LORDPrometheus Posted December 4, 2015 Share Posted December 4, 2015 2 hours ago, BahamutoD said: Oh gotcha. Anyway, try this out: https://github.com/BahamutoD/BDArmory/blob/master/BahaTurret/bin/Debug/BahaTurret.dll (click Raw to download) In missile config, add torpedo = true waterImpactTolerance = 20 All that will do is make it so the crash tolerance is 20 when it is above water, and the usual 1 when underwater. glad to have you back! Quote Link to comment Share on other sites More sharing options...
Rath Posted December 5, 2015 Share Posted December 5, 2015 I think quite a few WWII torps were magneticly guided Quote Link to comment Share on other sites More sharing options...
Acea Posted December 5, 2015 Author Share Posted December 5, 2015 1 hour ago, Rath said: I think quite a few WWII torps were magneticly guided Not so many and we're mainly focusing on US and Japanese torps Quote Link to comment Share on other sites More sharing options...
Cdodders Posted December 5, 2015 Share Posted December 5, 2015 4 hours ago, Rath said: I think quite a few WWII torps were magneticly guided Some had magnetic detonators, but the detonators and guidance system are two different things. Even though 'unguided' torps have a guidance system, keeping the torp on a certain course at a certain depth, some had the ability to make a course change straight out of the tube but that was it. There were some 'search pattern' torps that after running a certain distance, started doing a ladder style run, increasing the chances of a hit even after you missed with the straight run, useful for convoys. There were also a handful of acoustic homing torps, but I think those were mostly German. Quote Link to comment Share on other sites More sharing options...
clivman Posted December 6, 2015 Share Posted December 6, 2015 On December 2, 2015 at 21:51:20, Acea said: If we could make it not explode at the water surface and float up and keep the depth automatically without losing its balance, we'll do it I've done it in stock You could either raise the impact tolerance or make them deploy small parachutes Quote Link to comment Share on other sites More sharing options...
Acea Posted December 13, 2015 Author Share Posted December 13, 2015 Log: It has been several days since our last progress and I'd have to say that we're all quite busy these days. So 0.3.0 "Super-dreadnaught" will be released Soon™ Quote Link to comment Share on other sites More sharing options...
Cdodders Posted December 16, 2015 Share Posted December 16, 2015 On 13/12/2015, 16:00:54, Acea said: Log: It has been several days since our last progress and I'd have to say that we're all quite busy these days. So 0.3.0 "Super-dreadnaught" will be released Soon™ Super-Dreadnought? I Dread to think Quote Link to comment Share on other sites More sharing options...
War Eagle 1 Posted December 17, 2015 Share Posted December 17, 2015 Might as well show this off. Sadly it might not ever be sea worthy but it was a good build. Quote Link to comment Share on other sites More sharing options...
Acea Posted December 17, 2015 Author Share Posted December 17, 2015 18 hours ago, Cdodders said: Super-Dreadnought? I Dread to think Yep that's Super-dreadnought. My mistake. Quote Link to comment Share on other sites More sharing options...
Azimech Posted December 18, 2015 Share Posted December 18, 2015 Any way to increase the accuracy of these guns? I'm testing hull structural strength but even at point blank range and stationairy target, the guns tend to miss, making testing a very tedious affair. Quote Link to comment Share on other sites More sharing options...
Acea Posted December 18, 2015 Author Share Posted December 18, 2015 1 hour ago, Azimech said: Any way to increase the accuracy of these guns? I'm testing hull structural strength but even at point blank range and stationairy target, the guns tend to miss, making testing a very tedious affair. We'll do something in next update. For testing you can replace hasRecoil = true with hasRecoil = false. Quote Link to comment Share on other sites More sharing options...
BF2_Pilot Posted December 20, 2015 Share Posted December 20, 2015 Nice looking guns Quote Link to comment Share on other sites More sharing options...
Noellen Posted December 21, 2015 Share Posted December 21, 2015 New progress? Quote Link to comment Share on other sites More sharing options...
Acea Posted December 21, 2015 Author Share Posted December 21, 2015 (edited) 3 hours ago, Noellen said: New progress? Log: Well as you know we're quite busy these days. We have exams and works to deal with, and I'm recently adjusting a bunch of parameters for the coming 0.3.0 update, which could be somehow late. What's more, we have already been preparing for next major update after 0.3.0, the 0.3.5. Something interesting for you guys to preview Spoiler EDIT: More about 0.3.0 Spoiler Edited December 21, 2015 by Acea Quote Link to comment Share on other sites More sharing options...
Thatdude253 Posted December 22, 2015 Share Posted December 22, 2015 Tallboy bomb, and new Iowa, Nelson, 155 triple turrets. Anything I'm missing? Quote Link to comment Share on other sites More sharing options...
Acea Posted December 22, 2015 Author Share Posted December 22, 2015 8 hours ago, Thatdude253 said: Tallboy bomb, and new Iowa, Nelson, 155 triple turrets. Anything I'm missing? No Nelson turret at this point but soon Quote Link to comment Share on other sites More sharing options...
Azimech Posted December 22, 2015 Share Posted December 22, 2015 Looking great! Quote Link to comment Share on other sites More sharing options...
Cdodders Posted December 22, 2015 Share Posted December 22, 2015 Tallboy or Grand Slam? Quote Link to comment Share on other sites More sharing options...
Acea Posted December 23, 2015 Author Share Posted December 23, 2015 14 hours ago, Cdodders said: Tallboy or Grand Slam? Tallboy for ending Tirpitz Quote Link to comment Share on other sites More sharing options...
Acea Posted December 23, 2015 Author Share Posted December 23, 2015 (edited) Log: Preview of a new feature in 0.3.0... maybe not so new. Thanks Azimech for your nice WW2 Warships and demo frigate. Edited December 23, 2015 by Acea Quote Link to comment Share on other sites More sharing options...
Azimech Posted December 23, 2015 Share Posted December 23, 2015 Well thank you guys, without NAS I might not have started it. It seems you're having an old version of the frigate though, I changed some parts and I see the old version sticking out from the side of the hull. Quote Link to comment Share on other sites More sharing options...
Acea Posted December 24, 2015 Author Share Posted December 24, 2015 (edited) Log: A new stuff that @Cdodders would like. Edited December 24, 2015 by Acea Quote Link to comment Share on other sites More sharing options...
Acea Posted December 24, 2015 Author Share Posted December 24, 2015 (edited) 0.3.0 update released! This is our very Christmas gift to everyone! Updatelog 0.3.0 (IMPORTANT)- "Super-dreadnought"Updated C.A.L (C.A.L++) to latest version.Redistributed Part Icon Fixer by xEvilReeperx in the release.Refined sizes of some turrets. Now their scales look more reasonable and 80% realistic.Remodelled Vickers 14 inch/45 Naval Twin Turret, 20.3 cm SK C/34 Turret, Mark 12 5"/38 Naval Gun Single Turret, and some name corrections.Optimized firing and reloading sound effects.Improved small to medium caliber gun accuracy and nerfed anti-aircraft gun deviation.DDSified more textures.Adjusted spread angle of Mark 14 torpedoes to a smaller range.Added an original Kerbin Navy flag.Added full stock tech tree support.Added muzzle fire effects and animations to some first released weapons.Added 6 new parts: - Imperial Japanese Navy: 15.5 cm/60 3rd Year Type Naval Gun Triple Turret - Royal Navy: BL 16 inch Mk I Naval Gun Twin Turret - US Navy: 6"/47 caliber Mark 16 Gun Triple Turret, 8"/55 cal Mark 16 Gun Triple Turret, 16"/50 cal Mark 7 Gun Triple Turret - Misc: Fixed Flag Pole Part Icon Fixer was originally created by xEvilReeperx, and released under MIT license. Edited December 25, 2015 by Acea Quote Link to comment Share on other sites More sharing options...
Pappystein Posted December 24, 2015 Share Posted December 24, 2015 On 12/23/2015 at 4:22 AM, Acea said: Tallboy for ending Tirpitz And Grandslam is (Model wise) just a scale up unless you want to go super detailed. Only the US Cloudmaker (43,000 pounds) version of the Barnes Wallis Supersonic bombs would need a new model. It had flat sides on the warhead section and the light alloy Breakaway tail was of a less acutely angled cone with 4 fins canted to induce spinning at 40RPM if I recall correctly. T-12 Bomb on Wikipedia Quote Link to comment Share on other sites More sharing options...
Acea Posted December 24, 2015 Author Share Posted December 24, 2015 (edited) 10 minutes ago, Pappystein said: And Grandslam is (Model wise) just a scale up unless you want to go super detailed. Only the US Cloudmaker (43,000 pounds) version of the Barnes Wallis Supersonic bombs would need a new model. It had flat sides on the warhead section and the light alloy Breakaway tail was of a less acutely angled cone with 4 fins canted to induce spinning at 40RPM if I recall correctly. T-12 Bomb on Wikipedia No way NAS would only contain WWII naval weapons, and those used to attack naval ships and achieved at least some outcome Edited December 24, 2015 by Acea Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.