CobaltWolf Posted June 7, 2020 Author Share Posted June 7, 2020 Hmm, partner is at work and I have a full pot of coffee... I should do a dev stream. On... whatever this is? Come to the stream and find out! Quote Link to comment Share on other sites More sharing options...
Jso Posted June 7, 2020 Share Posted June 7, 2020 6 hours ago, biohazard15 said: So, that thermal patch... it didn't change much. Delta-class solids do show a mild overheat (tried on 3910). UA120s don't. LF engines don't. Any guidance on testing? Just report issues. I'd rather not see overheat indicators, but here and there is ok, it just shouldn't be the norm. Things exploding when they shouldn't be is what I'm really looking for. That and the "what didn't I think of" unintended consequence. I also updated exhaust damage for all engines, I think I neglected to mention that in the commit. You have to turn on thermal debug in context menus to see what's happening with temperatures. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 7, 2020 Share Posted June 7, 2020 something i was reminded of today ... one should jettison the mercury capsule's drogue chute prior to being in a vertical orientation. Quote Link to comment Share on other sites More sharing options...
JediRangerkendor Posted June 8, 2020 Share Posted June 8, 2020 Since it seems mostly to affect parts from this mod, I figured I would come here first to ask. Lately, I have been getting errors in the game where in my saved crafts i am told parts are NOT available, even though they very clearly ARE there. The game version or this mod have NOT been updated recently. Has anyone else run into this problem, and how do i fix it? Quote Link to comment Share on other sites More sharing options...
moguy16 Posted June 8, 2020 Share Posted June 8, 2020 6 hours ago, JediRangerkendor said: Since it seems mostly to affect parts from this mod, I figured I would come here first to ask. Lately, I have been getting errors in the game where in my saved crafts i am told parts are NOT available, even though they very clearly ARE there. The game version or this mod have NOT been updated recently. Has anyone else run into this problem, and how do i fix it? can you still open the craft after you get the error? are you using the dev version? Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 8, 2020 Share Posted June 8, 2020 7 hours ago, JediRangerkendor said: Since it seems mostly to affect parts from this mod, I figured I would come here first to ask. Lately, I have been getting errors in the game where in my saved crafts i am told parts are NOT available, even though they very clearly ARE there. The game version or this mod have NOT been updated recently. Has anyone else run into this problem, and how do i fix it? You're going to have to give more information Which version of BDB? Which version of KSP? Which parts are affected? A screenshot or two of some of the craft loading errors would help too. A logfile is essential Finally you said that you havent updated KSP or BDB recently and that its *mostly* BDB parts that are affected (so other mod parts are also affected?). This suggests the root cause is not BDB but you need to help us to help you by providing a lot more information. Quote Link to comment Share on other sites More sharing options...
Cdodders Posted June 8, 2020 Share Posted June 8, 2020 Made a Polar Orbit Satellite Interception Gemini (POSIG), successful intercept of a OGO at 600km altitude Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 9, 2020 Share Posted June 9, 2020 OAO-3 Copernicus parts are now up on github. Also added Tarsier space tech and Research bodies compatibility. If anyone uses those mods let me know if there are issues. I only did a cursory test for TST. Since OAO-3 only has one instrument, I made the lower block a customisable service module. The top and bottom covers are optional and the front and rear panel are deployable doors. Hopefully people will find it a useful legoable part. Quote Link to comment Share on other sites More sharing options...
cxg2827 Posted June 9, 2020 Share Posted June 9, 2020 Eve Flyby shots. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 10, 2020 Share Posted June 10, 2020 How do you get the textures to look good, like zorg's screenshots On 5/19/2020 at 4:38 AM, CobaltWolf said: Two new science parts and the Radar Evaluation Pod <<Cut by Modorators>> how do you get your texture's to look good, mine just look fuzzy and kinda gross Quote Link to comment Share on other sites More sharing options...
derega16 Posted June 10, 2020 Share Posted June 10, 2020 (edited) I just download lastest Dev version...120x series SRB related parts are somehow completely mess up. Node on SRB are on the wrong place and orientation. And decoupler in my craft file turned 90 degree Edited June 10, 2020 by derega16 Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 10, 2020 Share Posted June 10, 2020 37 minutes ago, derega16 said: I just download lastest Dev version...120x series SRB related parts are somehow completely mess up. Node on SRB are on the wrong place and orientation. And decoupler in my craft file turned 90 degree Atlas and Titan parts were incorrectly oriented in editor and had been rotated 90 degrees. You'll need to redo all old crafts that use these. Quote Link to comment Share on other sites More sharing options...
Friznit Posted June 10, 2020 Share Posted June 10, 2020 8 hours ago, SpaceFace545 said: How do you get the textures to look good, like zorg's screenshots how do you get your texture's to look good, mine just look fuzzy and kinda gross https://forum.kerbalspaceprogram.com/index.php?/topic/188816-zorgs-screenshots-and-customised-visual-set-up/ Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 10, 2020 Share Posted June 10, 2020 On 6/1/2020 at 6:47 AM, biohazard15 said: Big Gemini: visible seam between pods (see screenshot). Blue Gemini: - Maybe add a "Place retro motors in 6x symmetry, on a node adjacent to black box" to the part description? Using other nodes result in bugged placement. - "two supplemental abort solids" on adapter module don't work. They drain fuel, the sound is here, but no thrust and visual effects. Why are your part textures so nice looking, mine look kinda fuzzy and old. Is this a dev version or a texture pack. Please link me to the dev version or whatever makes the textures nice looking. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 10, 2020 Share Posted June 10, 2020 (edited) 30 minutes ago, SpaceFace545 said: Why are your part textures so nice looking, mine look kinda fuzzy and old. Is this a dev version or a texture pack. Please link me to the dev version or whatever makes the textures nice looking. Look in the OP , and click the big red button that says "development" . Edited June 10, 2020 by golkaidakhaana Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 10, 2020 Share Posted June 10, 2020 12 minutes ago, sslaptnhablhat said: Look in the OP , and click the big red button that says "development" . pardon me, I'm kinda new, what does OP mean. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 10, 2020 Share Posted June 10, 2020 2 minutes ago, SpaceFace545 said: pardon me, I'm kinda new, what does OP mean. Hover over the word Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 10, 2020 Share Posted June 10, 2020 (edited) 10 minutes ago, sslaptnhablhat said: Hover over the word I am its not doing anything nevermind I got it, thanks Edited June 10, 2020 by SpaceFace545 Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 10, 2020 Share Posted June 10, 2020 2 hours ago, SpaceFace545 said: Why are your part textures so nice looking, mine look kinda fuzzy and old. Is this a dev version or a texture pack. Please link me to the dev version or whatever makes the textures nice looking. It should be pointed out that things change frequently on the development version. We wouldn't recommend using that in a save you care about unless you are willing to take the risk that there might be bugs or even craft breaking changes from time to time. https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/v1.7.0-Development Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 10, 2020 Share Posted June 10, 2020 5 minutes ago, Zorg said: It should be pointed out that things change frequently on the development version. We wouldn't recommend using that in a save you care about unless you are willing to take the risk that there might be bugs or even craft breaking changes from time to time. https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/v1.7.0-Development thanks Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 10, 2020 Share Posted June 10, 2020 I love the direction this mod is going but, can I ask why there is russian all over everything, does one of the devs speak russian? Quote Link to comment Share on other sites More sharing options...
Pappystein Posted June 11, 2020 Share Posted June 11, 2020 3 hours ago, SpaceFace545 said: I love the direction this mod is going but, can I ask why there is russian all over everything, does one of the devs speak russian? That is like asking why Tantares has English words all over the obviously Russian inspired/simulated parts. It is an inside joke between Beale and Cobaltwolf I think Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted June 11, 2020 Share Posted June 11, 2020 Quote Link to comment Share on other sites More sharing options...
davidy12 Posted June 11, 2020 Share Posted June 11, 2020 Just wanna say, I think the old Hermes IVA doesn't really match up as well, and I think Mk1 IVA would be most suitable at this point. I've done an internal conversion and it works the best. No periscope, but I'll take it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 11, 2020 Author Share Posted June 11, 2020 2 minutes ago, davidy12 said: Just wanna say, I think the old Hermes IVA doesn't really match up as well, and I think Mk1 IVA would be most suitable at this point. I've done an internal conversion and it works the best. No periscope, but I'll take it. Yeah, probably a little more quality too if I remember. Quote Link to comment Share on other sites More sharing options...
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