as I dont have them ) because we thought it is going to mess with the mod. I only made careful changes in the settings through the xml, but I have no idea what to do now. Someone know how to fix?
  7. I have noticed a great gaping hole in the KSP modding community. We have a devastating lack of Optimization Mods, for players like myself who have lower end PCs, KSP can be more like a slideshow than a game. What I am looking for is a mode that does for KSP, what Optifine did for Minecraft. Does anyone know of any mods for 1.4 or newer that do this or any projects that are working to build a mod like this? Cheers!
  8. URL: https://SpaceDock.info FAQ What we are working on now: We decided to split Spacedocks Frontend and backend. VITAS is working on the frontend (including UI rewrite) Darklight is working on the backend. VITAS is working on an improved cdn setup
  9. UKSA Challenge "All these worlds are Ours." I've always dreamed of this challenge, this ultimate goal of having at least one orbital and surface "Colony" on every planet and moon in the Kerbolar System, and then taking that to steps even farther beyond with life support, construction, shipyards, and even adding in OPM to truly push the boundaries of "Challenge" in KSP 1. So, here I am, sharing this with you all to see what you think. The Mission: Expand Kerbalkind's influence to the whole of the Kerbolar System and make the Kerbals a Multiplanetary Species that has exploited the resources of their entire home Solar System, Kerbol. Challenge Goals * One Orbital Colony per Celestial * One Surface Colony per Celestial Challenge Ruleset (Base) * SP / MP / Sharing: The "Default" setting for this challenge is a "Single Player" experience to push your knowledge of KSP, and of mods, to achieve a grand goal. If you'd like to share and go MP with it however, feel free to do so, you need only state that you've chosen to play MP with or without Save Sharing. in any posts. * FTL : Disallowed (See Difficulty Modes for Exceptions) * OPM: Required (See Difficulty Modes for Exceptions) * Life Support: Required (See Difficulty Modes for Exceptions) * Game Mode: Career Mode / Medium Difficulty or Higher (See Difficulty Modes for Exceptions) * Interstellar End Game: Special Rule - (See Difficulty Modes for Exceptions) * Ironman (No Kerbal Respawns): Optional * Mod List: Required - You must include the mods you're using in any post sharing your progression of this challenge. (Feel free to truncate the list of mods and make sure to spoiler the list in any posts.) * MODS USED MUST BE PUBLIC: Any mod you use must be available to the KSP community publicly. * Colony Guidelines: To Count, a "Colony" must be a "Base" that is either an Orbital or Surface Installation that has life support for at least 20 or more Kerbals. (seats in "Command" Parts do not count.) * Outposts: Outposts may be surface or orbital installations that are focused on logistics and operations and may be entirely automated. These could be "gas stations" or other facilities like "surface labs" for science gathering. Achievements Achievement: To Go Even Further Beyond - Swap out the Stock Solar System for KSRSS, A Rescale Mod of your Choice, or "Real Solar System." Achievement: Articles of Colonization - All your Colonies are entirely Self Sufficient Achievement: Harbor Grand Master - Build at least two fully operational Ship Yards that can produce vehicles in space using any mods of your choosing. Achievement: Colonial Fleet Command - Have at least one "Ship" in orbit of every planet. (Check Quote for Guidelines) Achievement: In a Galaxy Far Far Away - Swap the Stock+OPM system requirement with another planet pack + expansion if needed. The replacement system must have more than 20 celestials in total. (Check Quote for Guidelines) Achievement: Three Sisters - Colonize the Stock System with OPM as well as GPP Secondary and GEP (This pack turns Kerbol in to a Trinary Star System and removes the need for a /True Interstellar/ Mod.) Difficulty Options (For those that want to partake but have a more tailored experience with the challenge. Difficulty mode chosen must be stated when undertaking the challenge.) Very Easy * FTL: Allowed * Game Modes: Any / Sandbox Allowed * Life Support: Not Required * OPM: Not required * Kerbals in Command Parts Count towards Colony Size Easy * FTL: Allowed * Game Modes: Science or Career Mode On Easy * Life Support; Required (Suggested LS Mods for Easy: Snacks, USI Life Support) * OPM: Not Required Medium * FTL: Disallowed * Game Modes: Science or Career Mode On Medium * Life Support; Required (Suggested LS Mods for Medium: TAC-LS) * OPM: Required Hard * FTL: Disallowed * Game Modes: Career Mode On Hard or Science Mode Equivalent * Life Support; Required (Suggested LS Mods for Hard: TAC-LS)) * OPM: Required Very Hard * As Hard Mode + Add in at least one other Solar System and have at least one Surface and Orbital Colony in that system. How to Share Progress Please feel free to share screenshots, videos, and "blogs" / updates ni this thread of your progress if you choose to undertake this Challenge. Mod Suggestions: WIP Special Thanks: @JadeOfMaarFor feedback, support, and guidance. Also, for tolerating me talking about this challenge way to much... >.>
  10. So I was just playing KSP when the computer crashed. I rebooted it, and when I tried to load the save that I was playing on, this came up: [Exception: NullReferenceException: Object reference not set to an instance of an object] and the save didn't load. The other ones do. This is what the files look like for the save. I don't think any of these should affect it, but I am going to put them here just in case they do. Mod list: Help would be greatly appreciated. Thanks!
  11. So, I'm currently working on a planet pack for KSP but on both terrestrial bodies I've added so far the ground is transparent when I'm within below ScaledSpace and PQS "fadeStart". The problem has been for two months now and I've tried multiple things that haven't worked. So if possible, I'd like your help regarding this situation. Here's some screenshots of the ground: And here are the config files: @Kopernicus:FOR[OPKNS] { Body { name = Verlod Debug { exportMesh = true update = true } cacheFile = OPKNS/Cache/Verlod.bin Template { name = Kerbin removeAllPQSMods = true removeOcean = true } Properties { displayName = #LOC_OPKNS_dspn_0002 description = #LOC_OPKNS_celDesc_0002 radius = 4137531 geeASL = 0.71 mass = 1.792E+24 rotates = True rotationPeriod = 66420 tidallyLocked = False isHomeWorld = True } Orbit { referenceBody = Sun color = 0.25, 0.4, 0.5, 1 inclination = 3.789227183 eccentricity = 0.022409 semiMajorAxis = 189989295803 longitudeOfAscendingNode = 47.3 argumentOfPeriapsis = 0.87 meanAnomalyAtEpoch = 0 epoch = 0 } Atmosphere { enabled = True oxygen = True altitude = 72000 adiabaticIndex = 1.40 atmosphereMolarMass = 0.02897 temperatureSeaLevel = 281 staticPressureASL = 1.10444E+02 temperatureCurve { key = 0 273 0.00000E+00 -5.35664E-03 key = 3547 254 -5.35664E-03 -7.41457E-03 key = 6649 231 -7.41457E-03 -6.03693E-03 key = 9465 214 -6.03693E-03 -2.26244E-03 key = 12117 208 -2.26244E-03 3.82409E-04 key = 14732 209 3.82409E-04 1.87829E-03 key = 17394 214 1.87829E-03 2.18579E-03 key = 20139 220 2.18579E-03 2.46566E-03 key = 22978 227 2.46566E-03 2.71370E-03 key = 25926 235 2.71370E-03 3.25415E-03 key = 28999 245 3.25415E-03 3.73367E-03 key = 32213 257 3.73367E-03 2.98418E-03 key = 35564 267 2.98418E-03 0.00000E+00 key = 38967 267 0.00000E+00 -3.61882E-03 key = 42283 255 -3.61882E-03 -3.47771E-03 key = 45446 244 -3.47771E-03 -3.31345E-03 key = 48464 234 -3.31345E-03 -3.46380E-03 key = 51351 224 -3.46380E-03 -3.24558E-03 key = 54124 215 -3.24558E-03 -2.61292E-03 key = 56803 208 -2.61292E-03 -2.30858E-03 key = 59402 202 -2.30858E-03 -2.37436E-03 key = 61929 196 -2.37436E-03 -2.02429E-03 key = 64399 191 -2.02429E-03 -1.23609E-03 key = 66826 188 -1.23609E-03 -4.15800E-04 key = 69231 187 -4.15800E-04 0.00000E+00 key = 72000 187 0.00000E+00 0.00000E+00 } temperatureSunMultCurve { key = 0 1.000 0.00000E+00 -9.27544E-05 key = 3547 0.671 -9.27544E-05 -1.33785E-04 key = 6649 0.256 -1.33785E-04 -1.30327E-04 key = 9465 -0.111 -1.30327E-04 -6.97587E-05 key = 12117 -0.296 -6.97587E-05 1.30019E-05 key = 14732 -0.262 1.30019E-05 4.54545E-05 key = 17394 -0.141 4.54545E-05 6.01093E-05 key = 20139 0.024 6.01093E-05 6.02325E-05 key = 22978 0.195 6.02325E-05 4.68114E-05 key = 25926 0.333 4.68114E-05 2.14774E-05 key = 28999 0.399 2.14774E-05 -9.95644E-06 key = 32213 0.367 -9.95644E-06 -3.07371E-05 key = 35564 0.264 -3.07371E-05 -4.17279E-05 key = 38967 0.122 -4.17279E-05 -4.40290E-05 key = 42283 -0.024 -4.40290E-05 -3.73064E-05 key = 45446 -0.142 -3.73064E-05 -1.88867E-05 key = 48464 -0.199 -1.88867E-05 3.11742E-06 key = 51351 -0.190 3.11742E-06 1.26217E-05 key = 54124 -0.155 1.26217E-05 1.97835E-05 key = 56803 -0.102 1.97835E-05 2.42401E-05 key = 59402 -0.039 2.42401E-05 2.69094E-05 key = 61929 0.029 2.69094E-05 2.59109E-05 key = 64399 0.093 2.59109E-05 2.26617E-05 key = 66826 0.148 2.26617E-05 1.58004E-05 key = 69231 0.186 1.58004E-05 5.05598E-06 key = 72000 0.200 5.05598E-06 0.00000E+00 } temperatureLatitudeBiasCurve { key = 0 8.48 0 0 key = 38 0 -0.4298 -0.4298 key = 90 -31.52 -0.6981 0 } temperatureLatitudeSunMultCurve { key = 0 17 0 0 key = 38 14.46 -0.1289 -0.1289 key = 90 5 -0.2094 0 } temperatureAxialSunBiasCurve { key = 0 8.47 0 -0.2035 key = 36 0 -0.2515 -0.2515 key = 126 -14.41 0 0 key = 216 0 0.2515 0.2515 key = 306 14.41 0 0 key = 360 8.47 -0.2035 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 key = 38 0.5 0.02 0.02 key = 90 1 0 0 } temperatureEccentricityBiasCurve { key = 0 0 0 0 } pressureCurve { key = 0 1.10444E+02 0.00000E+00 -1.79290E-02 key = 3547 6.21074E+01 -1.09323E-02 -1.09323E-02 key = 6649 3.49255E+01 -6.84346E-03 -6.84346E-03 key = 9465 1.96401E+01 -4.19919E-03 -4.19919E-03 key = 12117 1.10444E+01 -2.44019E-03 -2.44019E-03 key = 14732 6.21074E+00 -1.36545E-03 -1.36545E-03 key = 17394 3.49255E+00 -7.45607E-04 -7.45607E-04 key = 20139 1.96401E+00 -4.06181E-04 -4.06181E-04 key = 22978 1.10444E+00 -2.20493E-04 -2.20493E-04 key = 25926 6.21074E-01 -1.19244E-04 -1.19244E-04 key = 28999 3.49255E-01 -6.42447E-05 -6.42447E-05 key = 32213 1.96401E-01 -3.44630E-05 -3.44630E-05 key = 35564 1.10444E-01 -1.87155E-05 -1.87155E-05 key = 38967 6.21074E-02 -1.05693E-05 -1.05693E-05 key = 42283 3.49255E-02 -6.23607E-06 -6.23607E-06 key = 45446 1.96401E-02 -3.67891E-06 -3.67891E-06 key = 48464 1.10444E-02 -2.16678E-06 -2.16678E-06 key = 51351 6.21074E-03 -1.27203E-06 -1.27203E-06 key = 54124 3.49255E-03 -7.42697E-07 -7.42697E-07 key = 56803 1.96401E-03 -4.31357E-07 -4.31357E-07 key = 59402 1.10444E-03 -2.49896E-07 -2.49896E-07 key = 61929 6.21074E-04 -1.44222E-07 -1.44222E-07 key = 64399 3.49255E-04 -8.28002E-08 -8.28002E-08 key = 66826 1.96401E-04 -4.72197E-08 -4.72197E-08 key = 69231 1.10444E-04 -2.67112E-08 -2.67112E-08 key = 72000 0.00000E+00 0.00000E+00 0.00000E+00 } AtmosphereFromGround { DEBUG_alwaysUpdateAll = False doScale = False waveLength = 1,0.584615588,0.396153271,1 samples = 2 innerRadiusMult = 0.9563388 outerRadiusMult = 1.045001 transformScale = 1.095,1.095,1.095 } } ScaledVersion { type = Atmospheric fadeStart = 35000 fadeEnd = 80000 Material { texture = OPKNS/Textures/PluginData/Verlod00.dds normals = OPKNS/Textures/PluginData/VerlodNormal.dds color = 1,1,1,1 specColor = 0.75,0.75,0.75,1 shininess = 0.17 rimPower = 1.5 rimBlend = 0.75 Gradient { 0.0 = 0.25, 0.5, 1, 1 0.2 = 0.25, 0.125, 0.0625, 1 0.6 = 0,0,0,0 0.4 = 0,0,0,0 } } } PQS { minLevel = 2 maxLevel = 8 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 fadeStart = 80000 fadeEnd = 250000 deactivateAltitude = 265000 materialType = AtmosphericTriplanarZoomRotation allowFootprints = True Material { saturation = 1 contrast = 1.35 tintColor = 1,1,1,0 groundTexStart = 0 groundTexEnd = 20000 steepTexStart = 0 steepTexEnd = 20000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM steepNearTiling = 25000 steepTiling = 25 deepTex = BUILTIN/eveLowSand_diffuse deepBumpMap = BUILTIN/eveSand_nrm deepNearTiling = 50000 deepMultiFactor = 50 deepBumpNearTiling = 50000 deepBumpFarTiling = 50 lowTex = BUILTIN/eveLowSand_diffuse lowBumpMap = BUILTIN/eveSand_nrm lowNearTiling = 50000 lowMultiFactor = 50 lowBumpNearTiling = 50000 lowBumpFarTiling = 50 midTex = BUILTIN/gillyHighTerrain midBumpMap = BUILTIN/eveSand_nrm midNearTiling = 50000 midMultiFactor = 50 midBumpNearTiling = 50000 midBumpFarTiling = 50 highTex = BUILTIN/gillyHighTerrain highBumpMap = BUILTIN/eveSand_nrm highNearTiling = 50000 highMultiFactor = 50 highBumpNearTiling = 50000 highBumpFarTiling = 50 lowStart = -1 lowEnd = -1 highStart = 1 highEnd = 1 globalDensity = 1 planetOpacity = 255 } Mods { VertexHeightMap { map = OPKNS/Textures/PluginData/VerlodHeight.dds offset = 0 deformity = 7281 scaleDeformityByRadius = False order = 10 enabled = True } VertexSimplexHeightAbsolute { seed = 132562 deformity = 75 octaves = 8 persistence = 0.5 frequency = 24 enabled = true order = 20 } VertexSimplexHeight { seed = 342988 deformity = 128 octaves = 8 persistence = 0.5 frequency = 4 enabled = true order = 30 } VertexHeightNoiseVertHeightCurve2 { deformity = 315 ridgedAddFrequency = 32 ridgedAddLacunarity = 2 ridgedAddOctaves = 8 ridgedAddSeed = 438274 ridgedMode = Low ridgedSubFrequency = 32 ridgedSubLacunarity = 2 ridgedSubOctaves = 8 ridgedSubSeed = 749998 simplexFrequency = 24 simplexHeightEnd = 10000 simplexHeightStart = 0 simplexOctaves = 8 simplexPersistence = 0.5 simplexSeed = 80070 order = 40 enabled = True simplexCurve { key = 0 0 0 0 key = 0.6311918 0.4490898 1.432598 1.432598 key = 1 1 0 0 } } VertexColorMap { map = OPKNS/Textures/PluginData/VerlodColor.dds order = 50 enabled = True } City { debugOrientated = False frameDelta = 1 randomizeOnSphere = False reorientToSphere = True reorientFinalAngle = -15 reorientInitialUp = 0,1,0 Position { latitude = -7 longitude = 23.1082296 } repositionRadiusOffset = 42.7000007629395 repositionToSphere = True repositionToSphereSurface = False repositionToSphereSurfaceAddHeight = False commnetStation = True isKSC = True order = 100 enabled = True name = KSC LOD { Value { visibleRange = 50000 scale = 0,0,0 delete = False } } } LandControl { altitudeBlend = 0 altitudeFrequency = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeSeed = 1 createColors = true createScatter = True latitudeBlend = 0 latitudeFrequency = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeSeed = 1 longitudeBlend = 0 longitudeFrequency = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeSeed = 1 useHeightMap = False vHeightMax = 10000 order = 999999 enabled = True altitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } latitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } longitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } LandClasses { Value { alterApparentHeight = 0 alterRealHeight = 0 color = 0,0,0,0 coverageBlend = 0 coverageFrequency = 1 coverageOctaves = 1 coveragePersistance = 1 coverageSeed = 1 name = VerlodBase latDelta = 1 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0 noiseColor = 0,0,0,0 noiseFrequency = 1 noiseOctaves = 1 noisePersistance = 1 noiseSeed = 1 delete = False altitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } coverageSimplex { frequency = 1 octaves = 1 persistence = 1 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 1 octaves = 1 persistence = 1 } scatters { } } } scatters { } } } } SpaceCenter { latitude = -7 longitude = -53.1082296 decalLatitude = -7 decalLongitude = 23.1082296 lodvisibleRangeMultiplier = 1 reorientInitialUp = 0,1,0 reorientFinalAngle = -20 reorientToSphere = True radius = 16000 repositionRadiusOffset = 42.7000007629395 repositionToSphere = True repositionToSphereSurface = True repositionToSphereSurfaceAddHeight = False heightMapDefomity = 180 absoluteOffset = 70 absolute = true } } useOnDemand = true } @Kopernicus:FOR[OPKNS] { Body { name = Viopra Debug { exportMesh = true update = true } cacheFile = OPKNS/Cache/Viopra.bin Template { name = Gilly removeAllPQSMods = true } Properties { displayName = #LOC_OPKNS_dspn_0004 description = #LOC_OPKNS_celDesc_0004 timewarpAltitudeLimits = 0 338 675 1350 2700 5400 10800 21600 radius = 16539 mass = 1.4669241E+17 tidallyLocked = True sphereOfInfluence = 86605 } Orbit { referenceBody = Reatu color = #7a6f6f inclination = 0.035 eccentricity = 0.0000003818493 semiMajorAxis = 391000000 longitudeOfAscendingNode = 69.291 argumentOfPeriapsis = 0 meanAnomalyAtEpochD = 17.9382 epoch = 0 } ScaledVersion { fadeStart = 5000 fadeEnd = 15000 OnDemand { texture = OPKNS/Textures/PluginData/ViopraColor.dds normals = OPKNS/Textures/PluginData/ViopraNormal.dds } } PQS { fadeStart = 15000 fadeEnd = 27250 deactivateAltitude = 27500 minLevel = 2 maxLevel = 8 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 materialType = AtmosphericExtra allowFootprints = True Material { factor = 8 factorBlendWidth = 0.05 factorRotation = 75 saturation = 1 contrast = 1 tintColor = 1,1,1,0 specularColor = 0.188235298,0.188235298,0.188235298,1 albedoBrightness = 1 steepPower = 1.5 steepTexStart = 30000 steepTexEnd = 60000 steepTex = BUILTIN/MunCliff [Diffuse] steepTexScale = 1,1 steepTexOffset = 0,0 steepBumpMap = BUILTIN/MunCliff [Normal] steepBumpMapScale = 1,1 steepBumpMapOffset = 0,0 steepNearTiling = 500 steepTiling = 350 lowTexScale = 1,1 lowTexOffset = 0,0 lowTiling = 1 midTex = BUILTIN/MunFloor [Diffuse] midTexScale = 1,1 midTexOffset = 0,0 midTiling = 150000 midBumpMap = BUILTIN/MunFloor [Normal] midBumpMapScale = 1,1 midBumpMapOffset = 0,0 midBumpTiling = 150000 highTexScale = 1,1 highTexOffset = 0,0 highTiling = 1.5 lowStart = -1 lowEnd = -1 highStart = 1 highEnd = 1 globalDensity = 1 fogColorRampScale = 1,1 fogColorRampOffset = 0,0 planetOpacity = 1 } Mods { VertexHeightMap { map = OPKNS/Textures/PluginData/ViopraHeight.dds offset = 0 deformity = 1712 scaleDeformityByRadius = False order = 10 enabled = True } VertexHeightNoise { deformity = 16 frequency = 4.5 octaves = 12 persistence = 0.5 seed = 7901832 noiseType = RidgedMultifractal mode = Low lacunarity = 2.5 order = 20 enabled = True } VertexColorMap { map = OPKNS/Textures/PluginData/ViopraColor.dds order = 30 enabled = True } LandControl { altitudeBlend = 0 altitudeFrequency = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeSeed = 1 createColors = False createScatter = True latitudeBlend = 0 latitudeFrequency = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeSeed = 1 longitudeBlend = 0 longitudeFrequency = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeSeed = 1 useHeightMap = False vHeightMax = 10000 order = 999999 enabled = True altitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } latitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } longitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } LandClasses { Value { alterApparentHeight = 0 alterRealHeight = 0 color = 0,0,0,0 coverageBlend = 0 coverageFrequency = 1 coverageOctaves = 1 coveragePersistance = 1 coverageSeed = 1 name = Base latDelta = 1 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0 noiseColor = 0,0,0,0 noiseFrequency = 1 noiseOctaves = 1 noisePersistance = 1 noiseSeed = 1 delete = False altitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } coverageSimplex { frequency = 1 octaves = 1 persistence = 1 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 1 octaves = 1 persistence = 1 } } } } } } } useOnDemand = true }
  12. it keeps getting stuck, i dont know why. i have PRE and ModuleManager installed and it still does that.
  13. orbit node: Orbit { referenceBody = Sun color = 1,0.7,0.7,1 mode = 1 inclination = 4.6 eccentricity = 0.01 semiMajorAxis = 30926155264 longitudeOfAscendingNode = 40 argumentOfPeriapsis = 10 meanAnomalyAtEpoch = 0.8 epoch = 0 } Pink line is the planet´s orbit and the pink planet is the planet, none of my other planets are breaking like this and im not sure why this is happening.
  14. Ok. So. I’ve been browsing mods since I restarted playing KSP, and I’ve found two similar mods, both of which seem interesting. The first one is Luciole by @Well. The second one is Dodo labs by @tygoo7. Please vote in the poll which you like better overall. P.S. just saying, I know someone is going to ask why I can’t just download both. There are two reasons: 1. Loading times (yes I know, I’ve only mentioned it a million times) 2. They are similar mods, both designed for small rockets. Also, I mean no offense to either of these devs, I’m just curious
  15. Launch Pad is a CKAN Client written for macOS. It allows you to download and install mods for Kerbal Space Program, including dependencies. If you play KSP on a Mac, and find it hard to use the official CKAN application using monodevelop, give Launch Pad a try! The app is still being developed, so while you can install most mods with it, you can't upgrade them right now. The app uses the original CKAN Metadata Repository, so all mods that are available on CKAN are also available in here. I'd LOVE for some adventurous Mac users to try it out and leave feedback though. More Information on GitHub Download the latest Alpha Version Submit Bugs and Feature Request Before trying out Launch Pad, I'd recommend creating a backup of your KSP directory, simply because it's still alpha software. If you have any question regarding how to install and use the app, please feel free to ask
  16. So i want to create a new mod but i dont have much experience so if you want help me email me: [email protected] ¡PLEASE HELP ME :)!
  17. I've used KER and other mods quality-of-life mods for KSP for a longer time now since they make the game so much more enjoyable, but I can't find any analogues to them in KSP 2. Does anybody know any? Help appreciated!
  18. Downloaded a LOT of mods, but I never went interplanetary (and interstellar too). So, what mods are capable of having OPM (If not, ok)?
  19. So I decided to boot up KSP after a while, but upon loading the game, I discovered that there are very few parts in the VAB and SPH; even the stock parts are missing. Strangely they seem to load fine in the R&D but IDK what's causing it because when I load a craft from the tracking station it loads fine. Maybe because I have too many part mods that I don't need? The images: https://disco.pics/a4zu.png https://disco.pics/63ln.png https://disco.pics/bi1s.png https://disco.pics/ycbc.png
  20. Recently encountered a strange bug that freezes the game when produced. First I partially assemble the craft per the BDB wiki and launch it, on a revert to launch the craft starts clipping with the nose heatshield and when switching to the aforementioned part the game freezes after a few seconds. Modlist and output log here: https://drive.google.com/file/d/1P2wXAn9eixqan3vBgAyJqe1bhrhaRb-n/view?usp=sharing Any help is appreciated
  21. I am a fairly new player in RSS/RO and RP-1. I have downloaded the mod CH4 from GitHub and manually dragged it into my GameData folder. I am encountering quite a few problems with getting all of the engines to appear in my VAB for some reason. A few examples of these engines are the AdvancedOTV engine, the Merlin2 engine, and I could go on. Only a few of the engines seem to be appearing in my VAB, for example, the E2 Vac and the E2, and I do not understand why the other engines don't register or appear. Any ideas of why this could be the case and how to fix this issue? Thanks to anyone in advance.
  22. I was looking at the contract mods that use contract configurator, but i noticed that all of them are 1.3.5, 1.2 etc. Do they still work for the newest version of Ksp or should i look elsewhere?
  23. Do you want more of a challenge for planes? Then this mod is for you! It will eventually include staying at a certain altitude for a certain amount of time (like 1 hour) and flying all around Kerbin. Current Contracts: Stay above 3000 meters for 30 minutes. Requires Contract Configurator I highly recommend Planes with Purposes and Kerbin Side Remastered GAP for less difficult contracts. Those mods inspired me to make this. Download from: GitHub SpaceDock CKAN License is MIT.
  24. why does this happen? i recently made a plane that has a detachable second crew module, while i was testing, it just detached the module while the engines were starting.
  25. TweakScale Companion is a series of "Add'On's Add'Ons", adding TweakScale /L support for third parties, but decoupling the target Add'On's life cycle from TweakScale's , easing maintenance and distribution efforts. The ÜbetPaket is a mega package including all Companions currently published for the lazy installers. This package is updated sparingly, the Companion's repositories (listed below) will always be updated with the latest versions - and are still the canonical way to have everything up to date. In a Hurry: Current Release: 2024.02.20.0 for KSP >= 1.3 Downloads on GitHub (and KSP-AVC users).. on CurseForge.. on SpaceDock. Announce for the current release. Announce for 2022.05.22 Initial Release. Announce for 2023.03.04 Announce for 2023.03.28 Announce for 2023.03.28.4 Announce for 2023.10.21.0 Announce for 2023.10.21.2 Currently, the following Companions are available: Current Companions Gold Status TweakScale Companion for AirCrafts Airplane Plus Neist Airline Parts Stock eXTension - SXT TweakScale Companion for Firespitter For (surpringly :P) Firespiter and Firespiter Extended TweakScale Companion for KIAS KIS KAS (unreleased) TweakScale Companion PKMC Far Future Technologies Near Future Technologies Near Future Aeronautics Near Future Construction Near Future Electric Near Future Exploration Near Future Launch Vehicles Near Future Propulsion Near Future Solar Near Future Space Craft Stock alike Space Station Expansion (Redux and Legacy) TweakScale Companion for ReStockPlus For ReStock[+] Alphas, Betas and Release Candidates TweakScale Companion Frameworks Beta Test Flight Cryo Tanks Space Dust System Heat Waterfall TweakScale Companion for OPT Alpha For OPT Classic Legacy Continued TweakScale Companion LivingStyle Beta CxAerospace Station Parts PorkJet's HabPack HabTech (1) HabTech 2 Station Parts Expansion (Classic) Station Parts Expansion Redux Tokamak Industries TweakScale Companion Multipass Beta MechJeb 2 Tarsier Space Technologies TweakScale Companion SpannerMonkey Beta Large Ship Parts pack SM Marine TweakScale Companion for Rockets Beta Arc Aerospace RealEngines And more to come! Licensing Terms Notes * ALPHA means Companions terribly new and unstable, with features that can be added, changed or removed on every release. Don't use on "production" (i.e.,serious gaming). * BETA means Companions nearly feature complete, but not 100% reliable yet. Bugs are expected and will be fixed on demand, but no current features will be changed or removed otherwise. While being possible to use these on "production", you may find bugs on the gaming and the fix of some of them may render your savegame problematic. * Release Candidate (RC) means the last stage before going gold. Only bug fixes are applied (if any), nothing will change otherwise. These releases are supported the same way Stable ones, they just are not widely published yet. * You can follow what I'm doing (or planning to do) on the github issue tracker.
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