GoldForest Posted August 25, 2020 Share Posted August 25, 2020 4 hours ago, Cdodders said: How did you get the 2nd ring to dock? I'm trying to dock it but it won't, seems like even though its identical to the first it won't line up 3 hours ago, Pappystein said: Per the post the Save Vessel Interaction context selection (I think you have to do it per part but IDK Like @Pappystein said, make sure all docking ports have same vessel interaction so you can get multi node docking. But also, it took it a while. It will bounce on and off the docking ports for a good while before finally deciding to dock. Just make sure all the ports are aligned and let it work itself out by turning off SAS. Quote Link to comment Share on other sites More sharing options...
derega16 Posted August 25, 2020 Share Posted August 25, 2020 On 8/23/2020 at 10:04 PM, CobaltWolf said: Stream done - thanks everyone that came to chill! I'm planning on trying to stream both days next weekend. Will Vega tanks have insulation toggle? I want to use it's tank for Centaur Jr. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted August 25, 2020 Share Posted August 25, 2020 I can't for the life of me manage to get two APAS ports docked together, they just keep pushing and diverting one another. Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
SovietGamer Posted August 25, 2020 Share Posted August 25, 2020 the bdb is ok in the 1.9 it doesn´t bug and is very light,it takes very short time to load craft to launchapad! Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 25, 2020 Share Posted August 25, 2020 2 hours ago, alberro+ said: I can't for the life of me manage to get two APAS ports docked together, they just keep pushing and diverting one another. Am I doing something wrong? The rotation has to be right but it works for me. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted August 25, 2020 Share Posted August 25, 2020 3 minutes ago, OrbitalManeuvers said: The rotation has to be right but it works for me. I see, i'll have to check if it's right. Thanks! Quote Link to comment Share on other sites More sharing options...
JocMeister Posted August 25, 2020 Share Posted August 25, 2020 Hello, According to the homepage there is supposedly a way to use the real names instead of the Kerbalised ones. "If this is all too much for you, there is a Real Names MM patch in BDB Options folder." Could anyone provide me with some more detail about this? I can´t even find the options folder and google has failed me. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted August 25, 2020 Share Posted August 25, 2020 9 minutes ago, JocMeister said: ould anyone provide me with some more detail about this? I can´t even find the options folder and google has failed me. It is located in BD_Extras folder in the zip. Quote Link to comment Share on other sites More sharing options...
Friznit Posted August 25, 2020 Share Posted August 25, 2020 9 minutes ago, JocMeister said: Hello, According to the homepage there is supposedly a way to use the real names instead of the Kerbalised ones. "If this is all too much for you, there is a Real Names MM patch in BDB Options folder." Could anyone provide me with some more detail about this? I can´t even find the options folder and google has failed me. It's in BD_Extras (No Warranty)/GameData/Bluedog_DB_Extras/BDB_RealNames/ Put RealNames.cfg in any folder inside your GameData directory (e.g. create a folder called something like MyConfigs and stick it in there) Quote Link to comment Share on other sites More sharing options...
JocMeister Posted August 25, 2020 Share Posted August 25, 2020 Ah, I installed via CKAN so I never saw the folder. I thought it was located in the bdb install folder! Thanks! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 25, 2020 Author Share Posted August 25, 2020 On 8/24/2020 at 12:41 PM, northern said: I know you might be busy and all. But is there any time frame when it will be part of the dev release? because damn that look amazing and I cant wait to fly it. Oh, y'know... Quote Link to comment Share on other sites More sharing options...
alberro+ Posted August 25, 2020 Share Posted August 25, 2020 (edited) 2 hours ago, CobaltWolf said: Oh, y'know... -snip- please please Edited August 25, 2020 by alberro+ Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted August 25, 2020 Share Posted August 25, 2020 Ahh, exactly what I need for a SurveyoRanger mission! N.B.: Shadows are acting strange in this install, so some screenshots may be not so pretty. I don't know why (Kopernicus, new shaders, rescaling bugs, nVidia drivers, all at once). You have been warned. Landing legs are sticking out of standard Vega fairing, so I had to extend it slightly. Note #1: you may want to hold your booster skirt for longer than usual, especially on 3-staged builds and\or on "5"-series engines. SurveyoRanger uses Coatl Aerospace science instruments. Bug: slightly borked plume FX. Note #2: Just like its sibling from Juno IV, the 6K stage is underfueled by default. You may want to add fuel back if you fly a heavier payload, but keep in mind 1st stage post-BECO TWR. 6K provides enough fuel for TLI, orbital insertion and partial deorbit burn. Told you it won't be pretty... Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted August 25, 2020 Share Posted August 25, 2020 2 hours ago, CobaltWolf said: Oh, y'know... Heyyy, titan IIS! Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted August 25, 2020 Share Posted August 25, 2020 1 hour ago, biohazard15 said: Ahh, exactly what I need for a SurveyoRanger mission! N.B.: Shadows are acting strange in this install, so some screenshots may be not so pretty. I don't know why (Kopernicus, new shaders, rescaling bugs, nVidia drivers, all at once). You have been warned. Hide contents Landing legs are sticking out of standard Vega fairing, so I had to extend it slightly. Note #1: you may want to hold your booster skirt for longer than usual, especially on 3-staged builds and\or on "5"-series engines. SurveyoRanger uses Coatl Aerospace science instruments. Bug: slightly borked plume FX. Note #2: Just like its sibling from Juno IV, the 6K stage is underfueled by default. You may want to add fuel back if you fly a heavier payload, but keep in mind 1st stage post-BECO TWR. 6K provides enough fuel for TLI, orbital insertion and partial deorbit burn. Told you it won't be pretty... nice! And in the third picture, the atlas booster skirt and the sustainer almost look like a orion drive for me, if you remove the booster engines Quote Link to comment Share on other sites More sharing options...
Pappystein Posted August 26, 2020 Share Posted August 26, 2020 18 hours ago, derega16 said: Will Vega tanks have insulation toggle? I want to use it's tank for Centaur Jr. err... um Centaur Jr is 1.5m in BDB scale... Vega is 1.875mm Dia.... The HOSS tank is usable as a Centaur JR analog (just use correct engine variant) There IS the "Gamma" which used some of the Vega parts for a Hydrolox upper stage. but we know... essentially LESS about that than we do Centaur Jr. That was why I asked my question the other day. Because other than a Gamma tank (which is shorter than the Vega Tank) and a different engine mount, most of the parts for Gamma are already done. And Lastly, Insulation is typically included with the Tank Configs. It is only the Early Centaur that has jettesionable foam. I don't think even Centaur Jr was planned to have jettesonable Insulation pannels. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted August 26, 2020 Share Posted August 26, 2020 (edited) My new KEO rescue ship - Blue Gemini - Vega (Gamma config with a flat tank) - Fatlas: LR-89-7 as boosters, H-1D as sustainer. Attitude control provided by Vega. Designed to put Gemini to circular 250km orbit (JNSQ scale, 2.667x) with more than 1000 m\s dV left for SAR stuff. Which it does. Also a custom crew elevator - Fatlas does not fit into Gemini elevator, so I had to improvise a little. Edited August 26, 2020 by biohazard15 Quote Link to comment Share on other sites More sharing options...
derega16 Posted August 26, 2020 Share Posted August 26, 2020 (edited) 2 hours ago, Pappystein said: err... um Centaur Jr is 1.5m in BDB scale... Vega is 1.875mm Dia.... The HOSS tank is usable as a Centaur JR analog (just use correct engine variant) There IS the "Gamma" which used some of the Vega parts for a Hydrolox upper stage. but we know... essentially LESS about that than we do Centaur Jr. That was why I asked my question the other day. Because other than a Gamma tank (which is shorter than the Vega Tank) and a different engine mount, most of the parts for Gamma are already done. And Lastly, Insulation is typically included with the Tank Configs. It is only the Early Centaur that has jettesionable foam. I don't think even Centaur Jr was planned to have jettesonable Insulation pannels. By Centaur Jr. I meant Gamma Centaur which is the same diameter as normal centaur https://forum.nasaspaceflight.com/index.php?topic=42255.0 Edited August 26, 2020 by derega16 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 26, 2020 Author Share Posted August 26, 2020 To be clear, Centaur Jr, Baby Centaur, and Gamma Centaur are all different things. Quote Link to comment Share on other sites More sharing options...
derega16 Posted August 26, 2020 Share Posted August 26, 2020 (edited) 1 hour ago, CobaltWolf said: To be clear, Centaur Jr, Baby Centaur, and Gamma Centaur are all different things. Well this on one called Gamma Centaur Centaur Junior. Anyways, I think for another Centaur Jr. can be done easily whenever you make revamped single engine mount just tweakscale the whole thing down And about Vega there is some porposal for mercury lab to use Vega stage, will the adapter include? Also behold the Triple-Atlas Edited August 26, 2020 by derega16 Quote Link to comment Share on other sites More sharing options...
Petrovich Posted August 26, 2020 Share Posted August 26, 2020 (edited) 29 minutes ago, derega16 said: Also behold the Triple-Atlas I've never felt such a strange combination of disgust, horror, and intrigue. Edited August 26, 2020 by Petrovich Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted August 26, 2020 Share Posted August 26, 2020 39 minutes ago, derega16 said: Also behold the Triple-Atlas Speaking of which: is there any mod with a 1.875m tricoupler? Please do not suggest TweakScale - I hate that buggy mess and it will never, ever be a part of my install. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted August 26, 2020 Share Posted August 26, 2020 1 hour ago, biohazard15 said: Speaking of which: is there any mod with a 1.875m tricoupler? You could simply alter the Squad file itself. (And, TweakScale is not a buggy mess. Name one mod with zero bugs that is as wide ranging.) Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted August 26, 2020 Share Posted August 26, 2020 34 minutes ago, TranceaddicT said: And, TweakScale is not a buggy mess. Name one mod with zero bugs that is as wide ranging. I've tried it on 1.2, IIRC. Two words: Never Again. Maybe it got better - I don't really care. I will never install TweakScale again, period. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted August 26, 2020 Share Posted August 26, 2020 2 hours ago, biohazard15 said: Speaking of which: is there any mod with a 1.875m tricoupler? Please do not suggest TweakScale - I hate that buggy mess and it will never, ever be a part of my install. knes has a tricoupler, even in 1.875m size Quote Link to comment Share on other sites More sharing options...
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