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  1. I want to make an elevator on a vertically landed spaceship that can lower my kerbonauts and vehicles down to the surface safely, like the artist rendering below of future SpaceX Starship missions. Any ideas on how I can do this? From the mods I've searched, nothing comes close to building something that looks like this, and I'm not much of a modder myself :( Any ideas welcome!
  2. DOWNLOAD SPACEDOCK INSTALLATION 1.Remove the older versions of this mod. 2.Put all contents of "GameData" into your "KSP/GameData"folder. 3.Install KerbalJointReinforcement (Depends) by Rudolf Meier 4.Install DistantObjectEnhancement (Optional) by Rubber Ducky FAQ Q:Why are my Starlink satellites tossing around like noodles? A:This problem cannot be solved for the time being.And,install "KerbalJointReinforcement" can Solve the problem. Q:How to fit the original game size? A:Please delete "patches/StarLinkSatellite_KSPsize_Patch.cfg.RemoveMeToKSPSize" File suffix of ".RemoveMeToKSPSize" Q:How to return the real size? A:Please Add"patches/StarLinkSatellite_KSPsize_Patch.cfg" File suffix of ".RemoveMeToKSPSize", or delete this fils. Waiting for more questions... LICENSE StarLink Satellite Pack by Akino is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. MEDIA Review by @Kottabos CHANGELOG CREDITS @Mecripp Thank him for a series of help for this mod. FUTURE PLANS Remake the Starlink model to make it more like real Starlink satellite. Make the ride-sharing adaptors.The demo version is expected to be available next week.
  3. Miguelsgamingch's First Droneship Landing Landed At Sep 2,2020 5:31 PM GMT08+ After Trial And Error, I Finally Made it On September 2, 2020 I Landed My Falcon 9 Booster ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- More Images: The Landing Legs... Lets Say There Partially Broken. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Video: Thank You For Reading this Thread And Have A Nice Day Mods Used: @EmbersArc's And Now Being Matain By @damonvv KRE Or Kerbal Reusability Expansion Mod - For Landing Legs @damonvv's Amazing Tundra Exploration Mod - Amazing Falcon 9 And Booser @Kartoffelkuchen's Amazing SpaceX Pack - For ASDS And For The One Who Made It All @sarbian's MechJeb2 Mod, With its Amazing And Weird At The Same Time Landing Guidance! Source (Now You Can Do It Your Own, Trust Me Its Like 50|50 Easy And Hard):
  4. KerbX is rocket manufacturer founded by Elon Kerman. I will be playing in 1.10 sandbox mode. Mod List:
  5. Download from SpaceDock or Github Tired of throwing away your rocket every time you launch? Look no further! This collection of parts will help you build reusable rockets, SpaceX-style. @EmbersArc created this wonderful mod but due to busy times had a hard time maintaining this mod. I am honored to continue this legacy in its current state and making sure to keep this mod we all know and love up-to-date! Includes: Falcon 9 Landing Legs in three different sizes. New Glenn Landing Legs in two different sizes. ITS Landing Legs in two different sizes. New Shepard Landing Legs in two different sizes. Grid Fins for control and additional drag on descent. Deployable Wings to fly back stages. SuperDraco Engines to land your capsules and provide in-flight abort capability Fuel Tank with ladder extension Heat Shield with integrated shroud, decoupler and deployable landing gear Docking Port compatible with stock docking ports Recommended mods: Flight Manager for Reusable Stages Trajectories Compatible with: TweakScale RealPlume Ferram Aerospace Research Installation: Move the "KerbalReusabilityExpansion" folder to KerbalSpaceProgram/GameData/ and you're good to go. With CKAN CLI: ckan.exe install SpaceXLegs License: MIT License How to: Build a reusable first stage Special thanks to: @EmbersArc for making this wonderful mod! Without it I think we would still be in an age were reusability on rockets doesn't exists! @nli2work for making the legs work initially for 1.1. The setup has since been redone but it would have been much harder without that help. @DerpyFirework for contributing the "DeployableAeroSurfaces" plug-in for the grid fins. It is in the public domain and the source code can be found here. Changelog: Good luck landing stages!
  6. This pack provides realistic models of SpaceX's rockets and spacecraft, made for your Stock Kerbal Space Program installation. Crew Dragon Cargo Dragon 2 Starlink Satellite Falcon 9 with parts to make all of its versions: Block 5, Full Thrust, 1.1, 1.0 Falcon Heavy Falcon 1 Interplanetary Transport System [2016 version] ASDS Droneship "Just Read the Instructions" and "Of Course I Still Love You" Landing Zone 1 You will find all flown Merlin versions (M1Ci, M1C, M1CV, M1D, M1DV and its subsequent upgrades), Raptor and Kestrel, 22 different payload fairing textures from real missions, booster and fairing recovery hardware, different textures for the booster, 4 different textures for Crew Dragon and 2 textures for the drone ship ("Of Course I Still Love You" and "Just Read The Instructions") included. Download from Spacedock Realism Overhaul Configs [WIP] by @pmborg Installation Follow the instructions in the included "readme" file. You can choose to install the parts at their real sizes or at a stock-compatible size (2.5m). The following mods are recommended to be installed as well: Textures Unlimited for shiny, metallic looking parts by @Shadowmage Animated Decouplers for retracting Crew Dragon trunk umbilical by @Starwaster RetractableLiftingSurface for a working fairing parafoil by @linuxgurugamer Launch Towers Pack for realistic launch towers by @sciencepanda Note that Module Manager by @sarbian is required to make the rescaled configs and some of the above mentioned mods to work. Changelog Known Issues Media All rights reserved.
  7. I have been trying to figure out the exact landing burn altitude for my hoverslam script and I can't work it out accurately. I've looked at others' script but does not seem to work well with my script. lock burnAlt to (ship:velocity:surface:mag^2)/(2*(ship:sensors:acc:mag)). This is what I use to determine the landing burn altitude. And my condition is: if trueRader <= burnAlt { set autoThrottle to hoverslam. } else { set autoThrottle to 0. } From what i understand from this condition, the throttle should be never 0 whenever it is below and equal to burnAlt unless otherwise. But that's the problem, the burnAlt decreases as the rocket throttling up. Do I need to use constant to find my landing burn altitude or something else that is more efficient? P.S: This does not account for aerodynamic drag nor that it need to be accounted for as I'm playing stock and not RSS/FAR.
  8. i already know about FMRS and how to use it, but when i try to land a booster, it flips over head-first and no matter what i do i can't recover it, also how do you balance the fuel/twr ratio? can i see some of your designs for inspiration?
  9. So I'm trying to create mod of sorts. Well not a mod per say but it's a custom part and it has a lot of functionality. In a nutshell I am trying to create Space-X's Starship. I have created the model etc but I am stumped on the config for it and how to create the functionality I want. I want to have soundFX on a door animation, I want to have deployable landing legs from inside the spaceship(3D Model created), I want to have the wings on the side move for turning etc. And I want to add custom engines and SFX and VFX in general. This is the first time I have created a mod and I can't seem to find any more in depth documentation online so if anyone knows about the internals and how it works then please help me out. I have moderate experience with blender and C#.
  10. TL;DR Is it possible to create a part that has all the functionality I need it to have like and also have deployable landing legs? Long Version I am trying to create Space-X's Starship and I want to have the Starship(the top piece) have deployable landing gear built in to it. I want them to have exactly the same functionality as normal landing legs but I do not want to add as secondary pieces outside. I can build them in the model and create animations in blender for them but other than that I have no idea how to procceed in order to create my idea. Please give me any tips you have and ideas. Any feedback is welcome.
  11. Presenting the SpaceX StarShip Starbase: S.S.S.S. As seen above the basic premise of the idea is to reorient a landed StarShip to the horizontal position Taking a page from the Apollo Venus mission proposal for the 1970's Logistics aside, what are the advantages of an unflyable StarShip As a base/ Starbase? The StarShip is cited as having appx. 1000M^3 of habitable space internally. However this is above the fuel tanks and only accounting for ~1/3-1/2 of the ship volume. If the tanks were drained, you now have approximately between two and three times the volume. Bear in mind 1000m^3 is about the internal volume of the ISS! For further comparison its roughly ~150/ 300 Apollo LEM’s internal volume. Other Advantages, 1. Once horizontal it could be covered directly by lunar soil or have a thin tarp draped over it and then covered providing radiation protection and protection from micrometeorites. 2. Ease of access, instead of having to use the proposed elevator for going to and from the crew quarters the air locks would now be at ground level, though depending on design may be sideways but still usable. 3. For a moon trip in theory SpaceX could get away with just three vacuum engines allowing more cargo to the lunar surface. 4. Prefabricated base ready on arrival, instead of relying entirely on inflatable structures initially crew will have a nice area to work, sleep and prepare for base expansion whether on the Moon, Mars or wherever. 5. In theory the in development fuel transfer system could be designed to be removable within an airlock bulkhead. Back of the envelope calculations for StarShip (These are my guesses only, if you have better data please expand upon this idea) Diameter 9m, height 50m, Assuming cone is ~5m also containing the forward fuel tank V= Pi(r^2)(h/3) area of cylinder Pi*(r^2) *H with draining the tanks V = Pi(4.5^2)*45m + Pi(4.5^2)(5/3) V ~= 2970m^3 Obviously it would be significantly less as 9m is the exterior diameter but even with factoring in 20mm of steel for the hull assuming that floor thickness and tank thickness are similar we still have over 2000m^3 of usable space! Next question, how to orient to horizontal? As the ship is not designed to land horizontally this does pose a challenge but solvable. The benefit of all solid celestial bodies in the solar system that humans have desire to visit have less than one g of surface gravity. On the moon 1/6 and Mars 1/3. In assuming that StarShip has sufficient structurally sound an anchor and winch system could be set up to safely lower the ship without compromising its habitability. There are probably other ways of setting up such a system but in my mind going through the thought experiment you need at least four cables. Two pulling on either side near the top of Starship and two anchors at the base to prevent sliding. Once Starship has tilted sufficiently in the direction you want it to be in you can take away one cable as gravity is now doing the work for you. It will then be a relatively simple matter of lowering Starship to the ground assuming you anchored your winch system sufficiently beforehand. Alternatively depending on the torque that the RCS system can give on the ship it may be able to slow its rotational decent down to a survivable angular speed though I find this unlikely. From Wikipedia, StarShip’s empty mass ~ 120,000kg on the moon that translates to a weight of ~196kN admittedly the forces would be different I will get around to doing proper calculations later but a 45mm (1.75") diameter steel cable would be capable of handling the load. Less would likely be sufficient and admittedly this would eat into cargo mass but considering the advantages it may be a small price to pay compared to shipping a similarly voluminous area for a first outpost. Besides steel is recyclable and the new area we just opened up will need it for dividing into floors, walls etc.
  12. I built a functional Falcon 9 replica. I launched from the desert launch site, made orbital corrections, and landed it at the ksc. It did work, and the rover it launched made it to orbit. Not too many screenshots.
  13. The first one took several days for us to finally get predictions, and by that time they drifted apart and are obviously a lot less easy to see with naked eye right now. They're still relatively close, at least some parts of the "train". https://heavens-above.com/StarLink.aspx Post your observations here.
  14. Do note that such verbose names are, generally, a bad idea for anything manned. If you have to call mayday, ideally you want either a single word, or something that can be comfortably truncated to a single word (like a person's name). There's a good reason to avoid silly-sounding names for anything that's going to come up when talking on the radio. Common words are not exactly a good idea, either. As is "Damfino".
  15. Designed a new Launch vehicle in KSP using KOS. This is the testing of the Launch Escape System.
  16. HOLY BOLOGNY Musk just said he is restarting research into nuclear pulse propulsion! He says that the BFR will be equipped with a pulse drive in the 2030s! Ahhhhhh https://www.youtube.com/watch?v=dQw4w9WgXcQ
  17. Pictures: https://imgur.com/a/YMrd28A I've built a Stainless steel SpaceX Starship by using the new silver panels from the Making History DLC. Works very well. It can to a Mun fly-by in a single launch and If refueled, it can land on Duna and the Mun. The link here allows you to download the Crew, Tanker and Cargo versions! It is recommended to circularize into LKO before re-enry since the two fins at the top have terrible thermal performance. NOTE: The file may be read as incompatible. This is because I use FRMS which is a mod to assist the re-usable functions of a rocket. (https://forum.kerbalspaceprogram.com/index.php?/topic/157214-151-flight-manager-for-reusable-stages-fmrs-now-with-recoverycontroller-integration/) It doesn't add extra parts to the game so if you're a purist just ignore the warning the game gives you. Should still work. NOTE 2: It's still a work in progress. I will post when I add more features and update the link. Craft file: At my website https://sites.google.com/view/denshispaceprogram/rocket-downloads#h.p_ok59RHeaMUSF
  18. Now is your time to help SpaceX. We've been waiting for this mission for years and it's finally here. Your task is: 1a) Launch Crew Dragon Demo-1 1b) *Optional* Land first stage booster 3) Rendezvous & Dock with the ISS (International Space Station) 4) Land on Kerbin, alive. Sounds easy? Good, no pressure. Required Mod: https://kerbal.curseforge.com/projects/kerbal-reusability-expansion DOWNLOAD MISSION HERE
  19. So today I created a stock falcon 9 and crew dragon/dragon 2 spacecraft if any one wants to use it. Download it from kerbalx, its for 1.6.1: https://kerbalx.com/JohnsterSpaceProgram/Falcon-9-and-Crew-Dragon This craft includes a falcon 9 which you can try and land the first stage if you want, and crew dragon (which recently was flown on the DM-1 mission). Carries 5 kerbals to your space station and back, or around the mun. Check the action groups to see what you can do with the crew dragon and falcon 9 first stage. The main reason I made this was so I could recreate DM-1 in ksp: What do you think, if there are any improvements I could make tell me.
  20. Привет обитателям этого форума! Есть вопрос к знатокам. Ksp 1.4.1. Стоит мод Tundra explotation и Tundra tehnogies ну и куча ещё других. Вывожу в океан платформу из мода для посадки ступеней. BFR/Its с помощью мехжабы пытаюсь посадить на эту платформу, но они промахиваются и садятся за ней, хотя в жабе целью посадки выбиралась платформа. Они всегда стремятся сесть в одну точку за платформой, причём Its разбивается при посадке на 140 м/с, хотя на середине спуска скорость почти не гасит двигателями. Подскажите, в чем может быть проблема? Всю голову себе сломал, от моих матерных криков жена икает)
  21. It's about time someone added this mediocre flying water tower into the game! This is just a real quick add-on that adds SpaceX's Starhopper into the game. Images:
  22. Hello there people! Today I have yet another blender render for ya'll, this time I created Elon Musk in the shape of a fellow kerblad. I took a still image from the Behind-the-Scenes video made by National Geographics and tried to recreate the looks of Mr. Stark, all of which I did in Blender. This is what I came up with: You can use this as a desktop wallpaper if you want. Yours sincerely Roartal
  23. My Rockets 99% Mods, 1% Stock So these are some of my rocket recreations of real world rockets. These are just some of the recreations I do, the crafts I make use a few mods. Falcon 1 Boeing Starliner Soyuz MS Falcon 9 1.1 Falcon 9 FT Falcon 9 Block 5 Falcon Heavy Blue Origin New Shepard Mercury Redstone X-15 + B-52 If you've got any ideas on what else I should make, leave a comment! (They will be recreated and uploaded to my YouTube Channel) Thanks for reading!
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