Taco Salad Posted July 23 Share Posted July 23 49 minutes ago, Rodger said: You might just need to update, there was a short period where the majority of the thrust from the inline variant was coming from one of the verniers instead of the main bell. You probably downloaded dev between the 13th and 15th of July? Yup, think I did. I'll update. Quote Link to comment Share on other sites More sharing options...
avialuh Posted July 23 Share Posted July 23 Recently whenever I've been switching between BDB's SAF fairings (As in select a fairing part and then choose another option for it: ex: Delta II 1.5m fairing which i select the composite fairing option), the fairing piece ends up being like this picture below, and I can't seem to figure out whats wrong. I have the most recent developmental build of BDB and also have SAF+SAF KW rocketry Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 23 Share Posted July 23 56 minutes ago, avialuh said: Recently whenever I've been switching between BDB's SAF fairings (As in select a fairing part and then choose another option for it: ex: Delta II 1.5m fairing which i select the composite fairing option), the fairing piece ends up being like this picture below, and I can't seem to figure out whats wrong. I have the most recent developmental build of BDB and also have SAF+SAF KW rocketry I noticed that bug too. Selecting a different fairing fixes it tho. Quote Link to comment Share on other sites More sharing options...
Neil Kerman Posted July 23 Share Posted July 23 On 7/22/2024 at 1:19 AM, Rodger said: @Neil Kerman If you want to fix this asap, you can place this file in your gamedata. Should also be fixed next update anyway too. Thanks! Quote Link to comment Share on other sites More sharing options...
avialuh Posted July 23 Share Posted July 23 58 minutes ago, GoldForest said: I noticed that bug too. Selecting a different fairing fixes it tho. Nope. I'm not sure what you meant by this, if you meant switch the fairing option/config using the 'fairing type' tab then thats exactly where my problem originated from. My fairings are still broken and I can't seem to find what's the fix. And if you're referring to just using the stock fairings I can make myself, well thats just avoiding the problem instead of solving it. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted July 23 Share Posted July 23 Where is the Titan II interstage? Can't seem to find it on the latest dev build (downloaded today 23 July). Quote Link to comment Share on other sites More sharing options...
Pappystein Posted July 23 Share Posted July 23 (edited) 1 hour ago, DaveyJ576 said: Where is the Titan II interstage? Can't seem to find it on the latest dev build (downloaded today 23 July). I thought I had lost it too last week. But a careful search I found it. The showing of the above the ring interstage now makes it blend in a little easier. I haven't downloaded todays Dev update so IDK if it is gone right now or not. But don't use the CCK button for titan, type Titan in the search box, yes it is slower but I find it a little more reliable You can also do a SPECIFIC Search for: Titan 1.875m Vented Interstage or Prometheus 1.875m Vented Interstage Edited July 23 by Pappystein Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted July 23 Share Posted July 23 Got it. It doesn't look the same as the old version so my old eyes missed it. Thanks. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted July 23 Share Posted July 23 36 minutes ago, DaveyJ576 said: Got it. It doesn't look the same as the old version so my old eyes missed it. Thanks. Same and... well SAME Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted July 24 Share Posted July 24 Sir, is this a proper use of Pegasus? Isn't the payload a little large? I thought Pegasus was air-launched not its own air-launcher? Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted July 24 Share Posted July 24 Downloaded @NoLifeJordan's KODS mod, which includes new Vulcan parts. My mind may have gone certain places... F1 engines go great with everything. I regret nothing... Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 24 Share Posted July 24 38 minutes ago, Blufor878 said: Downloaded @NoLifeJordan's KODS mod, which includes new Vulcan parts. My mind may have gone certain places... F1 engines go great with everything. I regret nothing... Using Original F-1/F-1A instead of a modern F-1B/CW... cringe. lol, jk. Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted July 24 Share Posted July 24 38 minutes ago, GoldForest said: Using Original F-1/F-1A instead of a modern F-1B/CW... cringe. lol, jk. ...yourfaceiscringe... But real talk, I should have done that. I just like the aesthetics of the classic F1. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 24 Share Posted July 24 2 minutes ago, Blufor878 said: ...yourfaceiscringe... But real talk, I should have done that. I just like the aesthetics of the classic F1. Yeah, I can understand that. Quote Link to comment Share on other sites More sharing options...
Rodger Posted July 24 Share Posted July 24 17 hours ago, avialuh said: Recently whenever I've been switching between BDB's SAF fairings (As in select a fairing part and then choose another option for it: ex: Delta II 1.5m fairing which i select the composite fairing option), the fairing piece ends up being like this picture below, and I can't seem to figure out whats wrong. I have the most recent developmental build of BDB and also have SAF+SAF KW rocketry Not seen this before, would need a copy of your KSP.log (in main kerbal space program folder), and maybe modulemanager.configcache too (in gamedata). zip them up and host on google drive or dropbox or something, and I can have a look. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 24 Share Posted July 24 Long boy Delta 7935. (Yes, I know 3 was used for Delta III, but if HOSS had been made, it would have been before Delta III and used RL-10 as well, but the A-4 (Or possibly A-N?) anyway, I'm stealing the 3 designation) Full album: Imgur: The magic of the Internet Quote Link to comment Share on other sites More sharing options...
x170doom Posted July 24 Share Posted July 24 caught a minor snag on current dev branch, just want to see if anyone else has it or if it's a possible conflict. for some reason the agena 8081 engine has the SOT bell present in every config, seems like its model stays present at all times and other configs have the correct model loaded in underneath it. anyone else seen this? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 24 Share Posted July 24 5 minutes ago, x170doom said: caught a minor snag on current dev branch, just want to see if anyone else has it or if it's a possible conflict. for some reason the agena 8081 engine has the SOT bell present in every config, seems like its model stays present at all times and other configs have the correct model loaded in underneath it. anyone else seen this? Oh yeah. I did too. Forgot to report it. Quote Link to comment Share on other sites More sharing options...
space-wizards Posted July 24 Share Posted July 24 @Pappystein, just as a heads up, the RL-10 update condensing all of the variants into B9 Part Switches broke your Centaur LR119 add-on. When selected, the model does not fully load Quote Link to comment Share on other sites More sharing options...
Pappystein Posted July 24 Share Posted July 24 2 hours ago, space-wizards said: @Pappystein, just as a heads up, the RL-10 update condensing all of the variants into B9 Part Switches broke your Centaur LR119 add-on. When selected, the model does not fully load I looked at the code yesterday, but didn't have time to run the game (it looked OK) I will attempt to tackle it latter today Thanks for the report! Quote Link to comment Share on other sites More sharing options...
Kellanium Posted July 24 Share Posted July 24 CW i did not know i could love this mod anymore but here we are. Quote Link to comment Share on other sites More sharing options...
Neil Kerman Posted July 25 Share Posted July 25 On 7/22/2024 at 1:19 AM, Rodger said: @Neil Kerman If you want to fix this asap, you can place this file in your gamedata. Should also be fixed next update anyway too. Applied the fix, now all the parts have a volume of -1. Here is the log. I think it's probably a bug with the Part Volume mod but figured I'd post here to update you and to thank you for the help. I'll probably post something about this on the Part Volume mod's thread. Quote Link to comment Share on other sites More sharing options...
Rodger Posted July 25 Share Posted July 25 (edited) 6 hours ago, x170doom said: caught a minor snag on current dev branch, just want to see if anyone else has it or if it's a possible conflict. for some reason the agena 8081 engine has the SOT bell present in every config, seems like its model stays present at all times and other configs have the correct model loaded in underneath it. anyone else seen this? Not sure what could be breaking this, probably need a log. 1 hour ago, Neil Kerman said: Applied the fix, now all the parts have a volume of -1. Here is the log. I think it's probably a bug with the Part Volume mod but figured I'd post here to update you and to thank you for the help. I'll probably post something about this on the Part Volume mod's thread. Yeah I think that'll be a bug in Part Volume. I think setting volume to -1 is *meant* to set the parts as unstorable, but that doesn't seem to be the case now. Then there's the fact it's trying to set parts as unstorable incorrectly, like the stock deployable science. You can remove the base PV mod and keep it's generated cfg file, and it should fix it. Had a hunch and tested it, and it seems it was correct - looks like it's an interaction with KSPCF. Removing KSPCF while PartVolumes is installed stops stock deployable parts having -1 volume. Obviously just removing PV after it generates the cfg is the preferable solution to removing KSPCF though lol. I'll report the issue on the PV github Edited July 25 by Rodger Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 25 Share Posted July 25 (edited) 46 minutes ago, Rodger said: Not sure what could be breaking this, probably need a log. Yeah I think that'll be a bug in Part Volume. I think setting volume to -1 is *meant* to set the parts as unstorable, but that doesn't seem to be the case now. Then there's the fact it's trying to set parts as unstorable incorrectly, like the stock deployable science. You can remove the base PV mod and keep it's generated cfg file, and it should fix it. Had a hunch and tested it, and it seems it was correct - looks like it's an interaction with KSPCF. Removing KSPCF while PartVolumes is installed stops stock deployable parts having -1 volume. Obviously just removing PV after it generates the cfg is the preferable solution to removing KSPCF though lol. I'll report the issue on the PV github Ok, I need more info. For example, a list of installed mods, and which part exactly are having the problem. Also, the ModuleManager.ConfigCache is needed for this as well And the partVolumes-v4.cfg file is needed as well PV doesn't do anything other than generate the file. If it does, you need to restart the game to have the changes applied correctly. Edited July 25 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Pappystein Posted July 25 Share Posted July 25 5 hours ago, space-wizards said: @Pappystein, just as a heads up, the RL-10 update condensing all of the variants into B9 Part Switches broke your Centaur LR119 add-on. When selected, the model does not fully load I have a little more testing to do before I PR it but it seems to work now (I had to add ONE LINE to the code!) Quote Link to comment Share on other sites More sharing options...
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