JadeOfMaar Posted July 29, 2017 Share Posted July 29, 2017 @CobaltWolf Stick this in your wedding album. My sunflares are up! Linked in signature. Quote Link to comment Share on other sites More sharing options...
MalzM Posted July 29, 2017 Share Posted July 29, 2017 Btw, is there any Window Shine compatibility already planned? I'm currently running on my own configs for it, but only for a few parts... Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted July 29, 2017 Share Posted July 29, 2017 I allow myself to put this poster here, sort of catalogue of BDB hope you like it <3 Quote Link to comment Share on other sites More sharing options...
Deltac Posted July 29, 2017 Share Posted July 29, 2017 (edited) To the Moooon! Edited July 29, 2017 by Deltac Quote Link to comment Share on other sites More sharing options...
Abrecan Posted July 30, 2017 Share Posted July 30, 2017 I'm sorry, but does anyone have a possible solution to the Skylab ALM exploding every time I deploy the fairing? Is it a collision issue? Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted July 30, 2017 Share Posted July 30, 2017 2 hours ago, Abrecan said: I'm sorry, but does anyone have a possible solution to the Skylab ALM exploding every time I deploy the fairing? Is it a collision issue? Try to give more power to your fairings when you deploy it you can do it in the VAB, this should solve the problem Quote Link to comment Share on other sites More sharing options...
WooDzor Posted July 30, 2017 Share Posted July 30, 2017 (edited) Hey Guys, I am struggling with the LEM adapter fairings. I can open the full ones, but the ones used for the Saturn V I just can't. nothing seems to be happening when I click on open doors. Also; Thanks for this great MOD!! hmm maybe I have the release candidate installed instead of the final one. LEmme check first before looking stupid Edited July 30, 2017 by WooDzor Quote Link to comment Share on other sites More sharing options...
WooDzor Posted July 30, 2017 Share Posted July 30, 2017 Too late.. typical example of me being stupid ! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 30, 2017 Author Share Posted July 30, 2017 21 hours ago, MalzM said: Btw, is there any Window Shine compatibility already planned? I'm currently running on my own configs for it, but only for a few parts... I've stopped and started working on them several times. Can you PM me with a list of what you have? Getting it put together for at least the crewed parts (not all the solar panels) should be doable. I have the Apollo more or less done, and the capsule walls are reflective as well! Quote Link to comment Share on other sites More sharing options...
Abrecan Posted July 30, 2017 Share Posted July 30, 2017 8 hours ago, DiscoSlelge said: Try to give more power to your fairings when you deploy it you can do it in the VAB, this should solve the problem thanks! it worked! Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 31, 2017 Share Posted July 31, 2017 What is the intended real life equivalent of the Juno 6k and 45k and the Juno III and IVB stages? Real Names cfg must not have them. Quote Link to comment Share on other sites More sharing options...
IronCretin Posted July 31, 2017 Share Posted July 31, 2017 (edited) @Kerbal01 It should have them. Are you using the new config? http://www.spacelaunchreport.com/jupiter7.html Edited July 31, 2017 by IronCretin Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 31, 2017 Author Share Posted July 31, 2017 11 hours ago, Abrecan said: thanks! it worked! your forum title is Anyways.... the usual, very WIP, just showing what I have so far, textures are unfinished or even unstarted in some spots... first screencap is Maya, to show the vernier and sustainer for context, followed by two Unity pics. Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted July 31, 2017 Share Posted July 31, 2017 Wow! BDB just moved to the next level! Awesome! Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 31, 2017 Share Posted July 31, 2017 9 hours ago, IronCretin said: @Kerbal01 It should have them. Are you using the new config? http://www.spacelaunchreport.com/jupiter7.html my bad, it does show up as what it says it is in the real names, I just have never heard of the Juno III or IV. Thanks! Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 31, 2017 Share Posted July 31, 2017 @CobaltWolf 4x booster engine skirt for atlas please? I want to build all the versions! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 31, 2017 Author Share Posted July 31, 2017 1 minute ago, Kerbal01 said: @CobaltWolf 4x booster engine skirt for atlas please? I want to build all the versions! Yeah yeah it's on the way... let me finish the accurate one first... Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 31, 2017 Share Posted July 31, 2017 (edited) 4 minutes ago, CobaltWolf said: Yeah yeah it's on the way... let me finish the accurate one first... yuss edit: made one by clipping 2 booster skirts 90 degrees apart. splosions on separation but the sustainer was unharmed. Edited July 31, 2017 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
SneakyBastd Posted August 1, 2017 Share Posted August 1, 2017 I've returned to KSP after a bit of a break. When I saw your mod I had to recreate the Apollo11 like many others I'm sure. Apologies if this is a stupid question, but I'm not entirely sure which engines and parts to use. For example, on the descent/ascent stages. Also, which engine is the J-2 equivalent for the 2nd and 3rd stages? Etc etc. Is there a guide showing which parts to use? I've just gone by descriptions but could easily be missing a part specifically created for purpose. If there's a tutorial of parts to use, that would be really handy. Thanks for making such a cool mod. This is what sets KSP apart Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted August 1, 2017 Share Posted August 1, 2017 34 minutes ago, SneakyBastd said: I've returned to KSP after a bit of a break. When I saw your mod I had to recreate the Apollo11 like many others I'm sure. Apologies if this is a stupid question, but I'm not entirely sure which engines and parts to use. For example, on the descent/ascent stages. Also, which engine is the J-2 equivalent for the 2nd and 3rd stages? Etc etc. Is there a guide showing which parts to use? I've just gone by descriptions but could easily be missing a part specifically created for purpose. If there's a tutorial of parts to use, that would be really handy. Thanks for making such a cool mod. This is what sets KSP apart BDB has some similar descriptions for the real Engines. Also everythin has an own name: Saturn = Sarnus, Apollo capsule = Kane, lander = Sina. J-2 is the Sarnus-HE2J-550 "Dnoces" , H-1 is Sarnus-HC1-280 "Grivan" and F-1 is Sarnus-LE1F-2214 "Regor". Sina-MEM-APS Ascent Propulsion System is the ascent engine of the lander and Sina-MEM-DPS Descent Propulsion System the descent engine. Also there is a optional patch included in the download to rename the parts to their real counterparts. Copy this .cfg to your GameData. Quote Link to comment Share on other sites More sharing options...
SneakyBastd Posted August 1, 2017 Share Posted August 1, 2017 Thanks for the detailed reply! That's perfect. I think I'll rename them as you suggest Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 1, 2017 Author Share Posted August 1, 2017 2 hours ago, SneakyBastd said: I've returned to KSP after a bit of a break. When I saw your mod I had to recreate the Apollo11 like many others I'm sure. Apologies if this is a stupid question, but I'm not entirely sure which engines and parts to use. For example, on the descent/ascent stages. Also, which engine is the J-2 equivalent for the 2nd and 3rd stages? Etc etc. Is there a guide showing which parts to use? I've just gone by descriptions but could easily be missing a part specifically created for purpose. If there's a tutorial of parts to use, that would be really handy. Thanks for making such a cool mod. This is what sets KSP apart 1 hour ago, Cheesecake said: BDB has some similar descriptions for the real Engines. Also everythin has an own name: Saturn = Sarnus, Apollo capsule = Kane, lander = Sina. J-2 is the Sarnus-HE2J-550 "Dnoces" , H-1 is Sarnus-HC1-280 "Grivan" and F-1 is Sarnus-LE1F-2214 "Regor". Sina-MEM-APS Ascent Propulsion System is the ascent engine of the lander and Sina-MEM-DPS Descent Propulsion System the descent engine. Also there is a optional patch included in the download to rename the parts to their real counterparts. Copy this .cfg to your GameData. 1 hour ago, SneakyBastd said: Thanks for the detailed reply! That's perfect. I think I'll rename them as you suggest There is also a manual and craft files linked in the OP at the beginning of the thread. @SneakyBastd I also recommend the real names .cfg that is in the BD_Extras folder in the download (if you're installing through CKAN you may need to download it manually and extract the file yourself - don't worry it won't break anything!) courtesy of @IronCretin. @Cheesecake worth noting that there are two H-1 variants in the mod - the H-1C ("Grivan") that is used for the inner 4 engines on the Saturn 1/1B, and the H-1D ("Navi") that is used for the outboard 4 and is capable of gimballing. They provide more than enough control authority, and the H-1C's lighter weight gets you a very minor performance bump. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted August 1, 2017 Share Posted August 1, 2017 @CobaltWolf I nearly forgot it, but the last time both engines are called H-1C ... I just checked and found it, a simple typo in realnames.cfg: @PART[bluedog_H1C]:NEEDS[Bluedog_DB] { @title = H-1C Liquid Fuel Engine @description ^= /LVT-30/S-3D/ } @PART[bluedog_H1D]:NEEDS[Bluedog_DB] { @title = H-1C Liquid Fuel Engine @description ^= /LVT-45/S-3D/ Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 1, 2017 Author Share Posted August 1, 2017 2 minutes ago, Gordon Dry said: I nearly forgot it, but the last time both engines are called H-1C ... I just checked and found it, a simple typo in realnames.cfg Thanks, made the fix. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted August 1, 2017 Share Posted August 1, 2017 Actually I'm testing this and also adding MFT/RF patches to the GameData\Bluedog_DB\Compatibility\TAC-LS\Command.cfg When it works, I will try my best to get these into account ... at TAC-LS and here Quote Link to comment Share on other sites More sharing options...
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