JoeSheridan Posted July 8, 2021 Share Posted July 8, 2021 1 hour ago, Friznit said: If only there was a handy guide how to build all the rockets somewhere... hey you are doing a good job with you wikis. Just saw your reorganisation of the Apollo Spacecraft´s. Nice work Quote Link to comment Share on other sites More sharing options...
Beccab Posted July 8, 2021 Share Posted July 8, 2021 Saturn V launched Project Orion Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 8, 2021 Share Posted July 8, 2021 2 minutes ago, Beccab said: Saturn V launched Project Orion Man, For All Mankind Season 3's looking real nice Quote Link to comment Share on other sites More sharing options...
Yuriy Istochnikov Posted July 9, 2021 Share Posted July 9, 2021 On 7/6/2021 at 3:11 PM, Invaderchaos said: I just realized I haven't given many updates on Pioneer in a while. It is 98% done being modelled. Unwrapping will be next, and then I will begin texturing. Here are some pics: And here's a pic of the pioneer 10/11 orbiter proposal parts that will be included: Very nice!!! Also i'm waiting for Pioneer Venus... Any plans for complexion? I hope use the entry probes for a very nice "Grand Tour" Quote Link to comment Share on other sites More sharing options...
derega16 Posted July 9, 2021 Share Posted July 9, 2021 I think when its time for Saturn SAF it will be nice if we get dual payload adapter like in the original voyager proporsal. Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted July 9, 2021 Share Posted July 9, 2021 How is this with 1.12? Quote Link to comment Share on other sites More sharing options...
Perantor Posted July 9, 2021 Share Posted July 9, 2021 On 7/7/2021 at 12:11 AM, Invaderchaos said: I just realized I haven't given many updates on Pioneer in a while. It is 98% done being modelled. Unwrapping will be next, and then I will begin texturing. Here are some pics: And here's a pic of the pioneer 10/11 orbiter proposal parts that will be included: And how to use it without using gravity assist? It's the same with the completely useless Mariner 10. I have not seen a single adequate mod capable of calculating gravity assist, and the few that exist are mostly outdated or abandoned by 2021. Voyager's situation is even worse - since the window for launching such a device occurs once every 176 years ... 1 hour ago, Brainpop14 said: How is this with 1.12? This works great for me in 1.12.1 Spoiler Quote Link to comment Share on other sites More sharing options...
Friznit Posted July 9, 2021 Share Posted July 9, 2021 28 minutes ago, Perantor said: And how to use it without using gravity assist? It's the same with the completely useless Mariner 10. I have not seen a single adequate mod capable of calculating gravity assist, and the few that exist are mostly outdated or abandoned by 2021. Voyager's situation is even worse - since the window for launching such a device occurs once every 176 years ... This works great for me in 1.12.1 Hide contents Fortunately we're playing a computer game so we don't have to wait that long, and can send the probes to different places with different rockets, so they're not useless by any means Quote Link to comment Share on other sites More sharing options...
Perantor Posted July 9, 2021 Share Posted July 9, 2021 1 hour ago, Friznit said: Fortunately we're playing a computer game so we don't have to wait that long, and can send the probes to different places with different rockets, so they're not useless by any means In a way, you are right, I think that Neidon (analogue of Neptune in OPM) can be reached by strengthening the centaur stage with an additional stage (fortunately, Titan IIIE in BDB is very powerful). Quote Link to comment Share on other sites More sharing options...
Razgriz1 Posted July 9, 2021 Share Posted July 9, 2021 7 hours ago, Perantor said: I have not seen a single adequate mod capable of calculating gravity assist, Allow me to introduce you to the wonderful KSP Trajectory Optimization Tool. Not only is it capable of calculating multiple flybys (in literally any planet pack, as it can import whatever planets you have loaded) but you can do entire mission planning/optimization and launch vehicle design/optimization. It can work with N-body gravity as well, if you use Principia. Huge shoutout to @Arrowstar for this amazing tool. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted July 9, 2021 Share Posted July 9, 2021 21 hours ago, Friznit said: If only there was a handy guide how to build all the rockets somewhere... That is just Lazy Talk! You HAVE to make it like they did in the oldendays. GUESSWORK And yes, your Wiki is awesome. And yes, I can get too lazy to look at it sometimes... And yes I have been using it for my "Full Proposed" ISS. Oh And yes, Suggestion coming in on your wiki before you probably read this! Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted July 9, 2021 Share Posted July 9, 2021 I just started a 1.11.2 game and pulled up Mercury for the first time. The periscope is open as soon as you select the spacecraft. and there doesn't seem to be a way to close it. Worked fine in 1.10. Also, the first Lights On button doesn't seem to do anything. There was only one Lights On button in 1.10. I have also installed Comfortable Landing. Could that be causing this? Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 9, 2021 Share Posted July 9, 2021 (edited) 1 hour ago, DaveyJ576 said: I just started a 1.11.2 game and pulled up Mercury for the first time. The periscope is open as soon as you select the spacecraft. and there doesn't seem to be a way to close it. Worked fine in 1.10. Also, the first Lights On button doesn't seem to do anything. There was only one Lights On button in 1.10. I have also installed Comfortable Landing. Could that be causing this? Yep, it’s comfortable landing. It appears to be broken in 1.11.2 for me aswell. Edited July 9, 2021 by alberro+ Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted July 9, 2021 Share Posted July 9, 2021 Apollo-Soyuz Test Project Apollo-Soyuz Test Project, or Soyuz-Apollo as it is known in USSR\Russia, was the first ever manned international space mission. Some may even call it the first international space station. It marked the official end of "Space Race" between USA and USSR. It consisted of two spaceflights: Soyuz 19 (USSR) and un-numbered Apollo, a leftover from Moon and Skylab flights (USA). Soyuz 19, by Tantares: Liftoff from Baikonur. Korolev's Cross (sort of) Apollo: A ton of lasts in this picture. Last Apollo flight, last Saturn IB flight, last use of Saturn tower, last use of milkstool adapter... Note that this is made using the latest KSRSS version, with updated Earth normal maps and Scatterer configs. Definitely looks nicer than the previous ones. Jettisoning the Cluster's Last Stand and LES tower. Yeah, it's slow. Releasing Apollo. Classic petal adapter instead of actual panels - I use Saturn rescale patch, and unfortunately jettisonable panels were never made compatible with it. Apollo retrieves the Docking Adapter - just a quick jury-rig from various parts. Some maneuvers later, two ships meet each other at dawn. Apollo moves in to dock. Commence the handshakes. Quote Link to comment Share on other sites More sharing options...
TheShadow1138 Posted July 9, 2021 Share Posted July 9, 2021 (edited) 2 hours ago, biohazard15 said: Apollo-Soyuz Test Project Hide contents Apollo-Soyuz Test Project, or Soyuz-Apollo as it is known in USSR\Russia, was the first ever manned international space mission. Some may even call it the first international space station. It marked the official end of "Space Race" between USA and USSR. It consisted of two spaceflights: Soyuz 19 (USSR) and un-numbered Apollo, a leftover from Moon and Skylab flights (USA). Soyuz 19, by Tantares: Liftoff from Baikonur. Korolev's Cross (sort of) Apollo: A ton of lasts in this picture. Last Apollo flight, last Saturn IB flight, last use of Saturn tower, last use of milkstool adapter... Note that this is made using the latest KSRSS version, with updated Earth normal maps and Scatterer configs. Definitely looks nicer than the previous ones. Jettisoning the Cluster's Last Stand and LES tower. Yeah, it's slow. Releasing Apollo. Classic petal adapter instead of actual panels - I use Saturn rescale patch, and unfortunately jettisonable panels were never made compatible with it. Apollo retrieves the Docking Adapter - just a quick jury-rig from various parts. Some maneuvers later, two ships meet each other at dawn. Apollo moves in to dock. Commence the handshakes. Awesome mission re-creation! Fun piece of trivia: the Saturn Mobile Launch Platform (MLP) towers actually did see use after this mission. The towers of the MLPs were converted into the fixed service structure (FSS) at Pads 39A and 39B for the Space Shuttle. Edited July 9, 2021 by TheShadow1138 Quote Link to comment Share on other sites More sharing options...
editor99 Posted July 10, 2021 Share Posted July 10, 2021 On 7/9/2021 at 1:51 AM, Friznit said: If only there was a handy guide how to build all the rockets somewhere... *Two drums and kerbals fall off a cliff* Quote Link to comment Share on other sites More sharing options...
PSA Posted July 10, 2021 Share Posted July 10, 2021 It is a Nice mod really useful for recreating missions one question, Do you have any plans for making a Skylab iva? Quote Link to comment Share on other sites More sharing options...
Arrowstar Posted July 10, 2021 Share Posted July 10, 2021 On 7/9/2021 at 9:22 AM, Razgriz1 said: Allow me to introduce you to the wonderful KSP Trajectory Optimization Tool. Not only is it capable of calculating multiple flybys (in literally any planet pack, as it can import whatever planets you have loaded) but you can do entire mission planning/optimization and launch vehicle design/optimization. It can work with N-body gravity as well, if you use Principia. Huge shoutout to @Arrowstar for this amazing tool. Thanks for the shout out! Yes, KSPTOT can do all sorts of fun stuff, including what @Razgriz1 mentioned and more. Anyone interested should come visit us on the KSPTOT forum thread for more information and to get help in learning the software. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted July 11, 2021 Share Posted July 11, 2021 Just thought I'd note this, but it appears some (at least the P3) Pioneer service engines still use the dirty RealPlume plumes rather than Waterfall. Quote Link to comment Share on other sites More sharing options...
editor99 Posted July 11, 2021 Share Posted July 11, 2021 6 minutes ago, KeaKaka said: Just thought I'd note this, but it appears some (at least the P3) Pioneer service engines still use the dirty RealPlume plumes rather than Waterfall. Really? I don't see it Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 11, 2021 Author Share Posted July 11, 2021 Oh my god, is tha- is that a DEV STREAM? Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 11, 2021 Share Posted July 11, 2021 UPDATE Bluedog Design Bureau v1.8.1 "Мороз" v1.8.1 "Мороз" Updates and Enhancements - Update bundled Waterfall to 0.6.6 - Update BDB versioning for KSP 1.12.x Bug fixes - Correct 2.5m Gemini heatshield stats. - Fix splashdown orientation for Gemini capsule. - Fix disconnected coolant pipe for nozzle extension on large bell variant of XLR129. - Fix Gemini lander IVA rotation - Various typos in configs DOWNLOAD [GitHub] DOWNLOAD [SpaceDock] Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 11, 2021 Share Posted July 11, 2021 Quick question: are you ever going to replace the Mercury IVA with the Stock Mk1 IVA? Because the old IVA does not fit well with the new Mercury capsule Quote Link to comment Share on other sites More sharing options...
Pappystein Posted July 11, 2021 Share Posted July 11, 2021 7 hours ago, CobaltWolf said: Oh my god, is tha- is that a DEV STREAM? awe, I missed the stream! Work is looking good (watchin the replay.) Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted July 11, 2021 Share Posted July 11, 2021 Viking 1 (Titan IIIE, CCAFS) Viking 1 and 2 were two identical Mars probes launched in 1975 from Cape Canaveral, using Titan IIIE. Each consisted of lander and orbiter. Viking 1 landed on Mars on 20 July 1976, and became the first Mars lander to complete its scientific mission (earlier Soviet Mars 3 lander failed several seconds after landing). Jettisoning spent SRBs. Jettisonign fairings. Jettisoning 1st core stage. Jettisoning 2nd core stage after achieving orbit. (Titan III is quite OP by KSRSS 2.5x standards - although this can be turned to your advantage in GSO missions: you can dogleg during ascent to achieve a LEO with lower inclination) Starting Centaur burn to Mars. Jettisoning spent Centaur. Vikings sported a unique feature: the lander with its aeroshell was encased in so-called "bioshield" - pressurized shell which, after assembly, was heated to 111 degrees Celsius and "baked" for 40 hours. This supposed to kill any Earth bacteria inside. It was jettisoned shortly after Centaur burn - which is exactly what I'm doing. Small correction burn. Also, one of the panels broke (thanks to DangIt mod). Mars encounter! (And another broken panel) Injection burn. Releasing the lander aeroshell. The actual aeroshell featured four deorbit clusters - each comprised of three small thrusters. I use Gemini OMS engines for this. Also, Phobos. Deorbit burn. Largest pimple in the Solar System... I mean, Olympus Mons. Phaeton is somewhere there, plotting against humanity (Hands up if you got that reference) Entering the atmosphere. Deploying the chute. Jettisoning the aeroshell (you can see the insides) Viking 1 has landed! Made from various BDB, Tantares and Coatl parts. Powered by a pair of SNAP-3 RTGs, tucked under Gemini horizon scanners (which are used as RTG shields). Descent engines are also Gemini OMS. Somewhat buggy, though - the lander "dances" on the surface. Not sure what's the cause of it - KSRSS bug or some collider problem. Quote Link to comment Share on other sites More sharing options...
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