notJebKerman Posted May 13, 2018 Share Posted May 13, 2018 1 hour ago, PeshBuilds said: Can anyone make a Energia to go with this all of mine I make don’t work right As it's been said above, use Tantares LV dev build. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted May 13, 2018 Share Posted May 13, 2018 On 5/8/2018 at 8:31 AM, HooHungLow said: STS-5 -snip- Makes me want to add the shuttle to my ETS-based career save... Btw, which mod is the satellite from? Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted May 13, 2018 Share Posted May 13, 2018 19 minutes ago, notJebKerman said: Makes me want to add the shuttle to my ETS-based career save... Btw, which mod is the satellite from? I just scaled up the BDB ELR-Probe & ELR Service Module, but it actually looks pretty close to the real thing (Hughes HS-376). I used the BDB STAR 48 for the PAM (It actually is the booster on the real PAM). Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 14, 2018 Share Posted May 14, 2018 14 hours ago, HooHungLow said: I just scaled up the BDB ELR-Probe & ELR Service Module, but it actually looks pretty close to the real thing (Hughes HS-376). I used the BDB STAR 48 for the PAM (It actually is the booster on the real PAM). Ah, too bad we don't have the sliding solar ring like the real one. Quote Link to comment Share on other sites More sharing options...
Kirk0007 Posted May 14, 2018 Share Posted May 14, 2018 (edited) For deploying satellites from the payload bay, would it be possible to make the tilt table that was used with the inertial upper stage? The MOLE mod includes a working Canadarm, so it appears moving parts are still possible in 1.4.X, and it would be cool to angle my payloads slightly so they clear the bay before decoupling. Also, this continues to be an awesome mod. Now that the Space Shuttle IVA is released (and works great with Cormorant!) I'm having a blast launching shuttles from cockpit view, and I've also found that your MMUs are excellent for EVA assembly of small components that are nonetheless too awkward to send up in one piece. The interplanetary explorer I'm currently building relies heavily on MMU construction, and I'll be using space shuttles to supply and assemble several key components. Pictures to follow when I finish it. Edit 5/21: I finished it! Full album: Album https://imgur.com/a/zOfYuL1 will appear when post is submitted Edited May 22, 2018 by Kirk0007 Quote Link to comment Share on other sites More sharing options...
EmceeCh4p Posted May 19, 2018 Share Posted May 19, 2018 (edited) I'm not sure if this has been discussed yet, but I'm having issues with: 1.) Textures flickering on several parts 2.) The option to flip the tiles on the wings is gone In my GameData folder: CommunityResourcePack Cormorant Aeronology Firespitter InterstellarFuelSwitch Kopernicus ModularFlightIntegrator Squad StockVisualEnhancements TextureReplacer TweakScale ModuleManager.3.0.7.dll Am I missing something important here? [EDIT] - It turns out I was running a horribly outdated version of FireSpitter.....go figure Edited May 19, 2018 by EmceeCh4p Never mind lol Quote Link to comment Share on other sites More sharing options...
PeshBuilds Posted May 19, 2018 Share Posted May 19, 2018 On 4/29/2017 at 1:09 PM, Pak said: @Avalon304 Buran will be separate and after. I'll be working with @Beale when he builds his new Energia so it integrates with CA well. The plan is you could either use his boosters with my ET, or his whole stack with a little balance patch from me. This'll give me more time to work on cleaning up the Buran to be more of its own craft with a few new parts like an airlock, LES boosters, etc. Is still being done Quote Link to comment Share on other sites More sharing options...
Sawtooth_ Posted May 20, 2018 Share Posted May 20, 2018 I built a fully working Buran + Energia with Tantares, Contares, and a few other mods. Quote Link to comment Share on other sites More sharing options...
Pak Posted May 23, 2018 Author Share Posted May 23, 2018 Thanks to @Beale for his great work on the Energia lifter. To celebrate I made a simple craft file linked below. It could use some tweaking but it's a good starting point for people having trouble getting it set up. (Only uses parts from the Energia and Zenit folders in TantaresLV) TantaresLV on Spacedock Also if you're into IVAs go check out @G'th's great MAS/ASET/RPM interior Ultimate Shuttle IVA on Spacedock Screenshot by G'th Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 23, 2018 Share Posted May 23, 2018 @Pak Looks fabulous! Looking forward to playing with the new parts, my career is finally in the Shuttle era. Also, does the Cormorant come with a shuttle arm yet? Quote Link to comment Share on other sites More sharing options...
Beale Posted May 23, 2018 Share Posted May 23, 2018 1 hour ago, Pak said: Thanks to @Beale for his great work on the Energia lifter. To celebrate I made a simple craft file linked below. It could use some tweaking but it's a good starting point for people having trouble getting it set up. (Only uses parts from the Energia and Zenit folders in TantaresLV)... It looks awesome! It reminds me to make the standalone download for these parts, for those that don't want all of the other parts. I will see to that when I have a chance. Quote Link to comment Share on other sites More sharing options...
TheEisbaer Posted May 27, 2018 Share Posted May 27, 2018 Hello, I've got a problem with this mod: the parts won't show up. In the log it says something about [LOG 11:42:35.989] PartLoader: Compiling Part 'Cormorant Aeronology 1.4.1a/Cormorant Aeronology/Assets/CA_decals/CA_decalFlag/CA_decalFlag' [ERR 11:42:35.993] PartCompiler: Cannot clone model 'Cormorant Aeronology/Assets/CA_decals/CA_decalFlag' as model does not exist. I am running Version 1.4.3.2152 Log file Thanks :) Quote Link to comment Share on other sites More sharing options...
JRR Posted May 27, 2018 Share Posted May 27, 2018 great mod, now if only my shuttles could get into a good orbit..... They usually end up crashing Quote Link to comment Share on other sites More sharing options...
Drakenex Posted May 29, 2018 Share Posted May 29, 2018 (edited) Edited May 29, 2018 by Drakenex Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted May 29, 2018 Share Posted May 29, 2018 14 minutes ago, Drakenex said: Beautiful Where did you get the decals? Don't forget the black chines on Columbia Quote Link to comment Share on other sites More sharing options...
Drakenex Posted May 29, 2018 Share Posted May 29, 2018 24 minutes ago, TheRedTom said: Beautiful Where did you get the decals? Don't forget the black chines on Columbia Keen eye!! Custom made decals for the Nebula mod and the flag uses CA ones Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 30, 2018 Share Posted May 30, 2018 (edited) On 5/24/2018 at 12:13 AM, Pak said: To celebrate I made a simple craft file linked below. It could use some tweaking but it's a good starting point for people having trouble getting it set up. Hi @Pak, thank you for this fantastic mod (and for the craft file!!). I just got into shuttles with the Tantares Energia using a slightly modified version of your craft file. I've had some decent success and I finished building my MIR station using your Buran. However I do still find myself fighting with the craft on ascent and was wondering if you have any tips for this particular craft in addition to the ascent profile instructions in the first post. My main issue is getting the inclination right at launch. I have the shuttle oriented on the pad so I don't have to roll but even just controlling with the throttle I'm usually 4-5 degrees off course. Any attempt to make lateral corrections cause the craft to roll out of control so what I end up doing is staying the course and after the boosters are dropped and the centre core engines gimbal is enabled, I try to make a correction (still end up about 1 degree off) during the final part of the ascent from 50km and above. This still induces some roll (and sometimes wild swings) and I've ended up finishing my ascent sideways, it worked but wasn't very dignified... Any roll corrections while the engines are running causes wild swings. I've actually added a tweak scaled Saturn SIVB reaction wheel from BluedogDB to the centre core to increase control authority but my ascent still isn't as trouble free as I would like. Anyway any tips you might have on flying this beast is much appreciated! Edited May 30, 2018 by Zorg Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted June 1, 2018 Share Posted June 1, 2018 On 5/30/2018 at 11:06 AM, Zorg said: Hi @Pak, thank you for this fantastic mod (and for the craft file!!). I just got into shuttles with the Tantares Energia using a slightly modified version of your craft file. I've had some decent success and I finished building my MIR station using your Buran. However I do still find myself fighting with the craft on ascent and was wondering if you have any tips for this particular craft in addition to the ascent profile instructions in the first post. My main issue is getting the inclination right at launch. I have the shuttle oriented on the pad so I don't have to roll but even just controlling with the throttle I'm usually 4-5 degrees off course. Any attempt to make lateral corrections cause the craft to roll out of control so what I end up doing is staying the course and after the boosters are dropped and the centre core engines gimbal is enabled, I try to make a correction (still end up about 1 degree off) during the final part of the ascent from 50km and above. This still induces some roll (and sometimes wild swings) and I've ended up finishing my ascent sideways, it worked but wasn't very dignified... Any roll corrections while the engines are running causes wild swings. I've actually added a tweak scaled Saturn SIVB reaction wheel from BluedogDB to the centre core to increase control authority but my ascent still isn't as trouble free as I would like. Anyway any tips you might have on flying this beast is much appreciated! What I’d do is only have pitch control enabled on your engines. This means you can control your ascent better as you have more fine-tune control. Speaking of fine control, you can press caps lock for fine control mode. Hope that helped Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 1, 2018 Share Posted June 1, 2018 4 hours ago, RealKerbal3x said: What I’d do is only have pitch control enabled on your engines. This means you can control your ascent better as you have more fine-tune control. Speaking of fine control, you can press caps lock for fine control mode. Hope that helped Hmm, the pitch only trick didn't help directly but helped me diagnose the problem. Switching the boosters to pitch only caused the shuttle to yaw off course at launch. Can't figure out why... engines are balanced, COM isnt off centre in the yaw axis... checked all aero control surfaces. Anyway I rebuilt the craft from scratch and it seems fine now! Its still a bit finicky as one might expect from a shuttle but it gets to within 1 degree of intended inclination without any lateral/yaw corrections during ascent. I still added the Saturn reaction wheel to the final craft although its decently controllable without it. Quote Link to comment Share on other sites More sharing options...
Jhorriga Posted June 2, 2018 Share Posted June 2, 2018 textures are flickering on the parts for me. Please help. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted June 3, 2018 Share Posted June 3, 2018 8 hours ago, Jhorriga said: textures are flickering on the parts for me. Please help. This isn't a CA issue. I've been experiencing the same thing on all parts since 1.4. Quote Link to comment Share on other sites More sharing options...
Abpilot Posted June 3, 2018 Share Posted June 3, 2018 On 5/24/2018 at 5:13 AM, Pak said: Thanks to @Beale for his great work on the Energia lifter. To celebrate I made a simple craft file linked below. It could use some tweaking but it's a good starting point for people having trouble getting it set up. (Only uses parts from the Energia and Zenit folders in TantaresLV) TantaresLV on Spacedock Also if you're into IVAs go check out @G'th's great MAS/ASET/RPM interior Ultimate Shuttle IVA on Spacedock Screenshot by G'th id actually recommend use LCA project for Energia, much more detailed but for stock-alike, go to town. Quote Link to comment Share on other sites More sharing options...
Jhorriga Posted June 3, 2018 Share Posted June 3, 2018 does the cerv cockpit have an interior? Quote Link to comment Share on other sites More sharing options...
Skyrunner84 Posted June 5, 2018 Share Posted June 5, 2018 Hello all. I am new to Kerbal and have been looking for a good Shuttle for my sandbox. I like whay I habe seen from this but I can't seem to make it work. I downloaded the latest version of the mod, put the folder into my gamedata file. The parts (at least some of them) show up in the VAB and I can use them. My problem is with the craft files. I downloaded the craft files and unzipped some of them into the ships file but it tells me that some of the parts are missing. I will get my log files and post them when I get a chance. For now I was hoping that maybe someone can tell me what I may have done wrong. BTW, this looks like an excellent project. I can't wait to use it. Please keep up the good work. Quote Link to comment Share on other sites More sharing options...
Barzon Posted June 5, 2018 Share Posted June 5, 2018 @Skyrunner84 If you are new to KSP, you should probably not start with a shuttle, as they are quite complicated to fly. Quote Link to comment Share on other sites More sharing options...
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