Rover 6428 Posted June 19, 2019 Share Posted June 19, 2019 (edited) where in the mod file is the eva device thing? It's just that I am running low on space (i have a lot of mods) and i don't want to risk. Edited June 19, 2019 by Rover 6428 Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 19, 2019 Share Posted June 19, 2019 32 minutes ago, Rover 6428 said: where in the mod file is the eva device thing? It's just that I am running low on space (i have a lot of mods) and i don't want to risk. You mean the MMU (manned maneuvering unit)? It is in Cormorant-Aeronology\Assets\payloadUtilities\CAMMU.cfg Quote Link to comment Share on other sites More sharing options...
Thomas Edison Posted June 26, 2019 Share Posted June 26, 2019 Not sure if im just stupid or what, I can't figure out how I would add my own names to the shuttle or change the flags from the included two. Any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted June 26, 2019 Share Posted June 26, 2019 49 minutes ago, Thomas Edison said: Not sure if im just stupid or what, I can't figure out how I would add my own names to the shuttle or change the flags from the included two. Any help would be appreciated. To add your own name, you need to edit the CA_decals file in the mod’s folder (can’t remember exactly where it is, just have a snoop around). It’s as simple as putting a text box over one of the empty spaces, typing your name of choice, and saving and closing the file. As for actually adding the name to your shuttle, there’s a name plate part that you can add, and switch through the various default names until you find yours. Quote Link to comment Share on other sites More sharing options...
Thomas Edison Posted June 26, 2019 Share Posted June 26, 2019 Any suggestion on how I would add a flag? Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted July 9, 2019 Share Posted July 9, 2019 Note, I personally love this mod, and without it my KSP experience would be very dull. But, I only play on RSS/RO, and the patch provided seems to be outdated, as the parts are still mostly listed as "non-RO" and use stock fuels. I would immensely appreciate if this was fixed. Quote Link to comment Share on other sites More sharing options...
DrLicor Posted July 9, 2019 Share Posted July 9, 2019 1 hour ago, BadModder54 said: Note, I personally love this mod, and without it my KSP experience would be very dull. But, I only play on RSS/RO, and the patch provided seems to be outdated, as the parts are still mostly listed as "non-RO" and use stock fuels. I would immensely appreciate if this was fixed. Goodmorning, originally I made the RO-patch, but it has been a while since I have been active on the forum, but thinking of coming back. That said, I am not intending to continue writing code for CA, slaintemaith contacted me about a month ago if he could use and update my files, which I said yes ofcourse, so maybe you could contact him for some up-to-date files. Quote Link to comment Share on other sites More sharing options...
Sammakko78 Posted July 10, 2019 Share Posted July 10, 2019 The mod just doesn't work. The parts don't appear in game after a correct installation.. Quote Link to comment Share on other sites More sharing options...
Barzon Posted July 10, 2019 Share Posted July 10, 2019 If they arent appearing, then its not a "correct installation". Quote Link to comment Share on other sites More sharing options...
Sammakko78 Posted July 10, 2019 Share Posted July 10, 2019 1 minute ago, Barzon Kerman said: If they arent appearing, then its not a "correct installation". I’ve installed it correctly. Quote Link to comment Share on other sites More sharing options...
FellipeC Posted July 11, 2019 Share Posted July 11, 2019 8 hours ago, Sammakko78 said: The mod just doesn't work. The parts don't appear in game after a correct installation.. Tested in Sandbox? In career you may need to "buy" the tech first. Quote Link to comment Share on other sites More sharing options...
DrLicor Posted July 11, 2019 Share Posted July 11, 2019 16 hours ago, Sammakko78 said: The mod just doesn't work. The parts don't appear in game after a correct installation.. Welcome to the forums, telling it 'just doens't work' and 'installed it correctly' isn't that helpfull. Please read this to see how people are able to help you with the right information to provide. We can't magically look into your install. Quote Link to comment Share on other sites More sharing options...
Sammakko78 Posted July 11, 2019 Share Posted July 11, 2019 43 minutes ago, DrLicor said: Welcome to the forums, telling it 'just doens't work' and 'installed it correctly' isn't that helpfull. Please read this to see how people are able to help you with the right information to provide. We can't magically look into your install. Well then learn magic. Quote Link to comment Share on other sites More sharing options...
James Kerman Posted July 11, 2019 Share Posted July 11, 2019 Welcome to the forum @Sammakko78. The great members who understand and assist with mods and technical support already know magic. The link @DrLicor posted contains the required information for effective support and as mentioned it is extremely difficult to identify an issue with a modded KSP install when the only information given is 'it does not work". If you would like assistance please be respectful and provide the information requested. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted July 28, 2019 Share Posted July 28, 2019 On 6/19/2019 at 4:56 PM, Cheesecake said: You mean the MMU (manned maneuvering unit)? It is in Cormorant-Aeronology\Assets\payloadUtilities\CAMMU.cfg Wait... if I delete everything in the mod's folder but this .cfg, I get only the MMU? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted July 28, 2019 Share Posted July 28, 2019 4 hours ago, Daniel Prates said: Wait... if I delete everything in the mod's folder but this .cfg, I get only the MMU? No, there are more files for the MMU. This is only the config. But yes, you can delete all other files, except the MMU-files, and you get only the MMU. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted July 28, 2019 Share Posted July 28, 2019 (edited) 5 hours ago, Cheesecake said: No, there are more files for the MMU. This is only the config. But yes, you can delete all other files, except the MMU-files, and you get only the MMU. Would you mind telling me what they are? You see, I think this is one of the best mods around. Specially so because it perfectly integrates real-life parts with stockalike parts, so it ranka high up there with tantares and bluesog DB, imho. But currently my mod build just got waaaaay to big and I am having to rationalize it somewhat. Edited July 28, 2019 by Daniel Prates Quote Link to comment Share on other sites More sharing options...
Dutchbook Posted July 29, 2019 Share Posted July 29, 2019 @Daniel Prates When in doubt about what mod files you can remove, you can always use The Janitor's Closet to not-load the assets you won't use. Saves a lot of time and uncertainty, not to mention RAM! Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted July 29, 2019 Share Posted July 29, 2019 6 hours ago, Dutchbook said: @Daniel Prates When in doubt about what mod files you can remove, you can always use The Janitor's Closet to not-load the assets you won't use. Saves a lot of time and uncertainty, not to mention RAM! Oh yeah, I forgot about that! Great advice, I will give it a go! Many thanks. Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted July 30, 2019 Share Posted July 30, 2019 Quick question, I already have the "main" shuttle hardware working in RO, but is there any RO configs for the "Block 2" shuttle by any chance? The CERV cockpit would be very useful if landing or launch got a little hairy. Thanks for your time! Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted August 2, 2019 Share Posted August 2, 2019 Modular Launch pads v2.0, with the new shuttle pad, is now out. A lot of the screenshots show it with benjee10's SOCK, but it was designed long before that appeared for the Cormorant shuttle Quote Link to comment Share on other sites More sharing options...
RobertaME Posted August 9, 2019 Share Posted August 9, 2019 Getting a few errors in the startup log: [LOG 15:53:44.467] PartLoader: Compiling Part 'Cormorant Aeronology/Assets/CA_decals/CA_decalFlagReal/CA_decalFlagReal' [ERR 15:53:44.470] PartCompiler: Cannot clone model 'Cormorant Aeronology/Assets/CA_decals/CA_decalFlagReal' as model does not exist [ERR 15:53:44.470] PartCompiler: Model was not compiled correctly [ERR 15:53:44.470] PartCompiler: Cannot compile model [ERR 15:53:44.470] PartCompiler: Cannot compile part [LOG 15:53:44.545] PartLoader: Compiling Part 'Cormorant Aeronology/Assets/CA_decals/CA_decalNameReal/CA_decalNameReal' [ERR 15:53:44.547] PartCompiler: Cannot clone model 'Cormorant Aeronology/Assets/CA_decals/CA_decalNameReal' as model does not exist [ERR 15:53:44.547] PartCompiler: Model was not compiled correctly [ERR 15:53:44.547] PartCompiler: Cannot compile model [ERR 15:53:44.547] PartCompiler: Cannot compile part Looking in the folder, the files "CA_decalFlagReal.mu" and "CA_decalNameReal.mu" are in fact not there, and neither are any alternate textures. Is this an unimplemented feature? I'm guessing I can just change the model referenced in the CFG to refer to the "CA_decalFlag.mu" and "CA_decalName.mu" and then edit a custom PNG with the names changed and it should work, right? If that's all it is, please let me know as I would love to have authentic names on the shuttles parked in my museums. Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted August 26, 2019 Share Posted August 26, 2019 @Pak could we get confirmation for 1.7.3 compatibility Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted August 30, 2019 Share Posted August 30, 2019 On 8/26/2019 at 6:54 PM, TheKSPBeginner said: @Pak could we get confirmation for 1.7.3 compatibility Why don't you try it yourself? Even better, why don't you ask yourself why 1.7.3 would break anything? Better yet, why don't you ask yourself when the last time a slightly outdated parts mod was completely unusuable and game-breaking? Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted August 31, 2019 Share Posted August 31, 2019 Lab modules are pitch black Quote Link to comment Share on other sites More sharing options...
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