TheAurora Posted October 17, 2015 Share Posted October 17, 2015 Eh, it's not too bad I guess but it's nothing amazing.Before:http://i.imgur.com/XicDohd.jpgAfter:http://i.imgur.com/NhOgejl.jpgBefore:http://i.imgur.com/0qjI8FU.jpgAfter:http://i.imgur.com/9JoNLNp.jpgSeems to remove the banding and make the colors generally easier on the eyes but that's pretty much it. Back to scatterer I guess.If anyone wants to try it: http://www.filedropper.com/skytonemappingSource is included inside, license is do whatever you want.Is the download broken? I think I am using the correct download ( Trying to avoid the spam/virus stuff). Nothing happens though. May have picked the wrong one . Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 18, 2015 Share Posted October 18, 2015 (edited) Just a btw, Skytone mapper seems to full the debug menu with a NULLREF whenever it's in a scene that it isn't being rendered. It's giving an error which sounds like it's trying to pair an effect with an object that doesn't exist. Happens during main loading and Editors.Also most likely unrelated, there is another NULLREF which you might know something about. It isn't related to Skytone mapper but it has the same error code. It's with something code related called "clouds.clouds.update". Do you know what this pertains to? I'm not sure if you would know or not though Edited October 18, 2015 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
TheAurora Posted October 18, 2015 Share Posted October 18, 2015 Never mind guys! I got it to work. I wasn't typing in the correct code for the download. My bad , and great work by the way! Quote Link to comment Share on other sites More sharing options...
The Great Potato Posted October 19, 2015 Share Posted October 19, 2015 I'm seeing some issues with Scatterer with the 64K rescale:http://imgur.com/a/m9s5QThe atmosphere is really bright and really opaque - especially in staging view! I created a scale-accurate setting with the config tool, but it didn't help.Messing with the nodes in Settings.txt works. Mostly. Still, I can't find a configuration I'm satisfied with. Does anyone have any tips about settings in 64k?Also, the third image shows a weird green line that appears around the horizon when it is occluded by terrain. Not sure what causes that. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted October 19, 2015 Share Posted October 19, 2015 Just a quick thank you for your amazing work Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 20, 2015 Author Share Posted October 20, 2015 Just a btw, Skytone mapper seems to full the debug menu with a NULLREF whenever it's in a scene that it isn't being rendered. It's giving an error which sounds like it's trying to pair an effect with an object that doesn't exist. Happens during main loading and Editors.Also most likely unrelated, there is another NULLREF which you might know something about. It isn't related to Skytone mapper but it has the same error code. It's with something code related called "clouds.clouds.update". Do you know what this pertains to? I'm not sure if you would know or not though I'll probably make a separate thread for that mod if I'm gonna maintain it, I doubt many people have an interest in it though. Quote Link to comment Share on other sites More sharing options...
Gkirmathal Posted October 21, 2015 Share Posted October 21, 2015 I'll probably make a separate thread for that mod if I'm gonna maintain it, I doubt many people have an interest in it though.Personally I would be interested. It is much better than stock if IMO and not everyone, even with opengl, can run scatterer when they have a heavily modded ksp install. Atleast in my case, I had to choose between partmods & gameplay depth vs beautification So I am really glad you released the Skytone mapper! Quote Link to comment Share on other sites More sharing options...
V8jester Posted October 21, 2015 Share Posted October 21, 2015 Personally I would be interested. It is much better than stock if IMO and not everyone, even with opengl, can run scatterer when they have a heavily modded ksp install. Atleast in my case, I had to choose between partmods & gameplay depth vs beautification So I am really glad you released the Skytone mapper!Or you can have it all - No this isn't for everyone. But when you want enough mods to choke a mule. This works great.64bit Hack http://forum.kerbalspaceprogram.com/...ity-workaround Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 21, 2015 Author Share Posted October 21, 2015 Personally I would be interested. It is much better than stock if IMO and not everyone, even with opengl, can run scatterer when they have a heavily modded ksp install. Atleast in my case, I had to choose between partmods & gameplay depth vs beautification So I am really glad you released the Skytone mapper!Ok, I guess I could make a thread for it. Expect a FAQ with a dozen entries saying "No, this is not scatterer" Quote Link to comment Share on other sites More sharing options...
Starwaster Posted October 21, 2015 Share Posted October 21, 2015 Just a btw, Skytone mapper seems to full the debug menu with a NULLREF whenever it's in a scene that it isn't being rendered. It's giving an error which sounds like it's trying to pair an effect with an object that doesn't exist. Happens during main loading and Editors.Also most likely unrelated, there is another NULLREF which you might know something about. It isn't related to Skytone mapper but it has the same error code. It's with something code related called "clouds.clouds.update". Do you know what this pertains to? I'm not sure if you would know or not though A check for (HighLogic.LoadedScene == GameScenes.FLIGHT || HighLogic.LoadedScene == GameScenes.SPACECENTER) would probably eliminate those. Quote Link to comment Share on other sites More sharing options...
ZooNamedGames Posted October 21, 2015 Share Posted October 21, 2015 Quick question- has scatterer gotten updated so the planet isn't a gaint purple blob while in space? That there isn't two layers on Kerbin so when I pan the camera in map mode that there isn't a nauseating blob lagging behind the planet? Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 21, 2015 Author Share Posted October 21, 2015 A check for (HighLogic.LoadedScene == GameScenes.FLIGHT || HighLogic.LoadedScene == GameScenes.SPACECENTER) would probably eliminate those.Actually yes, this would totally fix it.Quick question- has scatterer gotten updated so the planet isn't a gaint purple blob while in space? That there isn't two layers on Kerbin so when I pan the camera in map mode that there isn't a nauseating blob lagging behind the planet?Maybe read the changelog? But yes. Quote Link to comment Share on other sites More sharing options...
ZooNamedGames Posted October 21, 2015 Share Posted October 21, 2015 Actually yes, this would totally fix it.Maybe read the changelog? But yes.I happened to be in this section of the forum so I just made this post please don't be so harsh. I actually really like your mod!!! I always have, I was one of the first to DL it and I have loved it since I found it, I just knew it needed time to work out the bugs, every mod does. Quote Link to comment Share on other sites More sharing options...
Svm420 Posted October 21, 2015 Share Posted October 21, 2015 I happened to be in this section of the forum so I just made this post please don't be so harsh. I actually really like your mod!!! I always have, I was one of the first to DL it and I have loved it since I found it, I just knew it needed time to work out the bugs, every mod does.He deals with the same crap everyday. If you really like the mod and the author do HIM a favor and read the thread or at least the last 5 pages and the OP. Otherwise you are saying to him that your time is mre important than his. If you don't see that then IDK what to tell you . If that's harsh then toughen up as there is a saying about excuses. You aren't the only one just the latest in a series of people asking for info to be handed to them when they could spend 10-15 minutes and find it themselves Quote Link to comment Share on other sites More sharing options...
pingopete Posted October 22, 2015 Share Posted October 22, 2015 Hey Blackrack was just wondering it would be possible to do a few things:Have control over the PQS haze parameters in ScaledSpace such as depth?Also do you have any plans to make the tint effect fade in closer to the horizon, at the moment the correct haze amount for land bodies makes the poles totally tan/orange. I was thinking if the tint were to increase as it gets closer to the horizon it might help here. On google earth (with the experimental photorealistic atmosphere setting on) the ground tint appears to do this and it looks pretty cool. Might be thinking about two totally different things here though Cheers Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 22, 2015 Author Share Posted October 22, 2015 (edited) Hey Blackrack was just wondering it would be possible to do a few things:Have control over the PQS haze parameters in ScaledSpace such as depth?Also do you have any plans to make the tint effect fade in closer to the horizon, at the moment the correct haze amount for land bodies makes the poles totally tan/orange. I was thinking if the tint were to increase as it gets closer to the horizon it might help here. On google earth (with the experimental photorealistic atmosphere setting on) the ground tint appears to do this and it looks pretty cool. Might be thinking about two totally different things here though CheersWell, the depth only works with the post processing, which only affects the PQS so I'm not sure what you mean here. Do you mean a setting similar to depth but for the scaledSpace shader?I still plan to touch up the tint shader so I'll see what I can do. It may be a while before I release anything new though as I'm really busy right now. Edited October 23, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted October 23, 2015 Share Posted October 23, 2015 Hey man, I love scatterer in every way except the crappy terminator line. Any plans to address this? Amazing work so far on this, it really improves the visuals. Quote Link to comment Share on other sites More sharing options...
Cortek56 Posted October 23, 2015 Share Posted October 23, 2015 Hello Kerbalstuff is down at this hour (504 Gateway Time-out), it makes me think you do not have another link to download scatterer....Any solution ? Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 23, 2015 Share Posted October 23, 2015 Hello Kerbalstuff is down at this hour (504 Gateway Time-out), it makes me think you do not have another link to download scatterer....Any solution ?Wait for KS to come back up, it's likely related to some planned downtime: http://forum.kerbalspaceprogram.com/threads/84154-Kerbal-Stuff-an-open-source-Space-Port-replacement?p=2251584&viewfull=1#post2251584Edit: Seems to be back up for me now. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 27, 2015 Share Posted October 27, 2015 (edited) Just SVE and Scatterer = JawdroppingApologies for the double post. Edited October 27, 2015 by Red Iron Crown Quote Link to comment Share on other sites More sharing options...
pingopete Posted October 27, 2015 Share Posted October 27, 2015 Well, the depth only works with the post processing, which only affects the PQS so I'm not sure what you mean here. Do you mean a setting similar to depth but for the scaledSpace shader?I still plan to touch up the tint shader so I'll see what I can do. It may be a while before I release anything new though as I'm really busy right now.Yeah, I thought that was probably the case with the depth in SS. If that would be possible it'd be awesome BTW is there currently anyway to support multi planet configs or is it just Kerbin/Earth at the mo? Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 27, 2015 Author Share Posted October 27, 2015 Yeah, I thought that was probably the case with the depth in SS. If that would be possible it'd be awesome BTW is there currently anyway to support multi planet configs or is it just Kerbin/Earth at the mo?I was working on this but didn't release it.My internship ends soon and I'm going to have loads and loads of free time while I figure out what to do next/obtain a new visa. Basically, expect daily updates in december and lots of the good stuff I've been promising for a while around christmas and in January. Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted October 27, 2015 Share Posted October 27, 2015 I was working on this but didn't release it.My internship ends soon and I'm going to have loads and loads of free time while I figure out what to do next/obtain a new visa. Basically, expect daily updates in december and lots of the good stuff I've been promising for a while around christmas and in January.The best Christmas present ever, thanks Blackrack for all your work on this Quote Link to comment Share on other sites More sharing options...
Thahat Posted October 27, 2015 Share Posted October 27, 2015 The best Christmas present ever, thanks Blackrack for all your work on this you ninja'd me XD, then again, im a dutchy! i can add sinterklaas to this aswell /basicly dutch santa, but instead of elves he's got people with sooth blackened faces in odd costumes XDhttps://en.wikipedia.org/wiki/Sinterklaasgood luck for now on the internship blackrack!, and hell, with any luck squad will hurry up and add the unity 5 stuff quickly enough so you have more stuff to work with by then XD Quote Link to comment Share on other sites More sharing options...
Gaalidas Posted October 27, 2015 Share Posted October 27, 2015 Right, more stuff to work with and more stuff to cause you to pull your hair out from. Looking awesome though. Wish I wasn't on a non-gaming laptop computer, or I'd install this stuff in a heartbeat. As it is, if I tried to compress the process into a heartbeat, I'd be dead. Quote Link to comment Share on other sites More sharing options...
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