goldenpsp Posted February 14, 2016 Share Posted February 14, 2016 1 minute ago, Glaran K'erman said: @goldenpsp Ahhh, I see what you're referring to now. I have probably experienced the same thing and never really noticed, you're right it is very subtle. Ive had it pretty pronounced as well. enough that I've had a karibou jiggle walk itself right outside of rover logistics range. Even with only the kab and back legs down. Link to comment Share on other sites More sharing options...
Kobymaru Posted February 14, 2016 Share Posted February 14, 2016 (edited) 1 hour ago, Glaran K'erman said: Well there's your problem. 4x warp will break most craft, especially on the ground or in atmospheric flight. Not saying you should't be able to 4x warp for a while but how long is "a longer period"? In order to reproduce bugs more or less 100% of the time, sometimes one has to exaggerate the conditions where they occur. Rest assured, it happens without timewarp as well, it just takes longer and is less reliable. A longer period is something between 3 and 10 minutes. Also note that while it was "subtle" in @goldenpsp's case, in my case it tore the Karibou apart. There's something about the ISRU that makes the whole thing less stable. 37 minutes ago, damerell said: I observed this with legs down. I'm afraid it was some time ago when Karibou was still very new and I didn't report it at the time. Same goes for me, this thing has been bugging me (heh) long ago. I'm reporting now because I finally have a reliable way of reproducing with a stock+karibou craft. Edited February 14, 2016 by Kobymaru Link to comment Share on other sites More sharing options...
RoverDude Posted February 14, 2016 Author Share Posted February 14, 2016 What I will very likely do is just remove the rear stabilizers then if this is something that only manifests with the command cab. Need to update the model anyway to have some larger ladder/airlock colliders Link to comment Share on other sites More sharing options...
Glaran K'erman Posted February 14, 2016 Share Posted February 14, 2016 1 hour ago, goldenpsp said: Ive had it pretty pronounced as well. enough that I've had a karibou jiggle walk itself right outside of rover logistics range. Even with only the kab and back legs down. Ouch that's rough. 49 minutes ago, Kobymaru said: In order to reproduce bugs more or less 100% of the time, sometimes one has to exaggerate the conditions where they occur. Rest assured, it happens without timewarp as well, it just takes longer and is less reliable. A longer period is something between 3 and 10 minutes. Also note that while it was "subtle" in @goldenpsp's case, in my case it tore the Karibou apart. There's something about the ISRU that makes the whole thing less stable. Yea that would exceed my rule for 4x warp by quite a bit, but clearly it shows up in non-timewarp situations so the point is moot I guess Link to comment Share on other sites More sharing options...
DStaal Posted February 14, 2016 Share Posted February 14, 2016 1 hour ago, RoverDude said: What I will very likely do is just remove the rear stabilizers then if this is something that only manifests with the command cab. Need to update the model anyway to have some larger ladder/airlock colliders If you are updating the model anyway, can I make a suggestion to have an animated ladder fold down from the front? (I'm visualizing just one or two steps, that fold forward to just below the current rung, and stow against the underside of the cab. Just a bit of a 'beard' for the cab, but it'd make it a lot easier to grab on.) Link to comment Share on other sites More sharing options...
Kobymaru Posted February 15, 2016 Share Posted February 15, 2016 15 hours ago, RoverDude said: What I will very likely do is just remove the rear stabilizers then if this is something that only manifests with the command cab. Need to update the model anyway to have some larger ladder/airlock colliders I wouldn't be so sure that it's only the command cab, I will check this evening when I'm home. Link to comment Share on other sites More sharing options...
davidy12 Posted February 15, 2016 Share Posted February 15, 2016 (edited) @RoverDude: you might wanna re-upload all your stuff to Curse. RIP Kerbalstuff 2014-2016 "Farewell Kerbalstuff, and we thank you." Edited February 15, 2016 by davidy12 Link to comment Share on other sites More sharing options...
goldenpsp Posted February 15, 2016 Share Posted February 15, 2016 10 minutes ago, davidy12 said: @RoverDude: you might wanna re-upload all your stuff to Curse. RIP Kerbalstuff 2014-2016 "Farewell Kerbalstuff, and we thank you." Just bookmark Roverdude's Github page. That isn't going anywhere. Link to comment Share on other sites More sharing options...
Badsector Posted February 15, 2016 Share Posted February 15, 2016 (edited) 21 hours ago, RoverDude said: What I will very likely do is just remove the rear stabilizers then if this is something that only manifests with the command cab. Need to update the model anyway to have some larger ladder/airlock colliders The multihub have gear colliders in scale 1, crewcab and command in scale 0.25, can be one import error from unity for the different scale ? Edited February 15, 2016 by Badsector Link to comment Share on other sites More sharing options...
chevyrob420 Posted February 15, 2016 Share Posted February 15, 2016 Hello Rover dude 2 things. 1 is I wanted to say thanks for all your great content in ksp I enjoy seeing what you come up with and how you so it on your streams 2 is I've noticed kerb all stuff site is down I've been trying to get Karibou and a few other mods but they via kerbal stuff site and won't work I also tried with ckan with no luck is there a way I can access these mods another way? 5 hours ago, davidy12 said: @RoverDude: you might wanna re-upload all your stuff to Curse. RIP Kerbalstuff 2014-2016 "Farewell Kerbalstuff, and we thank you." I've been trying to get a few mods from github but all I see is the actual code is there any easy way for me to get the mods thru gethub? I'm sorry I'm not very good with coding and stuff so in wouldn't know Link to comment Share on other sites More sharing options...
Kobymaru Posted February 15, 2016 Share Posted February 15, 2016 6 minutes ago, chevyrob420 said: I also tried with ckan with no luck What does that mean? What happens? 6 minutes ago, chevyrob420 said: I've been trying to get a few mods from github but all I see is the actual code is there any easy way for me to get the mods thru gethub? I'm sorry I'm not very good with coding and stuff so in wouldn't know You don't need to do any coding, GitHub often has pages with precompiled releases. Just click on "releases" in each project. In the case of the Karibou, it's here: https://github.com/BobPalmer/Karibou/releases Link to comment Share on other sites More sharing options...
mcortez Posted February 15, 2016 Share Posted February 15, 2016 (edited) I was watching @RoverDude on KSPTV last night when he mentioned the possibility of working on a future rover that would fit inside the Karibou's cargo bay. I decided to fool around and see what I could come up with, using currently available parts and I now have my new favorite mini rover. Uses the AES Pod, the PackRat's wheels and mini-batteries (which I think I got from the sounding rockets.) Due to the use of the not-rockomax micro nodes, there's a lot of attachment points, for things like a 2nd AES Pod for passengers, or DERP solar panels. Would be easier to build if the AES Pod had attachment points on the side (had to use tweak scaled radial attachment points) -- and getting the under-slung docking port to the right height was a little finicky, but it works -- it can re-dock, at least during testing on the runway. Next stop, minmus... I suspect I may need to add some kind of SAS or RCS thruster to keep it on the ground there though.... Edited February 15, 2016 by mcortez Link to comment Share on other sites More sharing options...
Kerbal01 Posted February 17, 2016 Share Posted February 17, 2016 (edited) Can you add a drill module? Same form factor as the Standard size cargo module (4 leg) not the short 2 leg would I think be realistically enough volume for atleast 4 drills. also: how to deliver the MKS surface modules like the pioneer and kerbitat using this rover? Edited February 17, 2016 by DarthVader Link to comment Share on other sites More sharing options...
goldenpsp Posted February 17, 2016 Share Posted February 17, 2016 1 hour ago, DarthVader said: Can you add a drill module? Same form factor as the Standard size cargo module (4 leg) not the short 2 leg would I think be realistically enough volume for atleast 4 drills. also: how to deliver the MKS surface modules like the pioneer and kerbitat using this rover? The beauty is that Roverdude designed the parts to fit together. Here is a quick example Link to comment Share on other sites More sharing options...
RoverDude Posted February 17, 2016 Author Share Posted February 17, 2016 On 2/15/2016 at 9:40 AM, Badsector said: The multihub have gear colliders in scale 1, crewcab and command in scale 0.25, can be one import error from unity for the different scale ? Sorry not quite following On 2/15/2016 at 1:57 PM, chevyrob420 said: Hello Rover dude 2 things. 1 is I wanted to say thanks for all your great content in ksp I enjoy seeing what you come up with and how you so it on your streams 2 is I've noticed kerb all stuff site is down I've been trying to get Karibou and a few other mods but they via kerbal stuff site and won't work I also tried with ckan with no luck is there a way I can access these mods another way? I've been trying to get a few mods from github but all I see is the actual code is there any easy way for me to get the mods thru gethub? I'm sorry I'm not very good with coding and stuff so in wouldn't know You're very welcome The best place to get my stuff (in general) is here: http://bobpalmer.github.io/UmbraSpaceIndustries/ On 2/15/2016 at 5:28 PM, mcortez said: I was watching @RoverDude on KSPTV last night when he mentioned the possibility of working on a future rover that would fit inside the Karibou's cargo bay. I decided to fool around and see what I could come up with, using currently available parts and I now have my new favorite mini rover. Uses the AES Pod, the PackRat's wheels and mini-batteries (which I think I got from the sounding rockets.) Due to the use of the not-rockomax micro nodes, there's a lot of attachment points, for things like a 2nd AES Pod for passengers, or DERP solar panels. Would be easier to build if the AES Pod had attachment points on the side (had to use tweak scaled radial attachment points) -- and getting the under-slung docking port to the right height was a little finicky, but it works -- it can re-dock, at least during testing on the runway. Next stop, minmus... I suspect I may need to add some kind of SAS or RCS thruster to keep it on the ground there though.... Very nice! 1 hour ago, DarthVader said: Can you add a drill module? Same form factor as the Standard size cargo module (4 leg) not the short 2 leg would I think be realistically enough volume for atleast 4 drills. also: how to deliver the MKS surface modules like the pioneer and kerbitat using this rover? I think @Mynar Moonshadow might be working on one of those And yep, @goldenpsp is correct - the Karibou was actually designed to be a platform for the MKS stuff Link to comment Share on other sites More sharing options...
Kerbal01 Posted February 17, 2016 Share Posted February 17, 2016 how is the module moving around accomplished? Using a docking port and KAS? Link to comment Share on other sites More sharing options...
goldenpsp Posted February 17, 2016 Share Posted February 17, 2016 1 minute ago, DarthVader said: how is the module moving around accomplished? Using a docking port and KAS? Don't understand. In my picture the pioneer module is part of my karibou, which is in itself a rover, so I just drive it around. Link to comment Share on other sites More sharing options...
Kerbal01 Posted February 17, 2016 Share Posted February 17, 2016 Oh, I thought you could use the rovers to pick up and move and put down modules? Link to comment Share on other sites More sharing options...
goldenpsp Posted February 17, 2016 Share Posted February 17, 2016 2 minutes ago, DarthVader said: Oh, I thought you could use the rovers to pick up and move and put down modules? I guess you could, but for delivering the modules alone it's far easier to use the handy skycrane pieces Roverdude added to MKS. Link to comment Share on other sites More sharing options...
mcortez Posted February 17, 2016 Share Posted February 17, 2016 7 hours ago, DarthVader said: Oh, I thought you could use the rovers to pick up and move and put down modules? You could use Infernal Robotics to actually put a working crane on a Karibou flatbed segment, or attach a MKS module to the rear of a Karibou with docking ports, or you can even go all MacGyver and use KIS/KAS Pipes or Winches to drag modules around with a Karibou. Heck, bigger Karibous might even be able to drag whole bases around on Minmus, although I suspect the bases would probably get twisted enough that they'd start breaking apart. Link to comment Share on other sites More sharing options...
Kobymaru Posted February 18, 2016 Share Posted February 18, 2016 16 hours ago, DarthVader said: how is the module moving around accomplished? Using a docking port and KAS? I'm using my KIS-powered custom-built crane: Link to comment Share on other sites More sharing options...
RoverDude Posted February 18, 2016 Author Share Posted February 18, 2016 I like that crane Unrelated... I have some thoughts on proper trailers, and I bet with some creativity a non-IR crane could be built. Link to comment Share on other sites More sharing options...
damerell Posted February 18, 2016 Share Posted February 18, 2016 Feel free to call me an idiot if this exists already, but an MKS-to-Karibou docking arrangement would be useful. Link to comment Share on other sites More sharing options...
RoverDude Posted February 19, 2016 Author Share Posted February 19, 2016 19 minutes ago, damerell said: Feel free to call me an idiot if this exists already, but an MKS-to-Karibou docking arrangement would be useful. Define docking arrangement - they are already 100% compatible (i.e. the attachment nodes, distance from ground, etc. are already perfectly aligned). Link to comment Share on other sites More sharing options...
ZeroA4 Posted February 19, 2016 Share Posted February 19, 2016 FlatBed why you no passable? Spoiler @PART[KER_FlatBed] { MODULE { name = ModuleConnectedLivingSpace passable = true } } Now you passable! Link to comment Share on other sites More sharing options...
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