Pak Posted December 16, 2016 Author Share Posted December 16, 2016 @CobaltWolf Already done Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted December 16, 2016 Share Posted December 16, 2016 On 12/16/2016 at 7:44 PM, Stone Blue said: A very good point... Every one like things to be how THEY like them... However, bringing it up and suggesting it ONCE may be ok, but repeatedly arguing with or badgering the mod dev after they have clearly stated its NOT something they want to pursue, is counter productive. If that does not satisfy them, then they are free to make their own, to their OWN liking... I'm sorry... I must be missing how this relates to the scale of parts that Pak wishes to include/NOT include in HIS mod...?? Expand I'm just point long out a possible flaw in the suggestion, I'm not trying to badger anyone. Not saying there's anything wrong with doing it Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 16, 2016 Share Posted December 16, 2016 @Cdw2468 I wasnt directing my comment at you specifically... Just saying, it was brought up, and I think Pak gave his thoughts on the matter, so further discussion trying to convince him other wise, by anyone, is probably not conducive beyond that point.... and NOT just in this case, either... I've seen similar discussions on other mods' threads recently, that went beyond the point of being helpful... Quote Link to comment Share on other sites More sharing options...
Pak Posted December 17, 2016 Author Share Posted December 17, 2016 Thanks to @VenomousRequiem for more RealPlume configs. Lookin' fresh Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted December 17, 2016 Share Posted December 17, 2016 On 12/17/2016 at 5:23 AM, Pak said: Thanks to @VenomousRequiem for more RealPlume configs. Lookin' fresh Expand Did you make your own SSME's? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 17, 2016 Share Posted December 17, 2016 On 12/17/2016 at 11:14 AM, NeoFatalis said: Did you make your own SSME's? Expand I believe they're STME's. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted December 17, 2016 Share Posted December 17, 2016 (edited) On 12/17/2016 at 4:34 PM, CobaltWolf said: I believe they're STME's. Expand oh.. I totally forgot about them Edited December 17, 2016 by NeoFatalis Quote Link to comment Share on other sites More sharing options...
Pak Posted December 17, 2016 Author Share Posted December 17, 2016 @NeoFatalis Yep, these guys Not specifically for the shuttle as they'll be used in the Block II as well, but I balanced them to work well in the SSME role Quote Link to comment Share on other sites More sharing options...
Pak Posted December 19, 2016 Author Share Posted December 19, 2016 Parachutes for everybody Quote Link to comment Share on other sites More sharing options...
doudou Posted December 19, 2016 Share Posted December 19, 2016 Wonderful work ! Can we think of an imminent update? Quote Link to comment Share on other sites More sharing options...
Spike88 Posted December 20, 2016 Share Posted December 20, 2016 On 12/19/2016 at 6:20 AM, Pak said: Parachutes for everybody ~snip~ Expand Is that the final texture for the parachutes? They look great, but they also look a little solid. Quote Link to comment Share on other sites More sharing options...
Damon Posted December 20, 2016 Share Posted December 20, 2016 How stable is the new shuttle with payload? I spend hours getting mine to fly more or less stable in a way it wont flip most of the time. Quote Link to comment Share on other sites More sharing options...
minepagan Posted December 20, 2016 Share Posted December 20, 2016 On 12/20/2016 at 9:30 AM, damonvv said: How stable is the new shuttle with payload? I spend hours getting mine to fly more or less stable in a way it wont flip most of the time. Expand I mean, it *should* be more stable since now the boosters will be custom-made, rather than borrowed from another mod. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted December 23, 2016 Share Posted December 23, 2016 Looking good! Quote Link to comment Share on other sites More sharing options...
Pak Posted December 24, 2016 Author Share Posted December 24, 2016 Merry 1.0 Release Day! Illustrations by @Lydesigns Be sure to check out the OP for new shuttle guides and other useful stuff I'm finally at a point with this Mod that I'm happy to call it a full release. We'll be moving over to the Add-on Release forum I started out with 2 parts a little over a year ago and didn't really plan on anything else. Outside of the stock cockpit and cargobay I can build an entire shuttle stack with just my work. Thanks to those that have stuck around through the development and offered new ideas that helped shape CA into what it is. And special thanks to all the other Mod devs I talk to on a daily basis to share ideas, processes and help fight through the more frustrating kerbal modules. As most know development doesn't stop here. Continued work on the Mk3 Shuttle and a bunch of new separate Addons including the Shuttle Block II, full Buran/Energia, Shuttle-C, and 3 new shuttles inspired by early space program concept art will keep me busy for a long time Good luck in space! Quote Link to comment Share on other sites More sharing options...
Turk_WLF Posted December 24, 2016 Share Posted December 24, 2016 (edited) Thank you so much Pak & Merry 1.0 Release Day to you too! . oops forgot to say that I love the picture as well. Edited December 24, 2016 by Turk_WLF Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted December 24, 2016 Share Posted December 24, 2016 Congrats! Now I can do an all stockalike historical play through with you, BDB, and tantares. All I'm missing is the stockalike Skylab (*cough *cough @CobaltWolf) Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted December 24, 2016 Share Posted December 24, 2016 On 12/24/2016 at 3:02 AM, Pak said: Merry 1.0 Release Day! Illustrations by @Lydesigns Be sure to check out the OP for new shuttle guides and other useful stuff I'm finally at a point with this Mod that I'm happy to call it a full release. We'll be moving over to the Add-on Release forum I started out with 2 parts a little over a year ago and didn't really plan on anything else. Outside of the stock cockpit and cargobay I can build an entire shuttle stack with just my work. Thanks to those that have stuck around through the development and offered new ideas that helped shape CA into what it is. And special thanks to all the other Mod devs I talk to on a daily basis to share ideas, processes and help fight through the more frustrating kerbal modules. As most know development doesn't stop here. Continued work on the Mk3 Shuttle and a bunch of new separate Addons including the Shuttle Block II, full Buran/Energia, Shuttle-C, and 3 new shuttles inspired by early space program concept art will keep me busy for a long time Good luck in space! Expand Pak...you...are...amazing! Quote Link to comment Share on other sites More sharing options...
Pak Posted December 24, 2016 Author Share Posted December 24, 2016 (edited) Thanks guys. I forgot to put a craft file up. I'll get it posted some time tonight Located on the OP now. Currently just has the Mk3 Orbiter. This is a slightly cleaned up version of the craft I used for the vast majority of testing. Edited December 24, 2016 by Pak Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted December 24, 2016 Share Posted December 24, 2016 Is this going to be compatible with cryo engines/tanks? and is it balanced for stock system or x2? Quote Link to comment Share on other sites More sharing options...
Damon Posted December 24, 2016 Share Posted December 24, 2016 Ow, my, kerballs, this thing is so stable! Thank you for this update! Quote Link to comment Share on other sites More sharing options...
PickledTripod Posted December 24, 2016 Share Posted December 24, 2016 On 12/24/2016 at 1:18 PM, NeoFatalis said: Is this going to be compatible with cryo engines/tanks? and is it balanced for stock system or x2? Expand I'm pretty sure that Pak said that Cryo Tanks compatibility is coming. Balance is for stock system, both the ET and boosters are very underfueled. I haven't tried but don't think a Cormorant shuttle could go much higher than LKO. The models and textures look awesome, but I hope there will be "fully-fueled" configs available for us rescale players. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted December 24, 2016 Share Posted December 24, 2016 On 12/24/2016 at 3:32 PM, PickledTripod said: I'm pretty sure that Pak said that Cryo Tanks compatibility is coming. Balance is for stock system, both the ET and boosters are very underfueled. I haven't tried but don't think a Cormorant shuttle could go much higher than LKO. The models and textures look awesome, but I hope there will be "fully-fueled" configs available for us rescale players. Expand I play in x2 system and I can confirm that it is almost impossible to get into orbit Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted December 24, 2016 Share Posted December 24, 2016 @Pak, it is a really bad idea to balance against the scale of the system, fuel levels should be balanced again stock parts, for those who like to use rescales (and it just makes more sense). Quote Link to comment Share on other sites More sharing options...
Damon Posted December 24, 2016 Share Posted December 24, 2016 (edited) On 12/24/2016 at 7:52 PM, awsumindyman said: @Pak, it is a really bad idea to balance against the scale of the system, fuel levels should be balanced again stock parts, for those who like to use rescales (and it just makes more sense). Expand Why is it a bad idea? I find myself having lots of troubles with mods designing things for RSS that just doesn't work great in normal stock KSP. This is just a 1.0 release, many things will change. For a mod like this it takes alot of time to get the balance right for a very decent orbit around stock Kerbin. Will take time to get things balanced for RSS or 2x system. Anyone can make a rescaled config and send it to him at any time to speed up the process For now, Happy launchings and a verry happy xmas to all! Reveal hidden contents Edited December 24, 2016 by damonvv Quote Link to comment Share on other sites More sharing options...
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